Chapter 3: Howling Hill Walkthrough
Chapter 3 centers on rebuilding the Greymanes at their new base of Howling Hill. Across three sub-chapters (Homestead, The Face Behind the Mask, and Pioneering), Kliff reunites scattered comrades, establishes the camp, and faces the deadly Devil of the Reed Field. This chapter introduces cooking, camp building, stealth mechanics, and the dispatch mission system.
Chapter 3 Quest List
Sub-Chapter | Quest | Key Activity |
|---|---|---|
Homestead | Old Friend | Reunite with Marius |
Homestead | First Step to Rebuilding | Meet Marquis Serkis, unlock camp |
Homestead | A Fresh Start | Camp construction tasks |
Homestead | Reward for Their Sweat | Cooking tutorial |
Homestead | Return of the Comrade | Escort Marius to camp |
Homestead | Familiar Curses | Stealth, recruit Yann |
The Face Behind the Mask | Return | Preparation for boss fight |
The Face Behind the Mask | Traces in the Manor | Glenbright Manor investigation |
The Face Behind the Mask | Nonhuman | Tracking, Visione memory |
The Face Behind the Mask | Seed of Unease | Reed Devil chase sequence |
The Face Behind the Mask | Dance with the Devil | Boss: Devil of the Reed Field |
Pioneering | Hope After the Draught | Return to camp |
Pioneering | Scattered Comrades | Speak with Marius |
Pioneering | Rumors from the Sawmill | Recruit Luke |
Pioneering | A Gentle Touch | Camp expansion introduction |
Pioneering | Bustling Hill | Dispatch missions, camp expansion |
Pioneering | Greymanes Reunited | Chapter finale cutscene |
Homestead
Old Friend
The Goldleaf Merchant Guild has information about someone calling himself a Greymane. Kliff goes to the back alleys of Hernand and finds Marius. This is a brief cutscene-driven quest with no combat.
First Step to Rebuilding
Rebuilding the Greymanes requires powerful allies. Kliff visits Marquis Serkis to forge an alliance.
Speak with Marquis Serkis - Travel to the manor. A cutscene triggers when you approach the guard outside.
Follow the soldier - Exit the manor and follow the guard on foot.
Follow on horseback - When the guard mounts up, summon your horse and ride alongside.
Speak with Marshal Middler - Arrive at Howling Hill and approach the gathering in the camp's center. A cutscene plays.
Rewards
Camp unlocked
Character: Damiane
Mount: Brianto
Formal Alliance with House Serkis
Formal Alliance with House Celeste
A Fresh Start
Kliff helps construct the Greymane camp. Four tasks can be completed in any order:
Move the sacks - Pick up three sacks from the ground and carry them to the highlighted storage area.
Drive in the stakes - Grab the mallet from a small table. Equip it from the item wheel. Strike four tent stakes three times each.
Push the wagon - Find the hay-covered wagon with a rock blocking its path. Pick up the nearby pickaxe and destroy all three rocks, then push the wagon into the tent.
Raise the banner - Use Nature's Grasp to lift the banner from the ground and position it into its holder.
Reward: 5x Iron Ore.
Reward for Their Sweat
The camp is built, so it is time to feed the workers. This quest introduces the cooking system.
Check the cooking recipe - Find the Clear Soup recipe on a stool next to the cooking pot. Examine it with L1/LB.
Make 2x Modest Clear Soup - Approach the pot and press Square/X. Switch to soups with R2/RT. Select Modest Clear Soup, which requires 1x Tough Meat, 1x Barley, and 1x Water. All ingredients are on the same stool. Craft at least 2 servings.
Serve the feast - Go to the dining table where workers are gathered. Approaching triggers a cutscene.
Reward: 10x Clear Soup.
Return of the Comrade
Kliff rides to Scrapfold to retrieve Marius and escort him back to camp.
Travel to Scrapfold - Find Marius in the center of the camp surrounded by beggars. If beggars approach, you will need to give them a coin.
Speak with Marius - Initiate dialogue.
Ride back to camp - Mount your horse (Marius will automatically mount as well). Ride back to Howling Hill to trigger a concluding cutscene.
Familiar Curses
A Greymane has caused a rampage at St. Halssius's House of Healing east of Hernand. This quest introduces stealth and offers multiple approaches to infiltration.
Entering the House of Healing
There are three ways in:
Stealth: Climb rooftops and sneak through grass past guards. Stay crouched to avoid detection (civilians can spot you without consequence).
Visitor Pass: Before the bridge, a stranger mentions purchasing a St. Halssius Visitor Pass at the Church of Hernand. Buy it from the shop inside the church.
Outfit: Past the bridge, a man sells the Halssius outfit for 10 Silver coins. Wear it for unrestricted access.
Navigate to the second floor - Once inside, proceed to the south wing above the inner courtyard. A man is fighting patients in the hallway.
Follow Yann - The attacker flees through a wooden door. Chase him across rooftops. He enters a cottage, then boards a Pywell Wagon. Ride alongside him to Nas River Fishing Dock.
Rewards
St. Halssius Priest Attire
St. Halssius Priest's Cloak
St. Halssius Priest's Leather Footwear
St. Halssius Priest's Hat
The Face Behind the Mask
Return
Now that Yann is back, Kliff returns to camp and speaks with Marius. This quest is a single conversation, but the guide strongly recommends extensive preparation before proceeding, because a difficult boss fight is coming.
Preparation Checklist
Grilled Meat: Stock up on roughly 50 pieces. Buy meat from Hernand vendors (10-15 copper each) and cook it at nearby pots. Each serving restores 80 HP.
Plate armor: Purchase from Hernand merchants.
Upgrade armor: Use ores at the blacksmith. Better defense prevents being one-shot during the boss's combo chains.
Traces in the Manor
Naira and Andrew have gone silent. Kliff rides to Glenbright Manor to investigate.
Go to Glenbright Manor - Travel south to the marker.
Enter the manor - A cutscene triggers, followed by combat with five guards. Defeat them all.
Look for survivors - Go upstairs to the right, down the hallway, and through the door. Find a servant sitting in the left corner and interact with them.
Nonhuman
Fresh tracks from Count Grace lead out of the manor. Kliff must track the "Devil of the Reed Field" and find his comrades.
Track the Devil - In the upstairs room, activate the "Grace Manor" memory using your Visione. Exit through the window, turn right, and activate your lantern (L1/LB) to reveal a yellow tracking line. Follow it, defeating enemy groups along the way, until you reach a hut.
Find Andrew and Naira - Entering the hut triggers a cutscene where you reunite with them.
Seed of Unease
The Reed Devil must be hunted down before he endangers the Greymanes further. This is a chase sequence through a canyon.
Track the Devil - After the cutscene, the quest marker disappears. Use your lantern (L1/LB) to reveal a yellow line leading southwest toward a canyon.
Canyon pursuit - The Reed Devil appears with enemies along the canyon road. Damage him until he flees, then continue following the linear canyon path. You can sprint past most regular enemies.
Final arena - The canyon opens into a large field. Engage and defeat the Reed Devil here.
Examine the altar - After the fight, inspect the straw figure on the altar using L1/LB.
Bring plenty of healing food. The Reed Devil deals heavy damage even during this pursuit sequence.
Dance with the Devil
This is the major boss fight of Chapter 3. The Devil of the Reed Field is a three-phase encounter and a significant difficulty spike.
Preparation
Stockpile approximately 100 Grilled Meats. The Butchery restocks nightly at 0:00. You can also hunt deer (groups typically yield 3-4 meat per animal).
Purchase and upgrade plate armor from Hernand's merchant and blacksmith.
Phase 1: One-on-One
Focus on learning the Devil's attack patterns. Most of his attacks can be parried.
Parrying: Press L1/LB while pushing the left stick toward the enemy. Successful parries build the gauge beneath his health bar, stagger him, and create openings for combos.
Wind-up lunge: This specific attack cannot be parried. Dodge it instead.
Stamina break: When the gauge below his health is fully depleted, he staggers. Land 2-3 consecutive combos during this window, then repeat the cycle.
Light attacks consume no stamina and can be chained freely. You can heal while performing light attacks.
Phase 2: Scarecrow Encounter
Five Scarecrows spawn along with four Devil clones, all sharing the same moveset.
Locate and destroy all five Scarecrows (marked orange on the minimap).
Prioritize evasion over offense since multiple Devils attack simultaneously.
Attack Scarecrows during brief openings between enemy combo chains.
Heal liberally. Survival matters more than speed here.
Once all Scarecrows are destroyed, three clones vanish. Damage the remaining Devil to trigger Phase 3.
Phase 3: Two Opponents
This phase resembles Phase 1 but with higher aggression and a second Devil that appears during certain combos.
Red energy waves: These travel in straight lines toward you. Roll left or right to dodge. They come in successive groups before the Devil sheathes his sword.
Maintain aggressive parrying. Build the stamina gauge through repeated parries, break his guard, and execute combo chains.
Manage health carefully. The two Devils can chain attacks with limited healing windows.
Reward: Sunset Reed Cloth Gloves.
Pioneering
Hope After the Draught
Andrew was injured during the Reed Devil battle. Kliff rushes back to camp. Use fast travel via the sky map (R3) to the island above camp, then skydive down. Enter the tent for a cutscene.
Scattered Comrades
Marius has been speaking with an informant since daybreak. Approach them at camp and listen. This is another brief dialogue quest.
Rumors from the Sawmill
Rumors say some Greymanes traded swords for axes and now work at a sawmill near Coalvale Workshop.
Travel to Coalvale Workshop - Follow the quest marker.
Recruit Luke - Find Luke sitting at the workshop. Talk to him to bring him into the Greymanes.
Rewards
1,000 Camp Wood
1x Abyss Artifact
5x Fine Timber
A Gentle Touch
Return to Howling Hill and examine the Dragon Head Totem at the shrine. Read Shakatu's Letter from your inventory (it is a purple letter). This introduces Camp Expansion mechanics.
Rewards
200 Camp Oats
200 Camp Coins
6x Thick Hide
5x Iron Ore
Bustling Hill
The camp needs to expand to house more personnel. This quest introduces the dispatch mission system.
Dispatch the expansion mission - Open your map (ALL tab), zoom into camp, and activate Howling Hill on the left side with Triangle/Y. Switch to the Mission List tab with R1/RB. Select "Howling Hill Camp Expansion" and assign both Luke and Ronald as dispatched soldiers.
Wait for completion - The expansion takes 18 in-game hours. You can explore, complete side quests, shop, or sleep at a bed/campfire to advance time.
Once the expansion hits 100%, a notification explains the camp expansion system and the quest completes.
Greymanes Reunited
The camp has been expanded. Return to Howling Hill and enter the gathering area for a cutscene celebrating the reunion. With this, Chapter 3 ends and Chapter 4 begins automatically.