Prologue: Dead of Night Walkthrough
The Prologue of Crimson Desert opens with the Greymanes on the run and under attack. Across four quests spanning two sub-chapters (Ambush and Unknown Space), players learn the fundamentals of combat, traversal, and the Abyss. This guide covers every quest in the Prologue with step-by-step instructions.
Prologue Quest List
Sub-Chapter | Quest | Key Activity |
|---|---|---|
Ambush | Unfamiliar Lands | Exploration, dialogue |
Ambush | In Ashes | First combat encounters |
Unknown Space | Realm of Uncertainty | Traversal, Blinding Flash ability |
Unknown Space | New Journey | Horseback riding, arrival in Hernand |
Unfamiliar Lands
This is the very first quest in Crimson Desert. The Greymanes have been scattered by a Black Bears ambush, and Kliff must regroup with his companions at a nearby cabin.
Walkthrough
Head to the cabin - Walk downhill from your starting position. A cabin sits on the left side of the path.
Speak with Oongka - This is optional. Oongka stands outside the cabin. Target him with L1/LB and press Square/X to talk.
Speak with Marius - Follow the red X marker on the minimap to find Marius. Interact with him.
Speak with Ross - Ross is resting against a tree, also marked on the minimap.
Enter the cabin - Approach the front door to trigger a cutscene and finish the quest.
There is no combat in this opening quest. It exists purely to introduce the characters and basic controls.
In Ashes
The Black Bears' ambush has scattered the Greymanes at the Nas River. Kliff must fight off enemies and rescue three companions.
Walkthrough
Annihilate the Black Bears - You face five enemies immediately. Use light attacks (R1/RB, no stamina cost) and heavy attacks (R2/RT, consumes stamina) to defeat them. This is the game's first real combat encounter, so take time to learn the attack timings.
Help Naira - Check the minimap for three highlighted circles. Naira is at the northernmost position. Travel there, watch a cutscene, then defeat eight enemies surrounding her.
Help Oongka - Oongka's location is marked on the eastern side. A cutscene plays before combat begins. Clear all enemies.
Help Yann - Yann is on the western side. Same pattern: approach, watch the cutscene, defeat the remaining enemies.
Tips
Light attacks cost no stamina, so use them freely when your stamina bar is low.
Heavy attacks are better for staggering enemies but drain your stamina quickly.
You can help the three companions in any order since all three circles appear simultaneously on the minimap.
Realm of Uncertainty
After the ambush, Kliff awakens in a mysterious dimension called the Corridor of the Void. This quest serves as the traversal and ability tutorial, teaching sprint-jumping, wall climbing, and the Blinding Flash ability.
Walkthrough
Move forward - Walk ahead until a platform rises to bridge a gap.
Cross the gap - Tap the sprint button quickly (do NOT hold it), then press jump. Holding sprint prevents you from jumping, which catches many players off guard.
Jump to the desired point - You will see platforms with pillars between them. Hold L1/LB to aim, position the cursor on a pillar, and press Square/X to leap toward it. Repeat until you reach the other side, then climb the small wall.
First wall climb - Approach the wall and press Square/X while moving toward it. Use the left stick to climb quickly before your stamina depletes.
Navigate the tight passage - At the top, head left and crouch through a narrow hole with L3, or roll through with Circle/B.
Learn Blinding Flash - Press L1 + R1 together, then while holding R1, press L1 again to concentrate light. Aim the focused light at the glowing symbol on the wall to open a door. Jump across the moving water platforms beyond it.
Lantern navigation - Enter the dark passage and activate your lantern with L1/LB. Follow the illuminated path forward; there are no branching routes.
Exit - Follow the path to a diamond-shaped platform. A cutscene plays and the quest ends.
Tips
The sprint-jump requires quick taps, not a held button. This mechanic trips up many new players.
Watch your stamina during wall climbs. If it empties, you will fall.
The lantern section has only one path, so you cannot get lost.
New Journey
Kliff has recovered from serious injuries and must locate the rest of the Greymanes. This quest introduces horseback riding and concludes at House Celeste near the city of Hernand.
Walkthrough
Follow Sebastian - Sebastian stands behind a group of fishermen near the river. Approach him, then hold X (PS) or A (Xbox) to match his walking pace.
Defeat the enemies - After a cutscene, two guards attack immediately. Block with L1/LB right away since they swing first. Defeat both guards.
Head to Hernand - Follow Sebastian again using the same pace-matching button.
Follow on horseback - Mount the horse with Square/X, then follow Sebastian up the hillsides toward House Celeste. A cutscene plays on arrival, completing the quest and the Prologue.
Rewards
1x Standard Inventory Expansion Tool
10x Oats
5x Blackberry
Block immediately when the guard fight starts. Their opening attacks come out fast and will punish you if you try to attack first.