Greymane Camp
The Greymane Camp in Hernand: tent-to-fortress progression, facilities (Ronnie's food shop, trading center, Smithy, barber, dyehouse), bonfire cooking (Health/Spirit/Stamina buffs), farm and ranch, Steinfell Fortress dispatch, and liberation materials toward rebuilding Pailune.
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Overview
The Greymane Camp is the home base of the Greymanes, located in Hernand. It becomes the faction's headquarters after their homeland of Pailune is lost to the Black Bears. The camp starts as a handful of tents and a campfire. By the end of the game, it can be a fortified settlement with farms, workshops, housing, and a full roster of mercenaries.
The camp is not just a rest stop. Every coin earned and every resource collected can be funneled into expansion. Upgrades directly improve player stats, unlock skills, expand the companion roster, and provide services that would otherwise require traveling to town.
Progression path
The camp's growth is visible and physical. Construction happens in real time. Players contribute materials and watch structures go up post by post.
Tents and campfire -- The starting state. A few tents, a fire, bare survival.
Basic structures -- A kitchen for cooking, a simple vendor stall, initial crafting stations.
Farms and ranch -- Dedicated crop plots and livestock pens. See Housing and Farming.
Trading center and workshops -- Merchants arrive. The Smithy improves. The camp starts to resemble a small village.
Specialized facilities -- Barber shop, dyehouse, expanded housing. Companions take on functional roles.
Fortified base -- The camp at full development. A proper stronghold with the infrastructure to support the Greymanes' campaign to reclaim Pailune.
Each stage requires lumber, minerals, silver, and other resources. Every expansion brings gameplay benefits.
Facilities
Ronnie's food shop
A vendor named Ronnie runs the camp's food shop. He sells provisions and prepared meals. When you lack the right ingredients to cook, Ronnie is the reliable fallback. His inventory likely expands as the camp develops.
Trading center
A marketplace where merchants buy and sell goods. Trading menus show items like barley, meat jerky, salt-grilled fish, and fruit juice. The trading center is where surplus from farming, gathering, and dispatch can be sold, and where crafting materials not found through exploration can be purchased.
Bonfire and kitchen
The camp bonfire is where meals are cooked. Each meal provides buffs to Health, Spirit, or Stamina. Recipes use ingredients from the farm, the ranch, gathering, hunting, and fishing. At least one named consumable -- Veal Burgers -- has been confirmed as a restorative usable even during boss fights. See Cooking.
Smithy
The Smithy is where gear is crafted and upgraded. Bring required materials to have weapons made, or upgrade existing equipment for higher stats. As the camp grows, Smithy quality improves, eventually matching town blacksmiths. See Crafting and Weapons & Equipment.
Barber shop and dyehouse
Character customization: hairstyles, beards, tattoos, and armor dye. The dye system has multiple color layers per armor piece. Dyes can be found in the world, purchased, or brewed through alchemy.
Farm and ranch
Dedicated plots for growing crops and pens for raising livestock. Farming is hands-on: players water plants manually. Ranch operations include physically carrying animals to pens -- footage shows Kliff hoisting a pig onto his shoulders. Both produce cooking and crafting ingredients. See Housing and Farming.
Housing
Individual buildings can be decorated with furniture and props. Players physically place each piece rather than selecting from preset layouts. Decoration is cosmetic; the buildings themselves provide functional benefits.
Companion dispatch
The Steinfell Fortress management interface at camp provides access to the companion dispatch system. Companions -- called Freeswords in this context -- can be sent on off-screen missions while Kliff is elsewhere.
Freesword stats
Each companion has individual stats: Health, Attack, Defense, Attack Speed, Movement Speed, and Critical Hit Chance. These determine mission performance.
Mission setup
Each mission lists requirements for team size (4-6 companions), duration (hours to in-game days), and resource costs (silver, wood, clay). A conversion bonus percentage shows how well the team matches the mission. Better matches improve rewards.
Mission types
Quest | Details |
|---|---|
Resource gathering | Companions collect timber, ore, cooking/alchemy materials. |
Fortress operations | Recapture blockaded forts or soften enemy garrisons before a siege assault. |
Construction | Build structures like statues or fortifications in the field. |
A Mission List tab shows countdown timers for active missions. The dispatch system creates a passive resource income that grows more valuable as the game progresses.
Companion camp roles
Companions can be assigned to camp roles that improve facility output. Comrades found during the story arrive at camp, and mercenaries who hear about the camp show up on their own. The roster available for camp roles expands with upgrades.
Quest discovery
Beyond the camp's physical infrastructure, it functions as a social hub. NPCs at camp and in nearby settlements share rumors that lead to new quests and discoveries. Listening to NPC conversations can reveal bounty targets, hidden locations, or faction opportunities.
Automation hint
One scene in the Features Overview #3 trailer shows Kliff reactivating an old machine with a conveyor belt where items move along an automated production line. Pearl Abyss has not explained this in detail.
Story role
The camp is the starting point for reclaiming Pailune. Building it up, recruiting companions, and strengthening the faction are tied to the main story. The wizard Alustin reveals that stopping the threat to the Abyss was once Gian's mission. The more you invest in the camp, the stronger the Greymanes become for the confrontation with Myurdin and the Black Bears. Liberating territories across Pywel feeds materials back to the camp, directly contributing toward the goal of rebuilding Pailune. The camp remains relevant throughout the game.