Windrose features over 61 unique weapons across multiple categories. Weapons are the primary means of dealing damage in combat and differ in damage type, attack speed, scaling attributes, rarity, and special effects. Weapons can be looted from various sources or crafted at the Weaponsmith Workshop.
Damage Types
Every weapon deals one of three damage types. Matching the right damage type to an enemy's weakness significantly improves combat effectiveness.
Damage Type | Description | Weapon Categories |
|---|---|---|
Slash | Cutting damage effective against unarmored targets | Sabers, greatswords, two-handed swords |
Pierce | Penetrating damage effective against armored targets | Rapiers, pistols, muskets, blunderbusses |
Crude | Blunt damage effective against undead and skeletons | Clubs, halberds |
Weapon Scaling
Weapons scale with one or more of the five core character attributes from the talent system. Scaling is graded S (strongest), A, B, C, and D (weakest). Investing attribute points into the stat a weapon scales with increases that weapon's damage output.
Attribute | Primary Weapon Types |
|---|---|
Strength | Clubs, halberds |
Agility | Sabers, greatswords, two-handed swords, blunderbusses |
Precision | Rapiers, pistols, muskets |
Vitality | No weapons scale primarily with Vitality |
Stamina | No weapons scale primarily with Stamina |
Rarity Tiers
Weapons come in four rarity tiers. Higher-rarity weapons have improved base stats and may carry unique special effects.
Rarity | Description |
|---|---|
Common | Basic weapons with minimal stats. Found early in the game (e.g., Broken Blade, Worn-Out Pistol, Fists) |
Uncommon | Standard weapons with solid baseline stats. The workhorses of mid-game (e.g., Saber, Rapier, Musket, Halberd, Club) |
Rare | Weapons with one special effect. Found through exploration and dungeon loot (e.g., Razor, Soul Eater, Reliable Musket) |
Epic | The strongest weapons with multiple special effects. Endgame gear (e.g., Epic Reliable Musket, Sturdy Halberd) |
Melee Weapons
Sabers
Fast one-handed weapons dealing slash damage. Sabers are versatile all-rounders that scale with Agility, making them a natural fit for builds that also invest in dodge effectiveness.
Name | Rarity | ATK | Damage | Scaling | Special Effect |
|---|---|---|---|---|---|
Broken Blade | Common | 90 | 195 Slash | Agility C | None |
Saber | Uncommon | 100 | 225 Slash | Agility B | None |
Razor | Rare | 100 | 245 Slash | Agility A | +10% Critical Hit Chance |
Rapiers
Quick thrusting weapons dealing pierce damage. Rapiers scale with Precision and reward a patient, counter-heavy fighting style. Some rapiers widen the Perfect Block window, making them excellent for parry-focused builds.
Name | Rarity | ATK | Damage | Scaling | Special Effect |
|---|---|---|---|---|---|
Rapier | Uncommon | 100 | 230 Pierce | Precision B | None |
Greatswords and Two-Handed Swords
Slow, heavy weapons dealing massive slash damage per hit. Greatswords are excellent for staggering enemies and breaking guard. The Soul Eater is notable for its health drain ability.
Name | Rarity | ATK | Damage | Scaling | Special Effect |
|---|---|---|---|---|---|
Two-Handed Sword | Uncommon | 100 | 300 Slash | Agility B | None |
Soul Eater | Rare | 100 | 325 Slash | Agility C | Special attack drains Health from nearby enemies (2 min cooldown) |
Clubs
Blunt weapons dealing crude damage. Clubs are particularly effective against undead enemies and skeletons. They scale with Strength and are good at breaking enemy guard.
Name | Rarity | ATK | Damage | Scaling | Special Effect |
|---|---|---|---|---|---|
Club | Uncommon | 100 | 240 Crude | Strength B | None |
Halberds
Polearm weapons with long reach, dealing crude damage. Halberds excel at crowd control and keeping distance from enemies. The Plague Halberd applies corruption stacks for damage over time.
Name | Rarity | ATK | Damage | Scaling | Special Effect |
|---|---|---|---|---|---|
Halberd | Uncommon | 100 | 310 Crude | Strength B | None |
Sturdy Halberd | Epic | 100 | 355 Crude | Strength S | +15% Critical Hit Chance, +15 base damage |
Ranged Weapons
Pistols
Close-to-mid range firearms dealing pierce damage. Pistols are sidearms that complement melee weapons for finishing off enemies or pulling them from groups.
Name | Rarity | ATK | Damage | Scaling | Special Effect |
|---|---|---|---|---|---|
Worn-Out Pistol | Common | 90 | 300 Pierce | Precision C | None |
Pistol | Uncommon | 100 | 360 Pierce | Precision B | None |
Muskets
Long-range firearms dealing heavy pierce damage. Muskets have the highest per-shot damage in the game but reload very slowly. They scale with Precision and are best used to open fights or snipe weakpoints.
Name | Rarity | ATK | Damage | Scaling | Special Effect |
|---|---|---|---|---|---|
Musket | Uncommon | 100 | 550 Pierce | Precision B | None |
Reliable Musket | Rare | 100 | 600 Pierce | Precision A | Reloads faster than standard muskets |
Reliable Musket | Epic | 100 | 600 Pierce | Precision S | Faster reload; +20% Critical Damage |
Blunderbusses
Spread-fire ranged weapons effective at close range. Blunderbusses have a chance to knock enemies down at close range, making them useful for crowd control.
Name | Rarity | ATK | Damage | Scaling | Special Effect |
|---|---|---|---|---|---|
Blunderbuss | Uncommon | 100 | 150 Pierce | Agility D | None |
Reliable Blunderbuss | Rare | 100 | 180 Pierce | Agility C | Small chance to knock enemies down at close range |
Supernatural Weapons
Several weapons carry supernatural properties, hinting at the deeper dark forces in the game world:
Plague Halberd: "Wounds the body, destroys the soul." Applies stacking corruption damage.
Arboris Saber: Channels plague energy for special attacks.
Soul Eater: Described as having "belonged to the Ghost Captain," implying ghost ships and spectral pirate entities.
Dragon's Breath: Spits a cone of flame, suggesting magical weapon sources beyond mundane crafting.
Obtaining Weapons
Craft at the Weaponsmith Workshop using gathered materials
Loot from defeated enemies and supply crates at pirate camps
Find in dungeon treasure chests
Upgrade existing weapons at crafting stations with materials and special upgrade items
Disassemble unwanted weapons at the Disassembly Bench for 100% material recovery