Overview
The Visione is a unique headgear item in Crimson Desert described as "a mysterious device gaining widespread popularity in Delesya." This helm can read Memory Fragments, allowing its wearer to see glimpses of the past. Unlike conventional armor, the Visione serves a narrative and exploration function rather than providing combat protection.
Acquisition
The Visione is obtained during Chapter 1 as part of the main quest "Memory Fragment." The quest becomes available after completing the Unexpected Gift sub-chapter, which involves Rulupee's lost pendant beginning to shine after Kliff returns from the mysterious world of the Abyss. Upon donning the strange helmet for the first time, a man materializes and refers to the device as a "visione."
The Visione cannot be purchased from merchants, sold, or crafted at a Blacksmith. It is a unique story item that remains in your equipment permanently once obtained.
How to Use the Visione
The Visione is used to view Memory Fragments discovered throughout the world. There are three ways to access it:
Method 1: Quick Access
When a viewable memory is nearby, the icon on the right side of the screen changes to a mirror. Hold the Options button (or the equivalent key on PC), then select the bottom icon labeled "View Fragment" to immediately watch the memory.
Method 2: Armor Menu
Press D-pad left (or the corresponding PC key), then press R1 to access the armor tab. Highlight the Visione helm and press the confirm button. Select "Play" at the top of the screen to bring up a list of all collected memories, then choose the one you want to view.
Method 3: Inventory
Open your inventory and use the Visione directly with the confirm button. This brings up a list of all viewable memories. Newly collected memories are marked for easy identification.
Properties
Property | Value |
|---|---|
Type | Headgear |
Buy Price | Cannot be purchased |
Sell Price | Cannot be sold |
Craftable | No |
Quest Item | Yes (Main Quest: Memory Fragment) |
Connection to Memory Fragments
The Visione is essential for interacting with Memory Fragments found across Pywel. When Kliff approaches a memory location while holding a Lantern, the lantern starts glowing blue and emitting a pulse. After holding the lantern in place until a "Learning in Progress" bar fills, Kliff can then equip the Visione to watch the memory, which manifests as blue ghosts re-enacting events from the past.
Some memories reveal story lore and historical events, while others provide practical gameplay information like crafting recipes or hidden locations.
Notes
The Visione will be used frequently throughout the entire game, not just in Chapter 1.
The controls for accessing the Visione can feel unintuitive at first, but the quick-access method (holding Options when the mirror icon appears) becomes the fastest approach with practice.
The Visione appears to be connected to the Abyss, given that it is obtained shortly after Kliff's first encounter with that realm.