Skills
All skills in Crimson Desert: weapon-based combat skills, five elemental abilities (fire, ice, lightning, wind, nature), grappling and unarmed combat, mid-combat skill learning from enemies, observation-based discovery, life skills, and the skill tree with stamina nodes and stat reset.
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Overview
Skills in Crimson Desert encompass all combat techniques, elemental abilities, and non-combat activities. Rather than a traditional class system, skill development is tied to weapon choices, the Axiom Bracelet, and knowledge gained through observation, exploration, and even mid-combat learning. Each of the three playable characters has their own independent skill tree.
Skill tree
The skill menu shows separate skill trees for Kliff, Damiane, and Oongka (listed as "Damian" and "Unka" in the UI). The skill tree includes nodes for:
Skill | Effect |
|---|---|
Stat upgrades | Nodes for increasing core stats. A stamina upgrade node was visible in the Features Overview #2 trailer. |
Enhance button | An "enhance" option for upgrading individual nodes. |
Reset stats | A dedicated button to reset all stats and redistribute Abyss Artifacts. This allows testing new builds and respeccing at any time with no cost or penalty. |
Combat skills
Combat skills are determined by the weapon a character wields. Each weapon type has a unique moveset with distinct attack chains, tactical advantages, and combo routes. Players can switch weapons during combat via the equipment wheel. See Weapons & Equipment for the full weapon breakdown.
Melee weapon skills
Item | Details |
|---|---|
Sword and shield | Parry chains, overhead slams, and defensive counters. |
Spear | Long-reach thrusts, aerial pokes, and wind-blast attacks. |
Greatsword | Wide sweeping attacks with area-of-effect damage. |
Dual-wield blades -- Rapid slicing chains with graceful, flowing attacks. | -- |
Two-handed axe -- Devastating cleaves, spinning attacks, and leap slams. | -- |
Large hammer | Powerful slam attacks that knock enemies into each other. |
Rapier and buckler | Fast, precise thrusting attacks with light defensive parrying. |
Ranged weapon skills
Item | Details |
|---|---|
Bow | Precision shots, charged attacks, multiple ammo types. Precision Focus enables slow-motion aiming while dodging. |
Musket | Long-range fire with enhanced damage after a charge delay. |
Flintlock pistol | Quick mid-range shots integrated into melee flow. |
Wrist-mounted crossbow / Hand cannon -- Incendiary bolts and charged blasts with slow-motion midair aiming. | -- |
Grappling and unarmed combat
Crimson Desert features a full grappling and unarmed system that blends seamlessly into weapon combat. Confirmed grapple and unarmed techniques include:
Suplexes, chokeslams, and neckbreakers
Clotheslines and shoulder tackles
Back breakers, knee lifts, and thrust kicks
Rapid punch flurries
Izuna Drops (aerial grab into pile-driver)
Giant swings and hammer throws
Body slams and leap slams
Bare hands have their own damage stat, suggesting upgradeable unarmed combat as a deliberate specialization path.
Elemental skills
Five elements are channeled through the Axiom Bracelet via a dial interface that allows switching elements mid-combat. Elements can be infused into melee weapons, ranged ammunition, and dedicated elemental abilities:
Skill | Effect |
|---|---|
Fire | Burning damage over time. Can be applied to weapons or cast as AoE fields. Fire-infused Force Palm shoves enemies and sets them ablaze. |
Ice | Freezes enemies solid for shattering follow-ups. Slows movement and attack speed. Best for crowd control. |
Lightning | Area-of-effect stun and shock. An AoE lightning attack can fell three clumped-up enemies at once. Disrupts shielded foes. |
Wind | A mobility element. Provides a quick air lift into the sky, from which you can land on enemies with a dive kick that sends them flying on impact. Useful for both combat repositioning and traversal. |
Nature | Leaves brief after-images under attacks, suggesting phantom strikes or lingering hitboxes. The visual effect shows leaves trailing behind each attack. |
Elemental powers can be leveled up with skill points. See the Axiom Bracelet page for detailed ability descriptions.
Skill learning methods
Mid-combat learning from enemies
One of Crimson Desert's most distinctive features: Kliff can learn new skills during combat from enemies who use them. When an enemy performs a special technique, Kliff can observe and absorb it, adding it to his repertoire. The confirmed example is a flying belly flop attack -- an enemy uses it, and Kliff learns it on the spot.
Hologram observation
Discovering holograms of individuals performing techniques teaches Kliff those abilities. The Features Overview #2 trailer showed Kliff learning the Force Palm technique by watching a hologram demonstrate it. These holograms are scattered throughout the world as discoverable skill sources.
NPC observation
Watching NPCs perform activities teaches those skills. Confirmed examples include learning fishing by watching a fisherman and learning martial techniques from observing masters. Part of the broader knowledge system.
Named combat skills
Confirmed named abilities include:
Skill | Effect |
|---|---|
Force Palm | Energy shove that knocks enemies back. Can be infused with any element. Learned from a hologram. |
Precision Focus | Slow-motion arrow shooting while diving sideways. |
Artillery Whistling Arrows | Call in allied cannon bombardment on a target area. |
Flurry Slash | Rapid multi-hit blade technique. |
Turning Slash | Spinning blade attack. |
Neckbreaker | Devastating grapple finisher. |
Blinding Flash | Disorienting AoE flash. |
Izuna Drop | Aerial grab into headfirst pile-drive. Available to both Kliff and Damiane. |
Life skills
Non-combat activities available across Pywel:
Skill | Effect |
|---|---|
Fishing | Learned by observing a fisherman. |
Mining | Extracting ore and crystals. Oongka's pickaxe gives him unique mining access. |
Cooking | Food preparation at campfires for stat buffs. |
Gathering | Collecting herbs, mushrooms, lavender, and other materials. |
Logging | Harvesting wood with an axe. |
Hunting | Taking down wildlife for materials. |
See Crafting for how gathered materials feed into gear creation and upgrades.