Stone is one of the first materials every Windrose world asks for in bulk. The live item page describes it as a common building material found around the world as cobbles or boulders, which matches how quickly it disappears into the first station chain.
Current Item Basics
Field | Current Live Value |
|---|---|
Type | Resource, Common |
Stack size | 40 |
Direct source | Found around the world as cobbles or boulders |
Ordinary vendor trade | The current base-item listing says Stone is not bought or sold by ordinary vendors |
What Stone Becomes
Output | Input Count | Why It Matters |
|---|---|---|
Stone Pickaxe | 3 | The first mining tool in a fresh world |
Stone Axe | 3 | The first tree-cutting tool |
Stone Bullet | 3 | A current crafting route that keeps Stone relevant beyond the first hour |
Hewn Stone | 3 | Feeds sturdier mid-game construction and better stations |
Millstone Parts | 15 | The construction item behind Millstones |
Station Costs That Keep It Relevant
Station | Stone Cost |
|---|---|
3 | |
30 | |
Stove and Pot | 5 |
Stone looks disposable at first because it is everywhere. The game keeps finding ways to turn it back into a bottleneck, first through tools and furnace setup, then through processed materials like Hewn Stone and Millstone Parts.
Practical Use
Do not treat Stone as a background material. If your first furnace is delayed, Stone is often part of the reason.
If you know you are heading toward gunpowder, start thinking about Millstone Parts early instead of only reacting once sulfur shows up.
Keep Stone close to your base's first station cluster. It competes with too many early recipes to leave it in random overflow storage.
See Also
Wood - the other starter material that every station chain shares
Smelting Furnace - the first big Stone sink
Millstones - the station unlocked through Millstone Parts
Resources - the larger material ladder behind both starter basics and Foothills progression