Overview
Chapter 5, titled "Guest Unbidden," is the fifth major chapter of Crimson Desert's main story. It picks up immediately after the events of Chapter 4 and centers on the arrival of a Demeniss delegation in Hernand. The chapter introduces one of the game's toughest boss fights in Kearush, the Slayer, and follows Kliff as he investigates the connection between Demeniss and the Black Bears. The chapter spans 10 quests divided into two sub-chapters: Uninvited Guest and Black and White.
Before starting this chapter, make sure you have stocked up on healing items. Kearush appears early and can easily overwhelm underprepared players. Aim for at least 100 to 200 Grilled Meat, and upgrade your armor and weapons to refinement level 4 or higher.
Quest List
Quest | Sub-Chapter | Type |
|---|---|---|
Double-sided Invitation | Uninvited Guest | Cutscene |
Unwelcomed Guests | Uninvited Guest | Exploration |
Demenissian Delegation | Uninvited Guest | Boss Fight |
Exposed Plot | Uninvited Guest | Cutscene |
The Missing Seal | Black and White | Exploration / Faction Quest |
Crowcaller | Black and White | Exploration / Combat |
The Crow's Warning | Black and White | Combat |
Bloodwind | Black and White | Boss Fight |
Secret at the Church | Black and White | Puzzle |
Toward the Nest (Spire of Soaring) | Black and White | Boss Fight / Puzzle |
Uninvited Guest
Double-sided Invitation
This is the 60th main mission and serves as the opening of Chapter 5. Marquis Serkis announces that a Demenissian delegation has arrived and extends a banquet invitation to the Greymanes. The news is troubling because Damiane, who is secretly Demenissian, has gone missing from camp.
The entire quest plays out as a cutscene. Speak with Marius to trigger the opening cinematic of Chapter 5. No gameplay actions or combat are needed; the quest resolves through story progression alone.
Unwelcomed Guests
Fast travel back to Hernand to begin this quest. Head north toward the field near Hernand Castle, where soldiers have gathered around a carriage and a panicked horse.
Check the commotion at the castle gate. A cutscene shows soldiers trying to tame a wild white horse. The horse's owner turns out to be Damiane, who reveals that her swordmaster disappeared during a dark conspiracy and she has been framed as a fugitive.
Tame the horse. Locate the white horse running in circles near the soldiers and mount it. Pull the left stick in the opposite direction the horse moves: if it pushes forward, press down; if it veers left, push right. A yellow progress circle fills as you succeed. You can retry unlimited times if you get knocked off.
Take the horse to the stable. After taming the horse, ride it northward to the stables where Damiane is waiting. Speaking with her completes the quest.
Demenissian Delegation
Navigate to Hernand Castle's courtyard, where you will find Barden Middler and Alan Serkis conversing with others. Wait for their discussion to finish, then use L1/LB to zoom in and interact with the prompt to trigger dialogue. The cutscene leads directly into one of the hardest boss fights in the game.
Boss Fight: Kearush, the Slayer
Kearush is a monster that broke free from the Demenissian delegation's display of military power, turning the banquet hall into carnage. This fight has three full health bars and is considered one of the most difficult encounters in the entire game.
Preparation is everything. Before triggering this fight, purchase at least 4 health and stamina skill upgrades. Upgrade your armor and weapons to refinement level 4 or higher. Buy high-defense plate armor from Hernand merchants. Bring 100 to 200 Grilled Meat for sustained healing. You can farm deer groups (which yield 3 to 4 meat each) to stock up.
Phase 1: Kearush uses shorter attack combos. Dodge forward-right to position yourself behind the boss, land 3 quick attacks with R1/RB, then reset for the next dodge. Combine healing with quick combos.
Phase 2: The boss becomes more aggressive with extended combos and frequent super-armor activation (indicated by a blue glow showing invulnerability). When you see the blue glow, sprint to the opposite end of the arena and hide behind a corner wall. The boss often gets stuck and cannot reach you during these phases.
Phase 3: The most aggressive stage with very few openings to attack. Focus on dodging through longer combos before landing your strikes. Keep healing constantly and consider carrying Palmer Pills for emergency self-revival.
Rewards: One-Handed Mace (The Grove's Thorn), Gale I, Howling of Chaos.
Exposed Plot
After defeating Kearush at the church, exit through the back right corner of the building. In the courtyard behind the church, locate Damiane and approach her to trigger a cutscene. The conversation reveals that suspicious individuals crossed into Hernand alongside the Demeniss delegation, and that Demeniss is the hidden hand providing supplies to the Black Bears. This is a brief, story-driven quest with no combat.
Black and White
The Missing Seal
This quest introduces a new mechanic: faction quests are sometimes required to advance the main story. This is the first time side content is mandatory for main story progression.
Read the Unsealed Letter. Open your inventory and find the "Unsealed Letter" (purple key item). Examine it to receive a notification about faction quests.
Go meet the Witch. There is no map marker initially. Open your Journal, navigate to Faction Quests, select the Witches section (Hernand, red icon), and track "Witch of Wisdom" to reveal the location on your map.
Travel to the Witch. The destination is slightly east of the Scholarship Institute. If you have activated the sky fast travel point from the "Obsession and Madness" quest, you can fast travel and skydive directly there.
Clear the hut. Defeat the enemies outside the witch's hut, then climb through the open roof window. Untie the witch using the button prompts and loot the Abyss Artifact from the table.
Visit the Witch's House. The marker updates to a location in The Witchwoods, slightly north of the hut. Travel there and select "Listen to Request" when speaking with the witch.
Reward: Core Blueprint: Haste. Note that Witches are NPCs who can engrave Abyss Cores into your equipment. The witch also sells Abyss Artifacts.
Crowcaller
Dark premonitions come true as unidentified assailants raid the Axiom Archive and abduct White Crow. Fast travel back to Hernand and locate soldiers in the inner courtyard of Hernand Castle near the church entrance.
Speak with the soldiers. They mention ghosts roaming the castle.
Track the invader. Enter Hernand Castle, go upstairs, and turn right to find the staircase. Ascend to the second floor and enter the wooden door on the left.
Enter the Abyss. Interact with the Abyss Gate (a yellow wall) to teleport to the Abyss sky realm. If the interaction fails, open your map and use fast travel.
Reach the Axiom Archive. In the Abyss sky island, travel straight forward toward the tall tower building. Defeat the enemies that appear along the way. A cutscene triggers upon arrival, completing the quest.
The Crow's Warning
On the outskirts of Hernand, a man resembling a crow appears. He seems unusually knowledgeable about the Greymanes. Travel to the quest marker slightly south of Hernand town and approach the house at the marked location. A cutscene triggers automatically. After it concludes, defeat the ambushing enemies to complete the quest.
Bloodwind
The trail of the feathered man ends at the west church, already a scene of carnage. A battle ensues, but the Crowcaller flees, promising to wait at a better location for a final stand.
Stock up on healing items before starting. Purchase meat from the vendor in Hernand and cook it at the nearby pot. Travel to the quest marker in the Demeniss region, directly north of the "M" in "DEMENISS" on your map.
Approach the dead bodies in the courtyard to trigger a cutscene.
Defeat the initial enemy waves.
Fight the Crowcaller (mini-boss). He has a single health bar. Parry his attacks with L1/LB, then land a light attack combo. Repeat this pattern until he falls.
Secret at the Church
This quest involves two investigation objectives and a pair of puzzles.
Gather information at the Orphanage. Navigate to the orphanage in the search area. Find the house door in the northern section of the courtyard and interact with it. A cutscene provides story information.
Obtain the Church's Relic. Travel south to the church. Behind the building, find a crypt and descend via the ladder. Interact with the puzzle box on the altar.
Puzzle Box Solution: Press the four corner buttons in this order: top left, bottom right, bottom left, top right. This illuminates all symbols and reveals the "Dagger of Radiance."
Activate the Pillar of Radiance. Return to the pillar between the church and orphanage. Target it with L1/LB and interact. A second puzzle requires you to rotate discs to form an "eye" symbol. Use Down to select ring sections and Left/Right to spin them.
Toward the Nest (Spire of Soaring)
This is the climactic quest of Chapter 5, combining platforming puzzles, a skybridge activation sequence, and a major boss fight against the Crowcaller. The Spire of Soaring is located in northern Demeniss.
Reaching the Spire
Drop down the cliffs to the right of the tower and enter a cave leading to the basement interior.
Basement: Jump and glide over blue wind platforms using double jump. Do not remove the two blue balls powering the wind turbine.
Top Floor: Reroute power by rotating wall panels using Axiom Force (hold L3, push right stick). Arrange panels so power flows from left to right without damaging the battery below.
Upper Level: Spin the large round wall panel twice to align power lines in a left-bottom-right configuration. Stand on the platform and let it ascend to the tower top. Stay still during the roughly 2-minute elevator ride to the sky abyss.
Activating the Crescent Skybridge
Activate the fast travel point on arrival (highly recommended). Navigate to the right side and boost upward using triple Force Palm mid-air. Direct orb light beams at the corresponding wall panels using Axiom Force; all four orbs must shine at the blue-glowing panels. Follow the yellow-glowing broken cables on the opposite side and reconnect two broken cable sections. Climb to the middle of the round wall panel at the end of the area and strike with Force Palm while hanging. Cross the activated Skybridge and rotate the pillar until it glows blue.
Boss Fight: Crowcaller
The Crowcaller has three full health bars with increasing aggression per phase. Before engaging, activate the fast travel point near the tree objective marker.
Strategy: Counter attacks using L1, then execute quick combos. Heal continuously using the right directional button.
Supplies: Bring 100 or more Grilled Meat. Purchase from the vendor in Hernand and cook at the nearby pot. The vendor restocks daily after resting at a campfire.
Preparation: Upgrade your gear at the blacksmith before this fight.
Rewards: Blackwing Leather Armor, Blackwing Mask, Tauria Curved Sword. The Tauria Curved Sword is particularly noteworthy because its heavy attack fires homing crows that are effective against groups of enemies, and it remains useful well into the later chapters.
Tips for Chapter 5
The Kearush fight is a major difficulty spike. If you are struggling, return to the open world and farm skill upgrades, better gear, and healing supplies before reattempting.
The Tauria Curved Sword from the Crowcaller fight is one of the best weapons in the mid-game. Pair it with the Nature's Echo green skill to duplicate heavy attacks.
This chapter introduces mandatory faction quests. Check your journal regularly for Witches and other faction content in the Hernand region.
The Spire of Soaring platforming section has no combat checkpoints. If you fall, you respawn at the last wind platform, so take your time with the jumps.