Chapter 2: Golden Greed Walkthrough
Chapter 2 takes place across the Hernand region and significantly expands the open world. Across three sub-chapters (Unexpected Gift, Hernand in Chaos, and The End of Greed), Kliff learns new Abyss abilities, investigates bandit activity plaguing the countryside, and confronts the Hornsplitter boss. This chapter introduces the Visione memory system, Nature's Grasp, and the Focus technique.
Chapter 2 Quest List
Sub-Chapter | Quest | Key Activity |
|---|---|---|
Unexpected Gift | Where the Light Leads | Lioncrest Watchtower assault |
Unexpected Gift | Memory Fragment | Visione tutorial |
Unexpected Gift | Reunion | Nature's Grasp, Focus abilities |
Hernand in Chaos | For Honor | Boss: Matthias duel |
Hernand in Chaos | Awestruck | Speak with Barden Middler |
Hernand in Chaos | Shadow Cast Over the River | Springtide Mill bandit battle |
Hernand in Chaos | Where Misery Gathers | Notice board investigation |
Hernand in Chaos | Trial After Trial | Bandit camp, Visione memory |
Hernand in Chaos | The Man Trapped in the Mire | Horn thief investigation |
Hernand in Chaos | Missing Companion | Sheep rescue |
Hernand in Chaos | Secrets Hidden in the Dark | Cave investigation with Boris |
The End of Greed | The Dark Veil | Visit Goldleaf Merchant Guild |
The End of Greed | The Flames of Greed | Timed building rescue |
The End of Greed | Kidnapped Healer | Rescue Hubert |
The End of Greed | Rebellion or Revolution | Confrontation with Shakatu |
The End of Greed | Cheers Echoing From the Edge | Boss: Hornsplitter |
Unexpected Gift
Where the Light Leads
Rulupee's lost pendant begins to shine after Kliff's return from the Abyss. This quest sends you to Lioncrest Watchtower, your first significant combat challenge in the open world.
Go to Lioncrest Watchtower - Follow the marker. The area may be fogged, so just ride toward the waypoint.
Defeat the bandits - About 10 enemies occupy the courtyard. Take out archers first since they deal damage from a distance. Use light attacks (R1/RB, free) for regular enemies and heavy attacks (R2/RT) for shielded ones. If you die, you respawn at a checkpoint right in front of the tower.
Ascend the watchtower - Multiple routes work here:
Fire Arrow: Hold L2/LT to nock an arrow, dip the tip in a nearby torch to ignite it, then shoot the shrubbery blocking the door.
Focused Light: Use Blinding Flash (L1 + R1, then hold both bumpers) to set the shrubbery on fire.
Climbing: Skip the door entirely by climbing the tower exterior. Use three consecutive Force Palm jumps (press R3 three times mid-air) to boost upward. Rest on window sills to recover stamina.
At the top, collect the Visione Helmet to trigger the next quest automatically.
Rewards
10x Arrows
Memory Fragment
The Visione helmet contains a stored memory. This quest teaches you how to access and replay Visione memories, which are used throughout the rest of the game.
Check the suspicious helm - The quest begins automatically at the top of the watchtower. Interact with the golden helmet and equip it.
Read the memory - The quick method: hold the Options button and select the bottom icon to view the fragment directly. The detailed method: press D-pad Left, select armor with R1, highlight the helmet, press X/A, choose "Play," select Delysia, and scroll to the "Visione" memory.
Reunion
The familiar figure of Rulupee, the Shai who lost their cat in Chapter 1, appears near the watchtower. This quest teaches Nature's Grasp and Focus, two abilities used frequently in later chapters.
Speak with the child - Exit the watchtower toward the archway. A cutscene shows the child and cat.
Follow the cat - Hold the action button to auto-follow. You may need to manually navigate across the river and rock ledges.
Learn Nature's Grasp - At the ruins, observe a hologram of the child. Target them and wait for "Learning in Progress" to complete.
Learn Focus - Use Nature's Grasp on the rock wall ahead (rapidly tap the action button to lift it). Inside, target the meditating child to learn Focus.
Solve the ancient ruins puzzle - Three round platforms sit on the cave wall. Use Force Palm (R3) to hit them in this order: Middle, Left, Right. All three slot into place and power flows through.
Collect the artifact - Exit the cave, speak with the child, and grab the Abyss Artifact from the pillar in front of the entrance.
Rewards
1x Standard Inventory Expansion Tool
1x Palmar Pill
Hernand in Chaos
For Honor
In Hernand Square, Kliff overhears a group talking about the Greymanes. This leads to a duel with Matthias, the first proper boss fight.
Go to Hernand Square - Follow the marker.
Approach the group - Find a knight sitting down surrounded by three NPCs. This is Matthias.
Duel Matthias - The conversation escalates into combat.
Boss Fight: Matthias
Matthias has two health bars but is considered the easiest boss in the game. His attacks are slow sword swings and kicks that deal low damage.
Strategy: Use a 3x light attack combo followed by 3x heavy attacks. Light attacks cost no stamina; heavy attacks do. Keep your stamina full before starting combos.
Recovery: Dodge away frequently to let stamina regenerate. Heal with grilled meat (80 HP per serving) by holding the directional button and selecting it.
Preparation: Buy meat from the Hernand vendor and cook it at a nearby pot if you need healing items.
Awestruck
After the Matthias duel, a man named Barden Middler approaches Kliff. He dresses like a knight but wears no helm. Find him in the crowd near the fight venue and speak with him. This is a pure dialogue quest with no combat.
Shadow Cast Over the River
Bandits have seized the floodgate and bridge at Springtide Mill, cutting off water to Hernand. Kliff must clear them out.
Defeat the enemies around Springtide Mill - Travel to the bridge. A group of Bleed Bandits waits. Use arrows to take out the mounted bandit (avoid hitting the horse or you get a bounty penalty). Watch the enemy percentage counter on the left of the screen. If any remain after clearing the bridge, check the nearby encampment.
Rewards
1x Standard Inventory Expansion Tool
10x Toasted Grains
5x Grilled Fruit
Where Misery Gathers
The mood around Springtide Mill is tense. Kliff visits the notice board and picks up four posters, each leading to a separate investigation quest. These four quests (Trial After Trial, The Man Trapped in the Mire, Missing Companion, and Secrets Hidden in the Dark) can be completed in any order.
Trial After Trial
A farmer named Bremer has lost his cattle to bandits.
Speak with Bremer - Find him at the marked farm, wearing a blue shirt.
Speak with the witness - A herbalist nearby has information (costs one copper coin).
Follow the herbalist on horseback - Mount up and hold X to follow.
Read the memory - At the bandit camp, defeat all bandits, then pull out your lantern and aim at blue ghost fragments. Watch them to learn "The Missing Cow" memory.
Return to Bremer - Ride back to the farm.
Tip: The bandit camp has an anvil for equipment repairs and a campfire you can mark for fast travel.
Rewards
Coins
1x Standard Inventory Expansion Tool
5x Thin Hide
The Man Trapped in the Mire
A rancher named Ibano reports that bandits have cut the horns off his goats.
Speak with Ibano - Travel to the marker and talk to the enraged man.
Read the memory - Head east to the marked location. Defeat three bandits, use your lantern to find memory fragments, and unlock "Hornless Goat."
Find the stolen item - Collect the "Mysterious Elixir" from a rock in the bandit campsite.
Return to Ibano - Head back to the farm for a concluding cutscene.
Rewards
Coins
1x Standard Inventory Expansion Tool
5x Cloth Pieces
Missing Companion
A child's sheep named Wooly has been taken by bandits.
Speak with crying child - At Bloomwood Ranch, two children argue and depart. Talk to Willian, who stays behind.
Gather information - Speak to children at the three-way intersection south of the ranch, then talk to herders across the street.
Find Wooly - Follow the marker south across the river to a bandit camp. Defeat the guards, then find the single sheep in a pen and pick it up.
Return to Willian - Carry the sheep back to Bloomwood Ranch.
Rewards
1x Standard Inventory Expansion Tool
5x Fleece
Secrets Hidden in the Dark
This quest ties the other three investigations together. Kliff tracks down a drunk Greymane named Boris near Bloomwood Ranch.
Find the Greymane - Travel to the marker. Two people are harassing a drunk man; this is Boris.
Follow Boris - Mount your horse and follow him toward a bandit-occupied cave.
Investigate the cave - Clear enemies at the entrance, proceed deeper, and use your lantern on blue ghosts to unlock the "Lair of the Animal Thieves" memory.
Go to the guards - Exit the cave (cutscene plays), then head northeast to the guards.
Rewards
1x Standard Inventory Expansion Tool
5x Grilled Meat
5x Grilled Fruit
The End of Greed
The Dark Veil
A guard mentions the Goldleaf Merchant Guild. Kliff visits the market at the edge of town and meets Shakatu. This is a brief dialogue quest.
The Flames of Greed
A nun calls for help on the road. This leads to a timed rescue inside a burning building.
Speak with the nun - Talk to the distressed nun at the marker.
Go to the healer's house - Ride south of the Nas River to Windland Heights.
Rescue Marten - You have a 2-minute time limit. Use Nature's Grasp to remove two large logs blocking the doorway. Enter the building, find Marten on the floor in the back-right section, pick him up with Square/X, and carry him outside.
Rewards
Coins
1x Abyss Artifact
Kidnapped Healer
Bandits have kidnapped Hubert the healer. Kliff must ride to the bandit camp and free him.
Rescue Hubert - Travel to the marked camp in Hernand Highlands. You can bypass most patrolling enemies by riding past on horseback. At the camp, defeat the bandit holding Hubert, then untie him.
Reward: 1x Standard Inventory Expansion Tool.
Rebellion or Revolution
Kliff must confirm details of the Hernand incidents with Shakatu.
Go to Shakatu - Ride to the marked location in Hernand Highlands.
Defeat the enemies - Soldiers are present at the location. Clear them all.
Speak with Shakatu - Once combat ends, follow Shakatu as he walks and talks with Kliff.
Cheers Echoing From the Edge
The chapter finale. Kliff must defeat the Hornsplitter, a goblin boss in the Hernand Highlands. This fight is a significant difficulty jump from Matthias.
Boss Fight: Hornsplitter
Hornsplitter has a single health bar but hits hard and fast. His sword generates wide-area energy waves.
Perfect Counter: Press L1/LB precisely when Hornsplitter attacks. A green glow effect indicates success, interrupting his attack and creating an opening for combos.
Stamina management: Prioritize keeping stamina for blocking and dodging rather than spamming heavy attacks.
Ranged defense: His sword waves cover wide areas. Block them (costs stamina) or dodge. Always keep stamina in reserve for these.
Super armor: When he glows blue, he is invulnerable. Stop attacking and prepare to defend.
Healing: Bring at least 40 cooked meat (buy from the Hernand vendor, cook at a pot). You can heal while performing light attacks.
Recommended loop: attack with R1, heal with D-pad right, and counter with L1 when he swings. Be patient and the fight becomes manageable.
Rewards
1x Sword of the Lord
7x Iron Ore
2x Copper Ore
Defeating Hornsplitter wraps up Chapter 2 and transitions into Chapter 3, where Kliff begins rebuilding the Greymanes at Howling Hill.