Wood is the baseline building material in Windrose. The current live item entry describes it as a resource harvested from large trees and palms, and the moment you look at station costs it becomes obvious why every new world starts with a tree-cutting routine.
Current Item Basics
Field | Current Live Value |
|---|---|
Type | Resource, Common |
Stack size | 50 |
Direct source | Harvested from large trees and palms |
Ordinary vendor trade | The current base-item listing says Wood is not bought or sold by ordinary vendors |
Where Players Actually Get It
Chop large trees and palms. That is still the core route.
Destroyed ship containers are also listed as loot sources on the current item page, including Brigantine, Galeon, Merchant, and Royal wreck containers.
Because Wood feeds stations, tools, and charcoal at the same time, early shortages are usually a throughput problem rather than a pure map problem.
Why Wood Never Really Stops Mattering
Use | Current Examples |
|---|---|
Core camp setup | Bonfire x5, Workbench x5, Cooking Fire x3 |
Refining chain | Charcoal Kiln x25, Millstones x15, plus Wood into Charcoal and Wooden Planks |
Ship support | Wharf x10 and Shipwright's Workshop x15 |
Tool line | Stone tools, Copper Pickaxe, Iron Pickaxe, and many repair items |
That spread is why Wood shortages feel worse than they look. A stack of Wood is never only a building stack. It is also fuel, station progress, emergency repair stock, and the material behind a lot of the game's basic tool line.
Key Conversion Paths
Input | Output | Where It Happens |
|---|---|---|
Wooden Plank | ||
Vendor Note
Wood is one of the clearer examples of why ordinary vendor listings and merchant contracts should not be mixed together. The current Wood item page says ordinary vendors do not buy or sell it, while the separate Merchant Contract system can create a base merchant that supplies Wood for Piastres. Those are two different systems.
See Also
Stone - the other starter material every first camp burns through
Charcoal - the main Wood conversion that keeps metal progression moving
Millstones - one of the mid-game stations that still needs a lot of Wood
Merchant Contracts - the separate base-merchant system that can supply Wood later