Locations
Comprehensive guide to every explorable location in Crimson Desert across the continent of Pywel, covering the regions of Hernand, Pailune, Demeniss, Delesyia, the Crimson Desert, the Abyss, and all six Sanctums.
Loading...
The world of Crimson Desert takes place on the continent of Pywela vast landmass spanning approximately 90 square kilometers of explorable terrain. The continent is divided into five main regions and the Abyss: HernandPailuneDemenissDelesyiathe Crimson Desert region, and the Abyss. Each region offers its own biomes, settlements, dungeonscrafting facilities, and storylines.

The open world is fully seamless with no loading screens between regions. Players traverse Pywel on foot, by mountor through fast travel waypoints called Abyss Nexus points. A fog-of-war system covers the map at the start; areas are revealed as players explore them. Traversing the entire continent on horseback takes roughly two hours.
Across all regions, 's community database has cataloged over 180 distinct named locations, ranging from major cities and castles down to individual cavesbeacons, and guard posts. Hernand alone accounts for more than 160 of these. This reflects its role as the game's largest and most densely populated starting region.
Pywel's five main regions (plus the Abyss) each have a distinct character, climate, and set of challenges. The table below summarizes each region and its defining features.

Region | Climate / Terrain | Description |
|---|---|---|
Temperate; green fields and forests | The starting region and the largest area in the game. Features medieval European-inspired cities, sprawling farmlands, dense forests, and numerous caves. Home to the City of HernandCalphadeFlorindaleVelluaand many smaller settlements. | |
Arctic; snowy mountains and frozen tundra | The northernmost region, defined by harsh weather, steep mountain passes, and reduced visibility from blizzards. Contains Camp BjornlundTrovak CampSilver Wolf Mountainand Five-Finger Mountain. | |
Temperate to arid; fortified plains | The political capital of Pywel and the seat of imperial power. Features grand fortifications, military staging grounds, and large-scale siege battles. Key locations include Reventine Monasterythe Steel Mountainsand the Bay of Steel. | |
Varied; advanced industrial and arcane | The most technologically advanced region on the continent. Populated by mechanical creatures and experimental facilities. Notable locations include Marni's Masterium and the site of the Golden Star boss encounter. | |
Desert; crimson sand and extreme heat | A lawless wasteland of red sand stretching across the southern portion of Pywel. Severe temperature swings between day and night, sandstorms, and roaming bandits. Contains several gold mines and The Bonepit Arena. | |
Otherworldly; floating islands | A mysterious dimension connected to Pywel through magical rifts. Contains the Library of Providencethe Axiom Archivepuzzle-filled pathways, and the Hexe Marie boss encounter. Source of Abyss Fragments that grant skills and abilities. |
Hernand is the largest and most densely populated region in Crimson Desert. It is the starting area where Kliff and the Greymane mercenaries begin their journey. The landscape is dominated by rolling green fields, thick forests, and medieval cities. Players can expect to spend dozens of hours exploring Hernand before the story moves to other regions. The community database lists over 160 named locations within this single region.
The table below provides a high-level breakdown of Hernand's location categories with counts and examples. Detailed tables for each category follow.
Count | Examples | |
|---|---|---|
Cities and Towns | 7 | City of HernandCalphadeFlorindaleKharonsoSeniaVelluaIvynook |
Villages | 2 | |
Castles and Forts | 6 | Hernand CastleCalphade CastleArboria CastleFort AnvilFort PerwinFort Warspike |
Camps and Outposts | 13 | Frowde CampHilgard OutpostArroweye PosthouseCalphade OutpostVilkom Outpost |
Gates, Beacons, and Guard Posts | 14 | Hernand North GateCalphade North/South GatePerwin GateWarspike East/North/South GateEmbernest Beacon |
Bandit Camps | 5 | Anvil RiversideNorthern Rocca's HillSouthern Deepwoods, Southern RiversideSunrise Plains |
Workshops and Crafting Facilities | 11 | Coalvale, Emberwind, Kilnden WorkshopsBoomveld BombworksCalphade Gunpowder Mill |
Trading Posts and Services | 14 | Goldleaf TradepostHalssius Trading PostPerwin Trading PostScholastone Institute |
Farms, Ranches, and Apiaries | 10 | Glenbright FarmBloomwood RanchSaddlewind RanchNectarwood Apiary |
Manors and Estates | 5 | Bluemont ManorGlenbright ManorHillside ManorLioncrest ManorOakenshield Manor |
Caves and Dungeons | 14 | Azure Moon LabyrinthBlade CavernCloudmist CaveDawn CaveHernand Sewers |
Natural Landmarks and Terrain | 28 | Forest of WolvesBlack ForestThe WitchwoodsNas RiverLake KharonsoUnicorn Cliff |
Churches and Religious Sites | 4 | Church of HernandChurch of CalphadeChurch of VelluaHeart of the Saint |
Other Notable Locations | 28 | Goldleaf ArenaCommunal Training GroundsPerwin Prison CampSpire of the Stars |
Location | Type | Notes |
|---|---|---|
City | The largest settlement in the region. Contains Hernand Castle in the northeastern quarter, which requires Hernandian Attire to enter. A major quest hub with merchants, taverns, and services. | |
City | A fortified city in the far northeast of the Hernand region. Calphade Castle overlooks the settlement, and the Church of Calphade sits in nearby Thalwynd Village. | |
Town | A town within the Hernand region connected to the broader road network. is a waypoint between larger settlements. | |
Town | Situated near Lake Kharonso. Provides access to fishing docks and surrounding farmland. | |
Senia | Town | A smaller settlement within the Hernand region providing merchant and rest services. |
Town | Home to the Church of Vellua. One of the towns connected to Hernand's religious and civic life. | |
Town | A settlement in the Hernand region confirmed by current community data. |
Location | Notes |
|---|---|
A small village near Arboria Forest with its own craftshop. | |
A village west of Calphade Castle. Location of the Church of Calphadewhich holds one of the bells for the Toll of Pywel quest. |
Location | Notes |
|---|---|
Located inside the City of Hernand. Requires Hernandian Attire to pass the guards. Tied to the Mystical Key main quest. | |
Overlooks the city of Calphade in the northeast. A heavily fortified stronghold. | |
Located near Arboria village. Smaller than the major castles but still features garrison and services. | |
A military fortification in the Hernand region. | |
A fort associated with Perwin Prison Camp and the Perwin Quarry. | |
A fortified outpost with east, north, and south gate access points. |
Location | Notes |
|---|---|
A camp within the Hernand region. | |
An outpost along one of Hernand's main travel routes. | |
A posthouse offering rest and resupply services. | |
A posthouse providing traveler services along Hernand's roads. | |
An outpost near the Nas River. | |
A defensive outpost within Hernand's borders. | |
An outpost serving the Calphade area. | |
A supply depot north of Calphade. | |
A military armory near Calphade storing siege equipment. | |
A logging operation in the Calphade area. | |
A farmhouse on the outskirts of Calphade. | |
A temporary supply point within Hernand. | |
A hidden camp or hideaway in the Hernand region. |
Hernand's road network is punctuated by gate checkpoints, signal beacons, and guard posts that control access between areas.
Location | Notes |
|---|---|
Gate checkpoint on the northern side of the City of Hernand. | |
Northern gate providing entry to Calphade. | |
Southern gate providing entry to Calphade. | |
A gate checkpoint in the Calphade area. | |
A gate checkpoint near Fort Perwin. | |
Eastern access point to Fort Warspike. | |
Northern access point to Fort Warspike. | |
Southern access point to Fort Warspike. | |
A signal beacon near Calphade. | |
A signal beacon in the Hernand region. | |
A beacon on Rocca's Hill used for signaling. | |
A beacon within the Hernand region. | |
A guard post on Hernand's northern perimeter. | |
A guard post on Hernand's southern perimeter. |
Several bandit camps are scattered across the Hernand countryside. Clearing these camps can yield loot, experience, and faction reputation.
Location |
|---|
Hernand hosts a wide range of workshops and crafting stations where players can commission gear, upgrade equipmentand purchase specialized goods.
Location | Specialty |
|---|---|
General crafting station. | |
General crafting station. | |
General crafting station. | |
Explosives and bomb crafting. | |
Gunpowder production. | |
Trap crafting and purchasing. | |
Spear and polearm crafting. | |
Wagon and cart construction. | |
Local crafting in Arboria village. |
Location | Notes |
|---|---|
Major trading hub with a connected arena and guildhouse. | |
A guildhouse attached to the Goldleaf Tradepost. | |
Trading post near the Halssius Apothecary and Conflux. | |
A gathering point near the Halssius Trading Post. | |
Trading post near Fort Perwin. | |
An educational institution in the southwest of Hernand with a plaza, garden, and bell for the Toll of Pywel quest. | |
An archive associated with the Scholastone Institute. | |
Alchemy and medicine vendor. | |
Bookbinding and scribing services. | |
Map vendor and cartography services. | |
Healing and recovery services. | |
A swordsmanship hall or training facility. | |
A grain mill in the Hernand countryside. | |
A brewing facility near Bluemont Manor. |

Several churches and religious landmarks are found across Hernand. Some contain bells tied to the Toll of Pywel quest.

Location | Notes |
|---|---|
A church within the City of Hernand. | |
Located in Thalwynd Village west of Calphade Castle. Holds one of the bells for the Toll of Pywel quest. | |
A church in the town of Vellua. | |
A religious landmark or shrine in the Hernand region. |
Location | Notes |
|---|---|
A farm with an associated manor nearby. | |
A farmhouse on the outskirts of the City of Hernand. | |
A ranch specializing in livestock. | |
A pastoral area for grazing. | |
A ranch in the Hernand countryside. | |
A ranch within the Hernand region. | |
A ranch connected to horse breeding and riding. | |
Beekeeping and honey production. | |
A second apiary in the Hernand region. | |
Location |
|---|
Hernand contains over a dozen caves and underground areas. These range from short natural caverns to multi-room dungeons with puzzlesenemiesand treasure.
Location | Notes |
|---|---|
A labyrinthine dungeon with puzzle elements. | |
A cave populated by hostile creatures. | |
Cloudmist Cave | A fog-filled cave in the highlands. |
A cave in the Hernand region. | |
A cave within the Duskwood forest area. | |
A cave with a guardian encounter inside. | |
A cavern in the highlands east of the city. | |
A crystal-filled cave. | |
A dark grotto tucked beneath the landscape. | |
A cave at Stormtalon Ridge tied to Abyss lore. | |
A cave where ambient whispers can be heard. | |
A cave near the Anvil Basin area. | |
An underground sewer system beneath the City of Hernand. | |
An underground passage with acoustic effects. |
Location | Notes |
|---|---|
A dangerous woodland area inhabited by wolf packs. | |
A dark, dense forest with limited visibility. | |
A cursed forest with supernatural phenomena. | |
A forest within the Hernand countryside. | |
The woodland surrounding Arboria village. | |
A forested area home to Duskwood Cave. | |
A major river running through Hernand with fishing docks along its banks. | |
A fishing dock along the Nas River. | |
The riverside area along the Nas River. | |
The upper stretch of the Nas River. | |
A lake near the town of Kharonso. | |
A rapid section of waterway within Hernand. | |
A dramatic cliff formation in the Hernand highlands. | |
A mountain range within the Hernand region. | |
A frozen basin at the border of Hernand and colder northern territories. | |
The broader Everfrost area surrounding the basin. | |
A deep gorge with steep cliff walls. | |
Three Saints' Falls | A waterfall with religious significance. |
Open plains in the eastern part of Hernand. | |
A valley in the Hernand region. | |
A ridge with a mine and the Cave of Time. | |
A hill with a beacon, slave camp, and bandit camp. | |
A significant natural area within the Hernand region. | |
The highland terrain east of the City of Hernand. | |
Rolling hills within the Hernand countryside. | |
A hill known for strong winds or ambient sounds. | |
A hill with supernatural or eerie phenomena. | |
A dangerous hilly area within the Hernand region. |
Beyond the major categories above, Hernand contains dozens of additional points of interest including arenas, quarries, prisons, lodges, and unique landmarks.
Location | Notes |
|---|---|
Combat arena near the Goldleaf Tradepost. | |
Open training area for combat practice. | |
A detention facility near Fort Perwin. | |
A camp on Rocca's Hill. | |
A stone quarry site. | |
A stone quarry near Fort Perwin. | |
A quarry in the southern part of Hernand. | |
A mining operation on Stormtalon Ridge. | |
A lodge within the Hernand region. | |
A small cabin used by hunters. | |
A chamber related to dragon lore. | |
A tall structure tied to Abyss exploration. | |
A dwelling in the Witchwoods. | |
A rift location connected to the Abyss. | |
A basin area near Fort Anvil. | |
The riverside area near the Anvil Basin. | |
A terrace overlooking the Anvil Riverside. | |
A location in the Hernand region. | |
A fog-shrouded basin. | |
A stepped terrain formation in the misty highlands. | |
A mountain with lore significance at the northern edge of Hernand. | |
A cliff area known for acoustic phenomena. | |
A graveyard or burial site within Hernand. | |
A mountain peak associated with scholarly or mystical significance. | |
A location in the Hernand region. | |
A meadow within the Hernand countryside. | |
Elevated terrain in the Hernand region. |
Pailune occupies the northern portion of Pywel. The region is defined by heavy snowfall, freezing temperatures, and treacherous mountain passes. Blizzards can reduce visibility to near zero, and the terrain forces players to navigate narrow paths between sheer cliffs. Pailune is home to powerful bosses including the Staglord and the White Horn.
Location | Type | Notes |
|---|---|---|
Camp | A major camp in the Pailune region serving as a base of operations. | |
Camp | Located at an intersection southwest of Pailune's main settlement. | |
Mountain | A distinctive five-peaked mountain formation. Contains the Second-Finger Cave. | |
Cave | A cave in one of the five peaks of Five-Finger Mountain. | |
Mountain | A peak associated with the Silverwolf Cave. | |
Cave | A cave system within Silver Wolf Mountain. |
Demeniss is the political and military capital of Pywel. As the seat of imperial power, it features grand fortified cities, military installations, and sweeping golden plains. Many of the game's large-scale siege battles take place here. The region borders the Bay of Steel and the Steel Mountainsand its countryside includes vineyards and monasteries.

Location | Type | Notes |
|---|---|---|
Coastal area | A coastal bay bordering the Steel Mountains. | |
River | A river running through the Demeniss region. | |
Plains | Expansive plains stretching across the Demeniss heartland. | |
Monastery | A religious site in the Demeniss region. Located near several sealed Abyss artifact locations. | |
Sub-region | The broader area surrounding Reventine Monastery. | |
Winery | A winery near the Reventine Monastery. | |
Mountain range | A mountain range in Demeniss known for its mineral deposits. |
Delesyia is the most technologically advanced region on the continent. While the rest of Pywel relies on swordshorsesand conventional warfareDelesyia's inhabitants have developed mechanical constructs, automatons, and arcane technology. Players will encounter robotic enemies and otherworldly creatures here that are unlike anything found in the other regions. The region also hosts the encounter with Golden Stara colossal mechanical dragon boss found at Marni's Masterium.

Location | Type | Notes |
|---|---|---|
Fortress | A fortress filled with mechanized enemies. Site of the Golden Star mechanical dragon boss encounter. |
Delesyia's full list of locations is still being documented as players continue to explore its advanced facilities and outposts.
The Crimson Desert region is the namesake area of the game. It is a barren, lawless wasteland of crimson-colored sand that stretches across the southern portion of Pywel. Day and night temperature extremes are severe, sandstorms can reduce visibility drastically, and the region is overrun with bandits and other hostile groups. The area emphasizes survival mechanics and high-risk exploration.
Location | Type | Notes |
|---|---|---|
Mine | One of several gold mines in the desert region. | |
Mine | A gold mine in the Crimson Mountains. | |
Mine | A gold mine built into the side of a cliff. | |
Mine | A gold mine near a desert lake. | |
Arena | A combat arena in the desert used for gladiatorial battles. |
The Abyss is a separate dimension connected to the physical world of Pywel through magical rifts. It manifests as a series of floating sky islands above the continent, containing ancient architecture, puzzle-filled pathways, and powerful enemies. The Abyss is central to the game's progression systemAbyss Fragments found here grant players new skills and abilities. It is also the home of Hexe Marieone of the game's major bosses.
Location | Notes |
|---|---|
A large domed building at the end of a walkway surrounded by gardens. One of the first Abyss islands players encounter. | |
A passageway between Abyss islands. | |
A floating path connecting Abyss zones. | |
A location deep within the Abyss. | |
A chamber within the Abyss containing knowledge and lore. |
Scattered across the continent of Pywel are 15 Sanctumseach serving as a dungeon-style challenge area. Sanctums contain puzzles (such as finding hidden power cells), enemies, and rewards. Cleansing a Sanctum involves restoring its power and overcoming the trials within. These challenge dungeons are separate from the main story and can be tackled in any order once discovered.
Sanctum | Notes |
|---|---|
One of the 15 Sanctums on the continent. | |
Located in the Hernand region. | |
One of the 15 Sanctums on the continent. | |
One of the 15 Sanctums on the continent. | |
One of the earliest Sanctums players encounter. Involves finding hidden power cells to reactivate the structure. |
With a map spanning approximately 90 square kilometers, efficient travel is essential. The game offers several methods for getting around Pywel:
Mounts: Over 29 varieties of mounts are available for overland travel and even combat. Horses are the most common, but other mount types exist.
Abyss Nexus (Fast Travel): Unlockable fast travel waypoints spread across the map allow instant teleportation between discovered locations.
On Foot: Walking and running remain options, though traversal skills like climbing, gliding, and swimming help players reach otherwise inaccessible areas.
Fog of War: The map begins covered. Areas are revealed only as players physically explore them, encouraging thorough investigation of each region.
Explore Hernand thoroughly before advancing the main story. The starting region alone offers dozens of hours of content, and many side quests introduce important mechanics.
Keep an eye on the weather. Blizzards in Pailune and sandstorms in the Crimson Desert can severely limit visibility and affect combat effectiveness.
Visit workshops and trading posts frequently. Crafting facilities are spread across the map, and different workshops specialize in different types of gear.
Unlock Abyss Nexus points whenever you find them. These fast travel nodes save significant travel time as the map opens up.
Look for bells across Pywel for the Toll of Pywel quest. Bells are found at churches, plazas, and other notable structures.
Check caves and underground passages. Hernand alone has over a dozen cave systems, and underground areas often contain Abyss Artifactstreasure, and unique encounters.