Chapter 9: The Sage of the Desert Walkthrough
Complete walkthrough for Chapter 9 of Crimson Desert's main story. Covers all 19 quests across six sub-chapters: The Calling, Shattered Ties, Thinning Blade, Six Pensive Statues and the Evil Spirit, Veiled Witch, and Enlightenment. Includes the T'rukan and Master Du boss fights, Jijeong Temple puzzle solutions, and the Black Witch encounter.
Overview
Chapter 9, titled "The Sage of the Desert," is the ninth major chapter of Crimson Desert's main story. It shifts the focus from the political conflicts of Hernand and Demeniss to a deeply personal journey of spiritual growth and self-discovery. Kliff travels to the remote Pailune region and the Serpent Marsh, where he seeks the wisdom of an ancient sage at the Cloister of Enlightenment. Along the way, he confronts the scars of his past, faces deadly trials set by the monks of Jijeong Temple, and encounters a mysterious dark witch whose powers draw from The Abyss.
This chapter is the longest in the game, containing 19 quests spread across six sub-chapters: The Calling, Shattered Ties, Thinning Blade, Six Pensive Statues and the Evil Spirit, Veiled Witch, and Enlightenment. The gameplay shifts significantly from large-scale battles to exploration, puzzle-solving, and challenging one-on-one boss encounters. Two of the game's toughest bosses appear here: T'rukan, a monk with devastating physical prowess, and Master Du, a master combatant who fights with a staff and spectral energy. Players should come well-prepared with upgraded gear and a large supply of healing items.
Preparation: Before starting Chapter 9, ensure your weapons and armor are at refinement level 5 or higher. Equip Abyss Cores that provide Damage Reduction on your armor, as both T'rukan and Master Du deal enormous damage. Increase your flat Health through skill upgrades. Stock at least 20 Chewy Rice Cakes and 20 Hearty Soups, plus 100 or more Grilled Meat for sustained healing. Bring several Palmar Pills for emergency self-revival. Sleep Arrows are extremely effective against T'rukan and are worth crafting beforehand.
Quest List
Quest | Sub-Chapter | Type |
|---|---|---|
An Unknown Voice | The Calling | Exploration / Cutscene |
Cloister of Enlightenment | The Calling | Exploration |
Mark of the Scar | Shattered Ties | Cutscene / Combat |
Shackles of Fate | Shattered Ties | Combat / Story |
Crossing Point | Thinning Blade | Exploration / Combat |
Unwavering Steps | Thinning Blade | Combat / Boss Fight |
Morning Fog | Six Pensive Statues and the Evil Spirit | Exploration / Cutscene |
Jijeong Temple in Chaos | Six Pensive Statues and the Evil Spirit | Puzzle |
Path to Enlightenment | Six Pensive Statues and the Evil Spirit | Exploration / Trial |
Path of the Disciple | Six Pensive Statues and the Evil Spirit | Trial / Combat |
True Strength | Six Pensive Statues and the Evil Spirit | Trial / Boss Fight |
Face the Inner Self | Six Pensive Statues and the Evil Spirit | Boss Fight |
Fragments of Darkness | Veiled Witch | Exploration / Combat |
Pursuit Beyond the Veil | Veiled Witch | Exploration / Combat |
Black Witch | Veiled Witch | Boss Fight |
The Cloister of Enlightenment | Enlightenment | Cutscene / Story |
The Sage of the Desert | Enlightenment | Story / Cutscene |
New Perspectives | Enlightenment | Story / Exploration |
Lust for Power | Enlightenment | Combat / Cutscene |
The Calling
The chapter opens with Kliff hearing a mysterious voice that draws him away from the Greymane Camp toward the distant Pailune region. This sub-chapter sets the stage for the spiritual journey ahead, introducing the Serpent Marsh and the monks who guard the Cloister of Enlightenment.
An Unknown Voice
After the events of Chapter 8, Kliff begins experiencing strange visions and hearing a distant voice calling him southward. The quest triggers automatically at Greymane Camp when you speak to Marius, who notices Kliff's restlessness and suggests following the voice to find answers.
Speak with Marius at the Greymane Camp. He will comment on Kliff's troubled state and suggest seeking out the source of the visions. A cutscene plays showing Kliff staring toward the southern horizon.
Open your map and locate the new quest marker. The marker points toward the Pailune region, far to the south. If you have unlocked any Abyss Nexus fast travel points in Pailune from earlier exploration, you can teleport close to the destination.
Travel southward toward the quest marker. The journey passes through the outskirts of the Hernand plains and into the lush swamplands of southern Pywel. Along the way, you may encounter groups of bandits and wild creatures. These encounters are optional and can be avoided by riding past them on horseback.
Arrive at the edge of the Serpent Marsh. A cutscene triggers as Kliff enters the misty marshlands. The mysterious voice grows stronger, and Kliff senses the presence of something ancient within the swamp. The quest completes upon entering the Serpent Marsh.
This quest is primarily story-driven and involves no mandatory combat. Use this time to activate any Abyss Nexus or Abyss Cresset fast travel points you find along the way, as they will be useful for navigating the Serpent Marsh in later quests.
Cloister of Enlightenment
Kliff follows the voice deeper into the Serpent Marsh, eventually discovering the Cloister of Enlightenment, an ancient monastery hidden among the towering rock formations and dense vegetation. The monks living here are practitioners of a unique martial discipline that combines physical combat with spiritual energy.
Navigate through the Serpent Marsh. The path is winding and filled with elevated terrain. Use your grappling hook and Axiom Force to cross gaps and reach higher ledges. Watch for environmental hazards, including poisonous swamp gas that deals damage over time if you stand in it too long.
Locate the monastery entrance. Follow the quest marker toward the base of a massive cliff face. The monastery is carved into the rock itself, with stone steps leading up to an ornate gateway guarded by two monks.
Speak with the monks at the entrance. They are initially suspicious of an outsider, but recognize something within Kliff and allow him to enter. A cutscene introduces the Chief Monk, who explains that the Cloister of Enlightenment is a place where warriors come to confront their inner darkness and emerge stronger.
Follow the Chief Monk inside. He leads Kliff through the monastery's interior, showing the training grounds, meditation halls, and the Path of Enlightenment. He warns that many who attempt the trials within never return.
Before proceeding to the next sub-chapter, take time to explore the Cloister. There is an Abyss Nexus fast travel point near the entrance that you should activate. You can also speak with individual monks to learn more about the history of the monastery and the trials that await.
Shattered Ties
This sub-chapter delves into Kliff's painful past, specifically the scar he carries, both literally and figuratively, from the events that scattered the Greymane mercenaries. The quests focus on story revelations and character development, with combat encounters that reflect Kliff's inner turmoil.
Mark of the Scar
The monks sense the deep conflict within Kliff and guide him to confront the origin of his scar, the wound inflicted during the Black Bears' devastating ambush on the Greymane Camp. The quest interweaves flashback sequences with present-day exploration.
Meditate at the marked shrine. Interact with the shrine in the Cloister's courtyard to trigger a flashback. Kliff relives the night of the Black Bears' attack, showing how he received his signature scar while protecting his comrades.
Fight through the flashback sequence. In this vision, you control Kliff during the original ambush. Fight off waves of Black Bear soldiers using only basic equipment. The combat is scripted to end with Kliff being overwhelmed, mirroring how the real event unfolded.
Defeat the shadow of Myurdin. At the climax of the flashback, a spectral version of Myurdin appears. This shadow version fights with a simplified moveset compared to the real Myurdin. Dodge his overhead slashes and counter with quick combos. The fight ends after you reduce his health by roughly half, triggering another cutscene.
Return to the present. Kliff wakes from the meditation, visibly shaken but with a clearer understanding of the wound he carries. The Chief Monk comments that acknowledging the pain is the first step toward overcoming it.
The flashback combat sequences use your current gear and stats, so they are not artificially difficult. The shadow Myurdin encounter serves as a story beat rather than a true boss fight.
Shackles of Fate
Continuing the introspective journey, the monks challenge Kliff to break free from the guilt and anger that have defined him since the fall of the Greymanes. This quest involves traveling to a remote area of the Serpent Marsh where the boundary between the physical world and The Abyss is thin.
Follow the monk guide through the marsh. A young monk leads Kliff to a secluded clearing surrounded by ancient stone pillars. The air shimmers with Abyss energy, and the ground is covered in glowing runes.
Interact with each of the four pillars. Each pillar presents a vision from Kliff's past, showing moments where his choices led to loss or suffering. These are non-interactive cutscenes that provide backstory and character development.
Defeat the spectral chains. After viewing all four visions, chains of dark energy bind Kliff. You must break free by attacking the chains in sequence using heavy attacks. Each chain breaks after two or three hits, and destroying all four clears the binding.
Speak with the monk guide. The monk explains that the chains represented Kliff's attachment to guilt and regret. By breaking them, he has taken the next step on the path to enlightenment. The quest completes with a short cutscene showing Kliff looking more at peace.
This quest has minimal combat and focuses heavily on narrative. The chain-breaking mechanic is straightforward and does not require any special preparation.
Thinning Blade
The "Thinning Blade" sub-chapter tests Kliff's resolve through increasingly difficult combat encounters in the wilds of the Serpent Marsh. The monks believe that only by pushing himself to the limit can Kliff sharpen both his blade and his spirit. This section culminates in the boss fight against T'rukan, one of the most challenging encounters in the entire game.
Crossing Point
Kliff must cross through a dangerous section of the Serpent Marsh where aggressive wildlife and treacherous terrain create constant threats. The monks describe this area as the "crossing point" between the mundane world and the realm of spiritual awareness.
Enter the marked area of the Serpent Marsh. The terrain here is significantly more challenging than earlier sections. Narrow paths wind between deep pools of swamp water, and fallen trees serve as makeshift bridges over gaps. Fall into the water and you will respawn at the last solid ground, losing a small amount of health.
Fight through groups of hostile creatures. Marsh serpents, venomous lizards, and corrupted wildlife attack in groups of three to five. Use area-of-effect skills and the heavy attack of the Tauria Curved Sword to handle groups efficiently.
Navigate the climbing section. A sheer cliff face blocks the path forward. Use your grappling hook and Axiom Force to ascend. Watch for crumbling handholds that give way after a few seconds. The safe path follows a zigzag pattern: climb right, then left, then right again to reach the top.
Reach the meditation platform. At the summit, a flat stone platform overlooks the entire Serpent Marsh. Interact with the prayer stone to trigger a brief meditation sequence that restores all your health and spirit. This also serves as a checkpoint before the boss fight in the next quest.
Activate the Abyss Cresset near the meditation platform. This will be your respawn point if you die during the upcoming T'rukan fight. Stock up on healing items at this point, because you will not have another opportunity to purchase supplies before the next quest.
Unwavering Steps
The monks declare that Kliff's blade has "thinned," meaning his combat focus has become diluted by doubt and hesitation. To restore his edge, he must face T'rukan, a senior monk whose martial skill is legendary even among the warriors of the Cloister. T'rukan waits at the arena beyond the meditation platform.
Boss Fight: T'rukan
T'rukan is one of the toughest boss fights in Crimson Desert. He appears after navigating the Serpent Marsh heights and fights with devastating physical attacks that can kill in one or two hits if you lack Damage Reduction Abyss Cores. He has two health bars and escalating aggression across both phases.
T'rukan Attack Patterns
Lunging Slam: T'rukan crouches low and lunges forward, covering a large distance. He follows this with an overhead slam that deals massive damage. Dodge sideways, not backward, to avoid the full combo.
Rapid Kick Combo: While crouching, T'rukan launches a series of kicks that cover considerable ground. These attacks come out quickly and are difficult to react to. Create distance if you see him drop into a low stance.
Spectral Burst (Three-Hit): A large spectral being appears behind T'rukan, signaling his most dangerous attack. The spectral strikes come in bursts of three. You must dodge three times in sequence to avoid all hits. Getting caught by even one can drain most of your health bar.
Palm Strike: A close-range strike that pushes Kliff back and deals moderate damage. Less threatening than other attacks but often used to create space after you land a combo.
T'rukan Strategy
Prioritize dodging over blocking. T'rukan's attacks break through most guards. Parrying is possible but the timing windows are extremely tight. Dodging is the safer and more reliable approach.
Use Heavy Attack with Palm Force. After dodging one of his major attacks, use a Heavy Attack combined with Palm Force to briefly stagger him. This creates a short window for a quick combo of two to three hits. Do not get greedy with follow-up attacks, as he recovers quickly.
Watch for the spectral indicator. When the large ghostly figure appears behind T'rukan, immediately prepare three consecutive dodges. These attacks are his most lethal and must be avoided at all costs.
Sleep Arrow strategy. T'rukan is highly susceptible to Sleep Arrows. A single hit causes him to collapse to the ground, leaving him completely vulnerable for several seconds. This is the easiest way to deal large chunks of damage safely. Two Sleep Arrows can trivialize the fight if used at the right moments.
Preparation: Equip Damage Reduction cores on armor. Increase flat Health stats via skill upgrades. Bring 20 or more Chewy Rice Cakes and Hearty Soups for healing. Carry Spirit-restoring consumables for sustained dodge ability. Stamina management is critical, so invest a few points in maximum Stamina before this fight.
Rewards: Completing this quest grants a new skill scroll and a significant experience boost. T'rukan also drops a unique accessory that increases spirit regeneration during combat.
Six Pensive Statues and the Evil Spirit
This sub-chapter is the heart of Chapter 9, spanning six quests that involve the Jijeong Temple puzzle, a series of spiritual trials across the Serpent Marsh, and a climactic confrontation with an evil spirit. The Axiom Force mechanics are essential here, as several quests require using Force abilities to manipulate objects and solve environmental puzzles.
Morning Fog
After proving himself against T'rukan, Kliff is directed to Jijeong Temple, a sacred site within the Serpent Marsh where six ancient pensive statues guard the path to deeper enlightenment. The morning fog that blankets the marsh creates an atmospheric, eerie setting for the journey ahead.
Descend from the meditation platform. Follow the trail markers downward through the mist-covered marshland. Visibility is reduced during this sequence, adding tension to the exploration.
Encounter the Witch's hut. Along the path you will come across a small hut near the edge of the swamp. A brief interaction with the occupant provides context about the pensive statues and warns that an evil spirit has disturbed the temple's balance.
Reach Jijeong Temple. Continue along the trail until the massive stone structure of Jijeong Temple emerges from the fog. A cutscene introduces the temple grounds and shows the damaged pensive statues, each missing one or both stone hands.
Speak with the Chief Monk at the temple. He explains that an evil spirit has corrupted the area, breaking the hands from the six pensive statues that serve as spiritual guardians. Without the statues intact, the spirit grows stronger. Kliff volunteers to repair them.
Before proceeding to the next quest, unlock the two nearby waypoints: the Abyss Nexus near the entrance to the Serpent Marsh and the Abyss Cresset in the open area near the temple. These fast travel points save considerable backtracking time.
Jijeong Temple in Chaos
This quest is the central puzzle sequence of Chapter 9. You must repair three damaged pensive statues by finding their broken stone hands scattered around the temple grounds and using Axiom Force to reattach them. Each statue presents a different spatial puzzle.
First Pensive Statue
Locate the broken hand. Follow the quest marker to find the stone hand lying on the ground near the base of the first statue.
Use Axiom Force to grab the hand. Hold L1/LB to activate your Axiom Force and target the stone hand. Lift it and carry it toward the statue.
Wait for the green indicator. Hover the hand near the attachment point on the statue. When the game recognizes correct positioning, a green light glows around the hand. Do not try to manually align it with precision.
Activate Force Current. While the green light is showing, press the Force Current button to snap the hand into place automatically. The statue glows briefly to confirm the repair.
Second Pensive Statue
Locate the statue body. The second statue's body is displaced from its platform. Use Axiom Force to grab it and hover it above the platform until the green indicator appears. Release it, and it settles into position.
Climb atop the statue. After the body is positioned, climb on top of it. Aim your Axiom Force downward and use Force Current to push the body firmly onto its base.
Find the hidden hand. One of this statue's hands is located beneath a cliff edge. You can reach it without descending by extending your Axiom Force hook from above. Target the hand, grab it, and pull it up to the statue.
Reattach the hand. Carry the hand to the attachment point, wait for the green light, and activate Force Current to lock it in place.
Third Pensive Statue
Locate the distant hand. The final hand is on a distant cliffside across a gap. Use your Axiom Force to reach it from the edge of the temple grounds.
Retrieve and position the hand. Grab the hand with Axiom Force and release it near the statue. The hand floats in the air when released near the statue, so there is no risk of it falling into a gap.
Activate Force Current. When the green light appears around the floating hand, trigger Force Current to snap it into its correct position on the statue. The third and final statue glows to confirm completion.
Reporting to the Chief Monk
After repairing all three statues, the quest asks you to report back to the Chief Monk. However, he is no longer at Jijeong Temple. Instead, he has relocated to a nearby isle. Open your map, look for the updated quest marker, climb the marked cliff, and speak with him at the top. He commends your work and explains that repairing the statues has weakened the evil spirit, but it must still be confronted directly through a series of trials scattered across the Serpent Marsh.
Path to Enlightenment
With the pensive statues restored, the path to deeper spiritual understanding opens. The Chief Monk directs Kliff to three trial locations spread across the Serpent Marsh. Each trial tests a different aspect of a warrior's character: discipline, raw power, and inner balance.
Receive the trial assignments. The Chief Monk marks three locations on your map, each represented by a different colored beacon. You can complete them in any order, though the suggested sequence follows a natural geographic route through the marsh.
Travel to the first trial site. The closest trial is located on a plateau overlooking the eastern edge of the Serpent Marsh. Navigate the terrain using grappling hooks and Axiom Force to reach the elevated platform.
Complete the first trial: Discipline. This trial requires you to defeat a series of monk combatants in sequence without using healing items. Each monk fights with a different style, testing your ability to adapt your approach. Parrying is essential here, as the monks punish aggressive players who spam attacks.
Receive the first trial seal. A glowing seal appears upon completing the trial. Collect it to mark your progress.
You can return to the Abyss Cresset to heal and restock between trials. The trials do not reset if you leave and come back.
Path of the Disciple
The second trial awaits at a sunken arena in the depths of the Serpent Marsh. This trial focuses on testing raw combat strength against increasingly powerful opponents.
Navigate to the sunken arena. The second trial site is deeper in the marsh, accessible through a narrow cave passage. Watch for venomous creatures inside the cave, as they deal poison damage that reduces your maximum health temporarily.
Enter the arena. The arena is a circular stone platform surrounded by water. A monk instructor waits at the center and explains the rules: you must survive five consecutive waves of spirit-empowered enemies without leaving the arena boundaries.
Fight through five waves. The first three waves consist of shadowy warrior constructs that fight with basic melee attacks. Waves four and five introduce larger, more durable constructs that use area-of-effect ground slams. Position yourself near the arena edges during the slam attacks to avoid the central impact zone.
Defeat the trial champion. After wave five, a powerful monk champion appears as the final test. He fights with dual short swords and has a rapid dodge ability that makes him difficult to pin down. Use heavy attacks with Palm Force to stagger him, then follow up with quick combos.
The Path of the Disciple trial is a significant combat challenge. Bring at least 50 Grilled Meat and Spirit-restoring consumables. If you die, you respawn at the cave entrance and can reattempt the trial from the beginning.
True Strength
The third and final trial takes place at a remote mountain peak within the Serpent Marsh. This trial tests Kliff's ability to find strength through understanding rather than brute force. It culminates in a boss encounter against Master Du, a senior monk whose fighting style combines martial arts with powerful spectral energy attacks.
Boss Fight: Master Du
Master Du fights in a small arena surrounded by stone pillars. The fight begins with the arena shrouded in smoke that gradually dissipates as combat progresses. He wields a long staff and can summon blasts of green spectral energy.
Master Du Attack Patterns
Staff Spin: Master Du spins his staff in a wide arc, hitting everything around him. Dodge backward or block with precise timing. This is his most common attack in Phase 1.
Pillar Leap: He jumps onto one of the pillars surrounding the arena, then launches a diving attack from above. When you see him leap to a pillar, activate Focus mode (R3) to slow down time and prepare your dodge.
Green Energy Blast (Phase 1): Master Du pulls back his staff and fires a single bolt of green energy. The projectile travels quickly, and the timing window for dodging is narrow. Dodge to the side as soon as you see his staff glow green.
Triple Energy Blast (Phase 2): In Phase 2, the single energy blast becomes three consecutive bolts that deal catastrophic damage if all three connect. Getting hit by all three can drain your entire health bar instantly.
Rapid Staff Combos (Phase 2): Master Du becomes significantly faster in Phase 2, chaining staff strikes together with minimal recovery time. He also jumps around the arena much more quickly, making him harder to track.
Master Du Strategy
Heavy Attack and Force Palm: Use the combination of Heavy Attack (RB+RT) and Palm Force to stagger Master Du and weaken his stamina bar. This creates brief openings for follow-up combos.
Focus mode against pillar leaps: Whenever Master Du leaps to a pillar, immediately activate Focus to slow time. This makes the diving attack much easier to dodge.
Counter the triple blast: Stand directly beneath Master Du and attack him when he charges the triple energy blast. If you are positioned directly on top of him, the projectiles fire outward and cannot hit you. This is the safest counter to his most dangerous attack.
Stay near the arena center: The pillars at the edges limit your dodge space. Fighting in the center gives you maximum room to maneuver and dodge in any direction.
Preparation: Equip Tier 6 or higher armor and weapons. Bring approximately 50 meals including Hearty Meat Soups that restore up to 700 health. Pack Spirit and Stamina restoring consumables for sustained combat. Cores that provide Spirit restoration on hit and damage bonuses are especially useful.
Rewards: Defeating Master Du grants a unique skill that enhances Kliff's spiritual combat abilities and significant progress toward the chapter's final revelation.
Face the Inner Self
Having proven his discipline, strength, and understanding, Kliff must now face the evil spirit that has been corrupting Jijeong Temple. This is the climactic battle of the "Six Pensive Statues" arc, bringing together everything Kliff has learned through the preceding trials.
Return to Jijeong Temple. Fast travel to the Abyss Nexus near the temple. The atmosphere has changed dramatically; the pensive statues now glow with a faint blue light, and the ground shakes periodically as the evil spirit stirs beneath the temple.
Descend into the temple depths. A new passage has opened beneath the main hall. Follow the stairs downward into a cavernous underground chamber where the evil spirit has taken physical form.
Fight the Evil Spirit. The spirit manifests as a towering dark figure wreathed in Abyss energy. It attacks with sweeping shadow arms, ground-based shockwaves, and energy projectiles. Dodge its sweeping attacks laterally and close distance to strike its exposed core during recovery windows.
Destroy the corruption nodes. Midway through the fight, the spirit retreats and summons three corruption nodes around the arena. Use Axiom Force to grab and throw objects at the nodes, or strike them with melee attacks. Destroying all three forces the spirit to resume direct combat at reduced health.
Finish the fight. In its final phase, the evil spirit becomes more aggressive but also more predictable. It repeats the same three-attack pattern: sweep, ground slam, projectile barrage. Dodge through each attack and punish during recovery. A final heavy attack triggers a cinematic finish.
With the evil spirit defeated, the pensive statues shine brightly and the corruption that had plagued the Serpent Marsh begins to recede. The Chief Monk appears and acknowledges that Kliff's inner strength has purified the temple.
Veiled Witch
Just as peace seems restored to the Serpent Marsh, a new threat emerges. A mysterious figure known as the Veiled Witch has been manipulating Abyss energy in the region, and her presence threatens to undo everything Kliff has accomplished. This sub-chapter introduces a new antagonist and builds toward a memorable boss encounter.
Fragments of Darkness
Strange disturbances continue even after the evil spirit's defeat. Patches of Abyss corruption reappear throughout the Serpent Marsh, and the monks report sightings of a cloaked figure moving among the shadows. Kliff investigates the source of these new disturbances.
Investigate three corruption sites. Follow the quest markers to three locations where Abyss corruption has resurfaced. At each site, you find fragments of dark energy that are more concentrated and structured than the evil spirit's corruption, suggesting an intelligent source.
Collect the dark fragments. Use Axiom Force to extract each fragment from the corrupted ground. Each extraction triggers a brief combat encounter against shadow constructs that guard the fragments.
Return to the Chief Monk. Present the fragments to the Chief Monk, who examines them and identifies the energy signature as belonging to a witch, specifically one who has learned to channel Abyss power for dark purposes. He reveals that witches and monks have been in conflict for centuries.
Receive information about the witch's location. The Chief Monk points Kliff toward a section of the marsh where the Abyss energy is densest, near the Witch's hut that you encountered earlier during the Morning Fog quest.
The shadow constructs at the corruption sites are not particularly dangerous but do resist normal attacks. Use Axiom Force-enhanced strikes or weapon skills with elemental damage for faster kills.
Pursuit Beyond the Veil
Kliff tracks the Veiled Witch through the darkest regions of the Serpent Marsh, where the boundary between the physical world and The Abyss has worn dangerously thin. The environment itself becomes hostile, with Abyss rifts opening periodically and spawning enemies.
Follow the witch's trail. A trail of residual Abyss energy leads through a winding path of narrow bridges, cave tunnels, and cliff edges. The trail is marked by glowing purple wisps that disappear when you get close, so maintain a steady pace without rushing.
Survive the Abyss rift encounters. At three points along the trail, Abyss rifts tear open and release waves of shadow enemies. Each rift spawns two waves of four to six enemies. Defeat all enemies to close the rift and continue forward.
Navigate the Abyss-touched terrain. Parts of the path pass through areas where Abyss energy has warped the landscape. Floating rocks, reversed gravity platforms, and dissolving ground create platforming challenges. Use Axiom Force to grapple between floating platforms and time your jumps carefully.
Reach the witch's sanctum. At the end of the trail, you discover a hidden cave entrance concealed behind a waterfall of dark energy. Enter to trigger a cutscene revealing the Veiled Witch performing a ritual to draw more Abyss energy into the physical world.
The platforming sections in this quest can be tricky. If you fall, you respawn at the last stable platform, so there is no risk of permanent progress loss. Take your time and use Axiom Force liberally.
Black Witch
The confrontation with the Veiled Witch reveals her true identity as the Black Witch, a powerful Abyss practitioner who has been feeding on the spiritual energy of the Serpent Marsh to amplify her own power. She is the source of the corruption that damaged the pensive statues and summoned the evil spirit.
Boss Fight: Black Witch
The Black Witch fights from a combination of mid-range and close-range positions, using Abyss-infused sorcery alongside physical strikes with her enchanted staff. She has two health bars and her arena is a circular cave chamber lit by purple Abyss crystals.
Shadow Bolt Volley: She fires a rapid sequence of five to seven dark energy bolts in a fan pattern. Sprint laterally or dodge sideways to avoid the spread. Do not dodge backward, as the bolts cover a wide arc.
Abyss Binding: The Black Witch slams her staff into the ground, creating a ring of Abyss energy around Kliff's position. Move out of the ring immediately, as it detonates after two seconds, dealing heavy damage and temporarily slowing movement speed.
Teleport Strike: She vanishes into a dark cloud and reappears behind Kliff with a staff strike. Watch for the audio cue (a sharp hissing sound) and dodge forward immediately when you hear it.
Corruption Wave (Phase 2): In Phase 2, she sends waves of corruption across the arena floor. Jump over the waves or use elevated positions on the arena's rock formations to avoid them entirely.
Shadow Clone (Phase 2): She creates a shadow duplicate that mirrors her attacks with a slight delay. Focus your attacks on the real witch (identifiable by her glowing purple eyes) and avoid the clone's attacks by staying mobile.
Black Witch Strategy
Close the distance quickly. The Black Witch is most dangerous at range. Rush her down and stay in melee range to limit her ability to use ranged attacks effectively.
Interrupt her casting. Many of her spells have noticeable cast times. A quick Heavy Attack or Palm Force can interrupt the cast and create an opening for a combo.
Target the real witch during clones. When she summons a shadow clone, the real Black Witch has glowing purple eyes while the clone's eyes are dim. Focus all damage on the real target.
Use Abyss-resistant equipment. If you have armor cores that reduce Abyss damage, equip them. Her attacks are almost entirely Abyss-typed, so resistance makes a significant difference.
Rewards: Defeating the Black Witch drops a powerful Abyss-infused weapon and a unique Abyss Core. A cutscene reveals that destroying her connection to the Serpent Marsh's energy fully restores the temple's spiritual barrier.
Enlightenment
The final sub-chapter brings Kliff's spiritual journey to its climax. Having overcome the trials, defeated the evil spirit, and banished the Black Witch, Kliff is ready to meet the Sage of the Desert and receive the enlightenment that has been promised since the chapter's beginning.
The Cloister of Enlightenment
Kliff returns to the Cloister of Enlightenment for a final audience with the monks. The atmosphere has changed completely; where the monastery once felt tense and guarded, it now radiates calm. The monks line the path and bow as Kliff passes, acknowledging his achievements.
Enter the Cloister's inner sanctum. A section of the monastery that was previously sealed is now accessible. Walk through the opened gate and follow the corridor deeper into the rock face.
Witness the ceremony. A cutscene plays in which the monks perform a ritual of recognition. They present Kliff with a ceremonial sash and declare him worthy of meeting the Sage.
Follow the path to the Sage's chamber. The inner path leads to a vast underground cavern illuminated by natural light filtering through cracks in the ceiling. At the far end, a figure sits in meditation.
The Sage of the Desert
The Sage of the Desert is a legendary figure who has lived for centuries, drawing wisdom from the convergence of the physical world and The Abyss. The encounter is largely story-driven, revealing critical information about the nature of the Abyss, Kliff's connection to it, and the larger threat facing the continent of Pywel.
Approach the Sage. Walk to the meditation platform at the center of the cavern. The Sage opens his eyes and speaks to Kliff, revealing that the voice Kliff heard at the beginning of the chapter was his own.
Listen to the Sage's teachings. A lengthy cutscene provides exposition about the Abyss, its influence on the world, and the danger it poses if left unchecked. The Sage explains that Kliff possesses a rare connection to Abyss energy that can be used for either creation or destruction.
Receive the Sage's gift. The Sage grants Kliff a new ability that enhances his Axiom Force powers. This permanent upgrade allows more powerful Force Current manipulation and improved Spirit regeneration during combat.
Depart the cavern. After the conversation, exit the cavern through a newly revealed path that leads back to the surface. The quest completes as Kliff emerges with renewed purpose.
This quest contains no combat. The story revelations here directly set up the events of Chapter 10 and beyond. Pay attention to the Sage's dialogue, as it provides important context for understanding the game's broader narrative.
New Perspectives
Empowered by the Sage's teachings, Kliff views the world differently. This transitional quest has him returning toward Greymane Camp while processing what he has learned. Along the way, conversations with companions reveal new story details and character dynamics.
Fast travel back toward Greymane Camp. Use any Abyss Nexus to return to familiar territory. The quest marker leads to a meeting point along the road between Pailune and Hernand.
Meet with Oongka and Damiane. At the meeting point, Oongka and Damiane are waiting. They have been monitoring developments while Kliff was in the Serpent Marsh. A conversation reveals that the political situation in Hernand has deteriorated, and new threats are approaching from the east.
Discuss the next steps. The group agrees that Kliff's new powers could turn the tide in the coming conflict. The conversation pivots toward preparing for war, setting up the events of Chapter 10.
Return to Greymane Camp. Travel to camp and speak with the other Greymane members to trigger the final quest of the chapter.
Lust for Power
The chapter's final quest delivers a dramatic twist. Word reaches the Greymane Camp that a rival faction has learned about Kliff's new Abyss-enhanced abilities and seeks to capture him to exploit that power for their own purposes. A raid on the camp forces Kliff and his companions to fight off the attackers.
Defend the camp perimeter. Waves of enemy soldiers attack the camp from two directions. Use your enhanced Axiom Force abilities to push back the first wave. The new Force Current upgrade makes it possible to grab and throw multiple enemies simultaneously.
Protect the supply wagons. A second objective requires defending the camp's supply wagons from being destroyed. Split your attention between fighting enemies and moving to intercept attackers who target the wagons. If a wagon is destroyed, you lose access to certain supplies in Chapter 10.
Confront the enemy commander. After clearing the waves, an enemy commander steps forward for a one-on-one duel. He fights with a two-handed sword and has one health bar. His attacks are slow but powerful. Dodge through his wide swings and counter with quick combos.
Victory cutscene. Defeating the commander triggers a cutscene in which the remaining attackers retreat. The Greymanes rally around Kliff, and the chapter ends with Kliff declaring that it is time to take the fight to their enemies, directly leading into Chapter 10: Counterattack.
The defense encounter is not overly difficult if your gear is upgraded from the Chapter 9 trials. The main challenge is managing the dual objectives of fighting enemies and protecting supply wagons.
Tips for Chapter 9
Sleep Arrows are the single most effective tool against T'rukan. Craft them before entering the Serpent Marsh and keep a full stack in your inventory.
Activate every Abyss Nexus and Abyss Cresset you find in the Serpent Marsh. The area is large and difficult to navigate, so fast travel points save significant time.
The Jijeong Temple puzzle is entirely Axiom Force-based. If you have not practiced Force manipulation recently, spend a few minutes with the tutorials before attempting the statues.
Master Du's triple energy blast in Phase 2 is his most dangerous attack. The counter-intuitive solution is to stay directly on top of him when he charges it, as the projectiles fire outward and miss at point-blank range.
The Black Witch's shadow clone has dim eyes compared to the real witch's glowing purple eyes. Use this visual distinction to avoid wasting attacks on the clone.
Stock up on healing supplies before each trial, as there are no vendors in the Serpent Marsh. Cook large batches of food at campfires before entering the area.
The story revelations from the Sage of the Desert quest are important for understanding the game's overall narrative. If you are interested in the lore, pay close attention to the dialogue.