Hardwood is where Windrose starts treating timber like a mid-game material instead of a starter convenience. The current live item page says it is harvested in the Foothills from Divi-divi trees and used for weapons, ship materials, and a long list of better station upgrades.
Current Item Basics
Field | Current Live Value |
|---|---|
Type | Resource, Common |
Stack size | 30 |
Raw source | Harvested in the Foothills from Divi-divi trees |
Ordinary vendor trade | The current base-item listing says Hardwood is not bought or sold by ordinary vendors |
Key Uses
Use | Current Examples |
|---|---|
Processed material | Timber x3 |
Cooking upgrade chain | Cookware Shelf x10, Supplies Rack x5 |
Alchemy chain | Reagent Table x5 |
Armor progression | Shoemaker's Bench x30 |
Broader craft list | Many ranged weapons, ship-leaning materials, and better utility pieces |
This is why Hardwood feels different from Wood even before you look at the exact recipes. Wood keeps the camp alive. Hardwood pushes the camp upward.
Why Players Notice It
It shows up in upgrade pieces rather than only in starter stations.
It feeds both comfort-side infrastructure and combat-side equipment, so it is easy to overspend.
It is one of the clearer signs that the Foothills are a real mid-game biome rather than just another starter island with different rocks.
Merchant Contract Note
The raw Hardwood item page and the Merchant Contract system should be kept separate. The raw item page says ordinary vendors do not trade the base Hardwood item, while the current Merchant: Natural Resources station lists Hardwood as one of its advanced contract-station goods after local threats are cleared.
See Also
Sulfur - the other Foothills material that reshapes mid-game crafting priorities
Merchant Contracts - the later contract-station route that can supply Hardwood
Foothills - the biome where Hardwood starts showing up as a regular need
Resources - the broader material ladder behind the Foothills jump