Overview
Camp Expansion is one of the core progression systems in Crimson Desert. Starting in Chapter 3 of the main story, Kliff rebuilds the Greymane Camp at Howling Hill, transforming it from a desolate ruin into a thriving settlement. The camp serves as your home base throughout the game, providing access to crafting stations, merchants, storage, and mission boards. Expanding it requires gathering resources, completing quests, and recruiting scattered survivors to join the Greymanes.
This guide covers every aspect of camp expansion, from the initial setup through the final upgrades. You will find detailed resource requirements, a full list of unlockable facilities, instructions on how to recruit comrades, and strategies for managing your resources efficiently.
Getting Started
Camp expansion becomes available during Chapter 3: Howling Hill. After a pivotal story event, Kliff takes ownership of the abandoned Greymane Camp and begins rebuilding. The first two NPCs to join are Carl, who manages provisions and basic supply tracking, and Ross, who operates the dispatch display for sending members on Dispatch Missions. These two recruits arrive automatically through the story and do not require any special effort to obtain.
Shortly after Carl and Ross settle in, Marius introduces the camp upgrade quest line. He serves as the primary quest giver for expansion-related tasks and will periodically assign new objectives as you meet the requirements for each upgrade tier. Speak with Marius regularly to check on available quests and track your expansion progress.
Resource Types
Camp expansion requires five distinct resource types. Each resource is gathered through different activities across the world of Pywel. Managing your resource flow is critical because later expansion tiers demand enormous quantities.
Resource | How to Obtain | Primary Uses |
|---|---|---|
Cooking recipes, foraging, farm harvests, purchasing from merchants | Feeding camp residents, sustaining recruits, expansion requirements | |
Silver | Quest rewards, Trading, selling loot, treasure chests, bounties | Camp upgrades, purchasing materials, hiring services |
Timber | Chopping trees, lumber camps, purchasing from woodcutters | Building construction, wagon crafting, facility upgrades |
Stone | Mining deposits, quarries, purchasing from stonemasons | Foundation work, fortification, facility upgrades |
Armaments | Crafting weapons/armor, dismantling gear, Faction Quests rewards | Arming recruits, defense upgrades, workshop construction |
Of these five resources, Silver and Food are the easiest to accumulate through normal gameplay. Timber and Stone require more deliberate farming, and Armaments are the hardest to stockpile because they come primarily from crafting and dismantling rather than passive gathering.
Expansion Tiers and Requirements
The camp expands through four major tiers. Each tier unlocks new facilities, increases the population cap, and opens up additional gameplay systems. The costs escalate significantly between tiers, so plan your resource gathering accordingly.
Tier | Recruits Required | Food | Silver | Stone | Timber | Armaments | Wait Time |
|---|---|---|---|---|---|---|---|
1st Expansion | 2 | 100 | 250 | - | - | - | 18 in-game hours |
2nd Expansion | 5 | 500 | 5,000 | 500 | 500 | 250 | 24 in-game hours |
3rd Expansion | 8 | 2,000 | 50,000 | 1,500 | 1,500 | 800 | 36 in-game hours |
4th Expansion | 10 | 4,000 | 100,000 | 2,500 | 2,500 | 1,500 | 48 in-game hours |
The wait time listed above refers to in-game hours, not real-world hours. Time passes in Crimson Desert at a rate of roughly one in-game hour per two real minutes, so the 48-hour wait for the 4th expansion translates to approximately 96 real minutes if you stay in-game. You can pass time by sleeping at the camp bed, completing other quests, or exploring the world.
Notice that the resource jump between the 3rd and 4th expansions is steep. The Silver requirement alone goes from 50,000 to 100,000. Trading becomes essential at this stage; it is the most reliable way to generate large amounts of Silver in a short time.
Recruiting Comrades
Expanding the camp is gated not only by resources but also by the number of recruited comrades. Each tier requires a minimum headcount before Marius will initiate the upgrade. Recruiting is done exclusively through Faction Quests.
How to Find Recruit Quests
Open the quest journal and navigate to Faction Quests > Greymanes > "Grounds of the Sunrise" tab. This tab lists all available recruitment missions. Look specifically for quests whose names start with "A rumor..." as these quests lead you to scattered survivors throughout Pywel. Completing each rumor quest convinces the survivor to join the Greymanes and return to camp.
This is the only way to recruit comrades. You cannot hire them from towns, purchase them with Silver, or recruit them through main story quests. Every single recruit comes from completing "A rumor..." faction quests in the Grounds of the Sunrise tab.
Recruiting Tips
New rumor quests unlock as you progress through the main story and complete previous rumor quests. If no new quests appear, advance the main story a chapter or two.
Some rumor quests require you to travel to distant regions. Accept them early and complete them while you are already in the area for other business.
Recruits arrive at camp after a short in-game delay (usually 2-4 hours). They do not appear instantly.
Each recruit adds to your camp population and may unlock unique dialogue, side quests, or shop inventory depending on their background.
Camp Facilities
As the camp expands through each tier, new facilities become available. Each facility is managed by a specific NPC and provides access to a distinct gameplay system. Below is a full list of every facility that can be unlocked.
Facility | Manager | Unlock Tier | Function |
|---|---|---|---|
Provisions | Carl | Default | Basic supply management and resource overview |
Dispatch Display | Ross | Default | Send camp members on Dispatch Missions for passive rewards |
Kamu | 1st Expansion | Plant seedlings and harvest crops for food and cooking ingredients | |
Ben | 1st Expansion | Raise livestock including chickens, cows, and goats for food and materials | |
Timberturner Wainwright | Varies | 2nd Expansion | Construct trade wagons for the Trading system |
Emberwind Workshop | Engineering Recruit | 3rd Expansion | Craft Cloudcarts (hot air balloons) for aerial travel and exploration |
Klinden Workshop | Varies | 3rd Expansion | Produce Kuku Pots used for collecting puzzle pieces throughout the world |
The Emberwind Workshop is particularly noteworthy because it requires you to recruit a specific comrade with an Engineering skill background. This recruit is found through a rumor quest that becomes available during Chapter 5. Without this particular comrade, the workshop slot remains locked even if you have met all other expansion requirements.
Farm and Ranch Details
Farm
The Farm unlocks with the 1st expansion and is managed by Kamu. It allows you to plant seedlings in plots and harvest crops after they mature. Crops provide Food for camp upkeep and ingredients for Cooking recipes. The number of available plots increases with each expansion tier, and different crops have different growth times. Fast-growing vegetables are good for maintaining a steady food supply, while rarer crops like herbs and spices are needed for high-tier cooking recipes.
Ranch
The Ranch also unlocks with the 1st expansion and is managed by Ben. You can raise three types of livestock: chickens, cows, and goats. Each animal type produces different resources. Chickens provide eggs (used in cooking), cows provide milk and leather, and goats provide wool and milk. Livestock need to be fed regularly using food from your stockpile or farm output.
Both the Farm and Ranch are passive income systems. Once you plant crops or assign animals, they produce output over time without constant attention. Check back periodically to harvest, feed animals, and replant.
Workshops and Advanced Facilities
Timberturner Wainwright
The Timberturner Wainwright becomes available after the 2nd expansion. This facility constructs trade wagons that are essential for the Trading system. Wagons determine how many trade goods you can carry on a single trip and affect travel speed. Higher-tier wagons carry more goods but require more Timber and Silver to build. If you plan to rely on trading for Silver income (and you should, especially for later expansion tiers), invest in wagon upgrades early.
Emberwind Workshop
The Emberwind Workshop unlocks after the 3rd expansion and enables construction of Cloudcarts, which are essentially hot air balloons. Cloudcarts allow you to travel over terrain that is normally impassable, reach elevated areas, and discover hidden locations. Building a Cloudcart requires significant resources, but the exploration opportunities it provides are well worth the investment.
Klinden Workshop
Also available after the 3rd expansion, the Klinden Workshop produces Kuku Pots. These special items are used to collect puzzle pieces scattered throughout the world. Puzzle pieces contribute to collectible sets that reward rare items and lore entries when completed. The Kuku Pot system is entirely optional but offers meaningful rewards for completionists.
Post-Chapter 7 Reconstruction
After completing Chapter 7 of the main story, additional reconstruction projects become available at the camp. These late-game projects extend the camp's functionality beyond basic survival and crafting.
Pailune Council: A governing body that unlocks advanced faction quests and diplomatic missions. The Council allows you to influence relationships between factions in Pywel and access high-reward contracts.
Pailune Institute: A research facility that provides access to advanced crafting recipes, rare material processing, and lore archives. The Institute requires substantial resources to build but offers some of the best late-game equipment crafting options.
Both of these facilities represent endgame content and require completion of significant main story milestones before they appear. They provide strong incentives to continue expanding the camp even after you have unlocked all four basic expansion tiers.
Greymane Commissions
Once your camp reaches a certain population, residents will begin posting Greymane Commissions on the camp's request board. There are 27 commissions in total, each submitted by a different camp resident. Commissions range from simple fetch quests to combat challenges and crafting requests.
The reward for each commission is a Medium Bag, which permanently increases your inventory capacity by 3 slots. Since there are 27 commissions, completing all of them grants +81 inventory slots in total. This is a massive quality-of-life improvement, especially for players who engage in gathering, crafting, and trading.
Commission Tips
Check the request board after every camp expansion. New commissions appear as new residents move in.
Some commissions require items from specific regions or activities. Read the commission description carefully before heading out.
Commissions do not expire. You can complete them at your own pace without worrying about time limits.
Prioritize commissions early because the inventory space makes every other activity in the game more efficient.
Resource Farming Strategies
Reaching the 4th expansion requires large quantities of every resource. Here are efficient strategies for each:
Resource | Best Farming Method | Notes |
|---|---|---|
Food | Farm crops + Cooking bulk recipes | The Farm produces a steady passive supply. Supplement with cheap ingredients from merchants. |
Silver | Trading routes between cities | By far the fastest Silver income. Buy low in one town, sell high in another. Use upgraded wagons for larger hauls. |
Timber | Chopping trees in forested areas near lumber camps | The forests north of Howling Hill are dense with harvestable trees. Bring a good axe. |
Stone | Mining deposits in quarry zones and cave entrances | The quarries east of Drieghan Valley offer the highest stone yield per trip. |
Armaments | Dismantling unwanted gear at a Blacksmith | Save every piece of equipment you find. Dismantling even low-tier gear produces armament materials. |
Tips
Start gathering Timber and Stone well before you need them. These resources are slow to accumulate and the later tiers require thousands of each.
Always check the "Grounds of the Sunrise" tab for new rumor quests after completing a chapter. Missing recruits will gate your expansion progress.
Use Dispatch Missions to passively generate resources while you focus on other tasks. Assign camp members to dispatch missions that target the resource you need most.
The Farm and Ranch start producing resources as soon as they are built. Set them up immediately after the 1st expansion and keep them running constantly.
Completing all 27 Greymane Commissions for the +81 inventory slots should be a long-term priority. The extra carrying capacity pays for itself many times over.
If you are short on Silver for the 4th expansion, invest in the Trading system. A single optimized trade route can generate tens of thousands of Silver per trip.
Do not neglect the post-Chapter 7 reconstruction projects. The Pailune Council and Institute provide access to some of the best endgame content and equipment.
Talk to every NPC in camp after each expansion. New dialogue, quests, and shop inventory appear as the camp grows.