The Bonfire is the center of every camp in Windrose. It is the first structure players build, and most crafting stations must sit within its radius to function. The Bonfire also acts as a passive-healing and checkpoint zone when players are not in combat.
Recipe
Attribute | Details |
|---|---|
Cost | 5 Wood |
Placement | Anywhere; establishes camp radius |
Crafted via | Build menu (B key) |
Camp Radius
The Bonfire defines the radius within which other stations can be placed. Most crafting stations (Workbench, Smelting Furnace, Weaponsmith Workshop, Armor and Clothing Workshop, Alchemy Table, Shipwright's Workshop, Disassembly Table) must be placed within Bonfire range to function. Outdoor-only stations like the Charcoal Kiln and Smelting Furnace still need to be within Bonfire range but cannot have a roof overhead.
Passive Effects
Passive healing near the Bonfire when not in active combat
Checkpoint function: acts as a safe spot for gathering and crafting
Pairs with a Bed or Tent as a respawn point
Contributes to the Comfort System base setup
Placement Strategy
Place your first Bonfire on flat terrain with room for expansion in at least three directions. Leave space for a Workbench (5 Wood) and an Armor and Clothing Workshop (5 Wood + 10 Coarse Fabric) nearby, and consider proximity to water (for a future Wharf) and a Copper cave. A poorly placed first Bonfire can be dismantled and rebuilt at full refund, but saving that hassle is worth a few minutes of scouting.
Multiple Bonfires
Players can build additional Bonfires at forward outposts on other islands. This is particularly useful for ongoing Copper Ore mining trips, where a mini-camp with a Bonfire, Smelting Furnace, and Fast Travel Bell dramatically reduces backtracking. Doctor Galen can be resettled at additional Bonfires, providing free Minor Healing Potions at each camp hourly.
See Also
Base Building - building overview
Comfort System - decoration bonuses
Settlement Building - advanced base growth