Wood is the baseline building material in Windrose. The current live item entry describes it as a resource harvested from large trees and palms, and the moment you look at station costs it becomes obvious why every new world starts with a tree-cutting routine.

Current Item Basics
Field | Current Live Value |
|---|---|
Type | Resource, Common |
Stack size | 50 |
Direct source | Harvested from large trees and palms |
Ordinary vendor trade | The current base-item listing says Wood is not bought or sold by ordinary vendors |
Where Players Actually Get It
Chop large trees and palms. That is still the core route.
Destroyed ship containers are also listed as loot sources on the current item page, including Brigantine, Galeon, Merchant, and Royal wreck containers.
Because Wood feeds stations, tools, and charcoal at the same time, early shortages are usually a throughput problem rather than a pure map problem.
Why Wood Never Really Stops Mattering
Use | Current Examples |
|---|---|
Core camp setup | Bonfire x5, Workbench x5, Cooking Fire x3 |
Refining chain | Charcoal Kiln x25, Millstones x15, plus Wood into Charcoal and Wooden Planks |
Ship support | Wharf x10 and Shipwright's Workshop x15 |
Tool line | Stone tools, Copper Pickaxe, Iron Pickaxe, and many repair items |
That spread is why Wood shortages feel worse than they look. A stack of Wood is never only a building stack. It is also fuel, station progress, emergency repair stock, and the material behind a lot of the game's basic tool line.
Key Conversion Paths
Image | Input | Output | Where It Happens |
|---|---|---|---|
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Vendor Note
Wood is one of the clearer examples of why ordinary vendor listings and merchant contracts should not be mixed together. The current Wood item page says ordinary vendors do not buy or sell it, while the separate Merchant Contract system can create a base merchant that supplies Wood for Piastres. Those are two different systems.
Complete Crafting Uses
Wood is an ingredient in the following recipes.
Recipe Output | Quantity |
|---|---|
×10 | |
×15 | |
×20 | |
×10 | |
×10 | |
×10 | |
×1 | |
×10 | |
×5 | |
×5 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×20 | |
×10 | |
×5 | |
×5 | |
×10 | |
×1 | |
×1 | |
×1 | |
×1 | |
×1 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×3 | |
×3 | |
×10 | |
×10 | |
×10 | |
×2 | |
x1 | |
Construction | |
Buildings, Stations, and Decorations that require this item | |
x5 | |
x10 | |
x5 | |
x5 | |
x25 | |
x3 | |
x10 | |
x10 | |
x5 | |
x20 | |
x2 | |
x10 | |
x10 | |
x20 | |
x15 | |
x20 | |
x1 | |
x15 | |
x10 | |
x10 | |
x4 | |
x10 | |
x10 | |
x10 | |
x5 | |
x1 | |
x1 | |
x5 | |
x10 | |
x5 | |
x1 | |
x2 | |
x2 | |
x2 | |
x5 | |
x2 | |
x5 | |
x2 | |
x2 | |
x1 | |
x2 | |
x2 | |
x5 | |
x4 | |
x15 | |
x15 | |
x15 | |
x2 | |
x1 | |
x1 | |
x2 | |
x1 | |
x1 | |
x5 | |
x4 | |
x2 | |
x2 | |
x2 | |
x15 | |
x2 | |
x3 | |
x2 | |
x4 | |
x2 | |
x2 | |
x1 | |
x1 | |
x2 | |
x1 | |
x3 | |
x4 | |
x3 | |
x1 | |
x15 | |
x1 | |
x4 | |
x2 | |
x1 | |
x15 | |
x1 | |
x1 | |
x1 | |
x5 | |
x2 | |
x5 | |
x2 | |
x2 | |
x2 | |
x1 | |
x2 | |
x2 | |
x5 | |
x3 | |
x2 | |
x1 | |
x4 | |
x2 | |
x1 | |
x1 | |
x1 | |
x1 | |
x1 | |
x1 | |
x1 | |
x2 | |
x3 | |
x2 | |
x20 | |
x6 | |
x6 | |
x1 | |
x4 | |
x1 | |
x15 | |
x1 | |
x1 | |
x1 | |
x2 | |
x1 | |
x2 | |
x2 | |
x2 | |
x1 | |
x2 | |
x2 | |
x2 | |
x2 | |
x2 | |
x2 | |
x3 | |
x2 | |
x2 | |
x5 | |
x5 | |
x5 | |
x5 | |
x4 | |
x5 | |
x1 | |
x2 | |
x4 | |
x5 | |
x5 | |
x3 | |
x3 | |
x5 | |
x5 | |
x10 | |
x10 | |
x5 | |
x4 | |
x3 | |
x3 | |
x4 | |
x3 | |
x3 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x5 | |
x3 | |
x4 | |
x5 | |
x5 | |
x5 | |
x4 | |
x1 | |
x2 | |
x1 | |
x1 | |
x1 | |
x1 | |
x1 | |
x1 | |
x1 | |
x1 | |
x1 | |
x1 | |
x1 | |
x1 | |
x10 | |
x3 | |
x3 | |
x3 |
See Also
Stone - the other starter material every first camp burns through
Charcoal - the main Wood conversion that keeps metal progression moving
Millstones - one of the mid-game stations that still needs a lot of Wood
Merchant Contracts - the separate base-merchant system that can supply Wood later
Efficient Wood Farming
Wood shortages on a healthy base almost always come from picking the wrong trees rather than from a shortage of forest. Three tactics cut wood-farming time sharply once the tools are in place.
Chop Ficus Clusters, Not Palms
Large palms and jungle giants take five or more swings per tree and drain stamina for a middling payout. Ficus trees are the opposite: small trunks that fall in one to three hits of any axe tier, and they grow in tight clusters surrounded by dense bushes.
A single horizontal swing through a Ficus stand often connects with multiple trees and several adjacent bushes in the same motion, filling the inventory with stacks of Wood and Plant Fiber at the same time. Because ropes, coarse fabric, and early bandages all draw from the same Plant Fiber pool, a pure Wood run that also tops up fiber is the fastest single-trip way to feed both chains.
Chain-Fell on Slopes
Falling trees have physical collision in Windrose. A tree chopped at the top of an incline will crash into the trunk below it and can knock that second tree over as well, cascading down a wooded hillside.
Position on the uphill side of a dense grove and fell the highest tree at a downward angle; gravity handles most of the rest of the cluster. The tactic stacks well with Ficus groves on sloped coastal terrain, where one deliberate swing can clear several trunks in one pass.
Cannon-Clear a Shoreline
When a shoreline needs to be cleared fast, a ship with mounted cannons can substitute for an axe. Explosive broadsides into a tree line reduce trunks to collectable logs on the beach, with no stamina cost at all.
The trade-off is ammunition: cannon shots burn powder and shot that would otherwise go into ship combat, so the method is best reserved for moments when a quick coastal clear is needed for a new dock or outpost and the player already has a surplus of gunpowder and shells.
Tool Tier Still Matters
Even with the right trees, axe tier controls chops-per-tree. A stone axe works as a disposable starter. A copper axe is the first genuine speed jump and also unlocks reasonable chopping pace on hardwood species like the Divi-Divi Tree. An iron axe is the launch-build ceiling for chopping speed.
Details
Properties
Property | Value |
|---|---|
Weight | 0.5 |
Stack | 50 |
Taught By
Wood appears in the recipe lists taught by these plans: Reliable Halberd, Reliable Musket.
Sold by Merchant: Natural Resources for 50 Piastre per 25 Wood.
Wood Returned by Disassembly
Source Item | Wood Returned |
|---|---|
×10 | |
×15 | |
×20 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×10 | |
×2 | |
×20 | |
×3 | |
×5 | |
×5 | |
×3 | |
×5 | |
×5 | |
×10 |