Overview
Charge is a combat skill in Crimson Desert, available to Kliff, Damiane, and Oongka. It belongs to the Stamina (Blue) branch of the skill tree.
Skill Details
Detail | Info |
|---|---|
Character | |
Skill Tree | Stamina (Blue) |
Category | Armed Combat |
Cost | 30 Stamina/sec (Kliff, Damiane) / 60 Stamina/sec (Oongka) |
While guarding, press X twice | |
Prerequisite | Armed Combat Lv 3 |
Effect
While guarding, press X twice to charge forward and smash an enemy with your shield. Kliff and Damiane consume 30 Stamina per second while charging, whereas Oongka's heavier build drains 60 Stamina per second. The charge knocks smaller enemies back and can interrupt certain attack animations. It also functions as a gap-closer, letting players rapidly approach ranged opponents or fleeing targets.
How to Acquire
Charge is unlocked by raising the Armed Combat skill to Level 3. All three playable characters can learn this skill. Oongka can also acquire it through the "Watch and Learn" mechanic by observing the skill performed during combat.
Tips
Hold guard (L1) before double-tapping X to ensure the Charge activates correctly instead of a regular attack.
Because Oongka's version costs double the Stamina, manage your Stamina pool carefully when playing as Oongka and save Charge for high-value targets.
Charge is useful for closing gaps against ranged enemies and can chain into other melee attacks immediately after the shield impact.