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Track all wiki edits and revisions for Crimson Desert
“Convert bullet-point lists to tables for better readability”
“V3 pass: added 'game completed over a year before launch' from Dropped Frames, added media event detail for late February 2026, added BlackSpace Engine stabilization quote”
“Major expansion: added barber shop tab breakdown, dye station layered system, mount/War Robot customization, Another Journey character creator, no-microtransaction policy, all three characters covered”
“Major expansion: added barber shop tab breakdown, dye station layered system, mount/War Robot customization, Another Journey character creator, no-microtransaction policy, all three characters covered”
“Full article on all rideable creatures and vehicles in Crimson Desert”
“Full article on Crimson Desert pricing, editions, and platform availability”
“Full article on the confirmed absence of microtransactions”
“Initial article on Crimson Desert voice acting”
“Initial article on Crimson Desert mini-games”
“Comprehensive article on the camp management system”
“Full article on the dwarven Battle Robot mech”
“Full article on the Crow's Wing gliding ability”
“Full article on the grappling hook traversal tool”
“Full article on the crime and wanted system”
“Full article on the crime and wanted system”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“V3 pass: added Knowledge currency (earned by scanning regions and observing NPCs), skill-by-observation mechanic (Force Palm learned from hologram), confirmed no difficulty settings / no enemy scaling”
“V3 pass: fixed Deluxe pricing to $79.99 for both digital and physical (verified by multiple sources), added Dropped Frames details (no difficulty settings, manual save-anywhere, no weapon durability, no dialogue choices, no mod support at launch), added Golden Star boss, added Knowledge currency in progression, added game design section”
“V3 accuracy fix: removed unverified character names (Diederik, Marius, Hubert -- could not be confirmed by any gaming outlet), moved Fontaine out of companions list (verified as boss enemy only, not a companion who joins), promoted Damiane to core companions section”
“V2 pass: added exact map size quote ('at least twice as big as Skyrim,' ~74 sq km), boss count (20-40) and boss gear reward system, King of Demeniss coma as story context, named locations (Roothold, Calphade)”
“V2 pass: minor polish, added Demeniss power vacuum context to multiplayer speculation section”
“V2 pass: added exact map size (Pearl Abyss: 'at least twice as big as Skyrim,' ~74 sq km, larger than RDR2), expanded grappling hook with body grappling system (suplexes, chokeslams, Mario+Bowser swings, drag enemies off mounts), Spider-Man grapple+Crow Wings combo, dragon details (large grey dragon, fire breath, time-limited), mech details (dwarven from Delesyia, machine gun + lock-on missiles + jump jets + EMP blast, energy drain/overheat), freefall from sky islands, fog of war map mechanic, weather calculation (elevation/wind/precipitation), temperature Celsius gauge detail”
“V2 pass: added bonfire cooking specifics (Health/Spirit/Stamina buffs, Veal Burgers named), liberation materials toward Pailune rebuilding, Bolton Hammer blacksmith NPC”
“V2 pass: expanded Oongka weapons (hammer knocks enemies into each other, wrist-mounted crossbow fires incendiary bolts), expanded Fontaine (cursed shield summons spectral knight, defeating him grants the shield as usable weapon), added boss gear reward system, beginner-friendly note for Oongka”
“V2 pass: added bonfire cooking buff details (Health, Spirit, Stamina), Veal Burgers as named restorative, hunting with stealth gear and tracking, expanded cooking section with stat-specific meals”
“V2 pass: added Signal Arrows alternate name (Artillery Whistling Arrows), concrete liberation outcomes, Fontaine the Cursed Knight as second siege boss example (cursed shield + spectral knight + soldier crossfire), boss gear reward system (equipping boss equipment grants signature skill), civilian life detail”
“Softened boss weapon claim to match verified sources, clarified crossbow airborne slow-mo trigger, minor polish”
“Added appearance description, softened boss weapon claim to match verified sources, minor polish”
“Added 2021 MMO Culture interview quote, investor meeting GTA quote, nuanced monetization section with evolving messaging”
“Qualified 'infinite procedural events' attribution; improved source clarity”
“Softened unverified Axiom Bracelet thunderstorm claim; minor prose improvements”
“Minor prose polish; all specs verified against Steam listing”
“Fixed chronological order (GDC March 2025 before August delay), added White Horn as fourth Gamescom boss, added edition pricing details, added SGF 2025 and Gamescom 2025 events”
“Softened boss weapon claim to match verified sources, clarified crossbow airborne slow-mo trigger, minor polish”
“Added appearance description, softened boss weapon claim to match verified sources, minor polish”
“Added 2021 MMO Culture interview quote, investor meeting GTA quote, nuanced monetization section with evolving messaging”
“Qualified 'infinite procedural events' attribution; improved source clarity”
“Softened unverified Axiom Bracelet thunderstorm claim; minor prose improvements”
“Minor prose polish; all specs verified against Steam listing”
“Fixed chronological order (GDC March 2025 before August delay), added White Horn as fourth Gamescom boss, added edition pricing details, added SGF 2025 and Gamescom 2025 events”
“Softened boss weapon claim to match verified sources, clarified crossbow airborne slow-mo trigger, minor polish”
“Added appearance description, softened boss weapon claim to match verified sources, minor polish”
“Added 2021 MMO Culture interview quote, investor meeting GTA quote, nuanced monetization section with evolving messaging”
“Qualified 'infinite procedural events' attribution; improved source clarity”
“Softened unverified Axiom Bracelet thunderstorm claim; minor prose improvements”
“Minor prose polish; all specs verified against Steam listing”
“Fixed chronological order (GDC March 2025 before August delay), added White Horn as fourth Gamescom boss, added edition pricing details, added SGF 2025 and Gamescom 2025 events”
“Softened boss weapon claim to match verified sources, clarified crossbow airborne slow-mo trigger, minor polish”
“Added appearance description, softened boss weapon claim to match verified sources, minor polish”