Patch 1.06.00 is a major update for Crimson Desert released on May 10, 2026 and revised on May 11, 2026. The patch introduces the Special Mounts system across eleven huntable species, adds the Extraction material refund flow at smithies, opens an unarmed Fists skill category for Oongka, and ships the Sigil of Valor pet equipment, the Claw Machine mini-game, and the Night Tone Mode graphics option.
This release follows Patch 1.05.00 on May 2, 2026 and Patch 1.05.01, and is followed by the Patch 1.06.01 hotfix on May 12, 2026 and Patch 1.07.00 on May 15, 2026.
Release Information
Field | Value |
|---|---|
Version | 1.06.00 |
Release Date | May 10, 2026 (revised May 11, 2026) |
Platforms | PC, PlayStation 5, Xbox Series X|S, Mac |
Preceded By | |
Followed By |
Highlights

Special Mounts. Eleven huntable species can now be subdued, fed to full trust, and registered as permanent Special Mounts with a dedicated inventory tab.
Extraction at smithies. A new material refund flow recovers 100 percent of Abyss Artifacts and Aesirion's Scales and roughly 70 percent of common materials.
Oongka Fists. Oongka unlocks an unarmed combat skill category accessed through the Fists option in the skill menu.
Sigil of Valor. New pet equippable sold by Lacey in Pororin that makes pet dogs attack enemies.
Claw Machine. New mini-game at the Laughing Marionette circus with a reward pool of twelve lighting items, one chair, one unique headgear, Abyss Gears, and Abyss Artifacts.
Night Tone Mode. New graphics option that softens overall colors and lightens shaded areas.
Visione upgrades. Visione gains an enhancement path and Abyss Gear socket support.
Sword display sheath. New Settings slider lets the player toggle whether the sword sheath is visible on the back.
Stronghold dispatch rework. Dispatch, exploration, and excavation missions at strongholds are now repeatable, and selected strongholds have increased Abyss Gear Blueprint odds.
Special Mounts
Patch 1.06.00 introduces the Special Mounts system. Eleven species can be tamed and ridden as permanent mounts. The universal tame loop is the same across every species: stun the animal, ride it on the prompt without dismounting, feed it from the inventory until trust reaches one hundred, then choose Take In to register the mount.

Tameable Species
Species | Diet | Notes |
|---|---|---|
Meat only | Rainforest north of Beardtree Gorge. Only regular males are tameable. | |
Meat only | Varnia White Lion pride or the Demeniss circus captive spawn. | |
Meat | Howlsands Camp and Sandfang Marauder packs. Force Palm is recommended for the stun. | |
Raw meat | Two ride-ready variants in the wild. Bear saddle sold for 3 Silver at the Hernand and Pailune saddleries. | |
Mixed | Rock Tusk Warthog is the rideable variant. | |
Mixed | Sandwalk Camel is the rideable variant; saddles at Varnia. | |
Vegetables only | Giant Iguana variants (green and red); saddles at Tommaso. | |
Mixed | Leaping Kuku Bird is the rideable variant; saddles at Calphade and Demeniss. | |
Mixed | Snowwhite Deer variant; saddles at Equinsher and Demeniss. | |
Mixed | Icicle Edge Alpine Ibex (Mountain Goat) variant; saddles at Pailune. | |
Mixed | Red-Feathered Raptor is the rideable variant. |
Tigers and Lions accept only meat. Iguanas accept only vegetables. Other species accept mixed diets but trust gain favors a sensible primary food. Trust gain per feeding is roughly forty for most species, so the tame loop typically takes around three feedings if no kill is triggered. Light attacks during the chase phase keep the animal stunned without killing it.
Once trust reaches one hundred, the Take In option registers the mount permanently. Special Mounts have their own inventory tab and quickslot, separate from horses. Saddleries are distributed across regions: the Hernand and Pailune smiths handle bear saddles, Equinsher and Demeniss handle deer and bird saddles, Tommaso handles iguana saddles, and Varnia handles camel saddles.
Extraction
The new Extraction flow runs at any smithy and refunds materials when an upgrade is rolled back. Abyss Artifacts and Aesirion's Scales return at 100 percent. Common materials such as Iron Ore, Copper, Hide, and Bones return at roughly 70 percent. Extraction cannot be performed below the item's base refinement level, and equipped or locked items cannot be extracted. There is no silver fee; the only cost is the 30 percent material loss on common materials. Extraction can be applied per level or as a full reset to base.
Combat Additions
Oongka Fists
Patch 1.06.00 opens an unarmed skill category for Oongka, reached through the Fists option in the skill menu. The Oongka Fists kit includes the option to fire Blinding Flash Finisher without a weapon equipped, improved Roundhouse Kick chain attacks, and dual-wield chaining into Stab.
Visione Enhancement and Sockets
Visione gains an enhancement path that raises base attack power, and the Abyss Gear socket system now applies to Visione, opening the same socket-based bonuses already available on other weapons.
Two-Handed Cannon Buff
The base attack power of two-handed cannons has been increased, raising their damage floor across every cannon archetype and improving their competitiveness with the spear and longsword loadouts that already dominate the meta. The buff stacks on top of any per-cannon enhancement bonuses, so cannons that previously felt undertuned now post noticeably higher per-shot numbers in the same builds.
Other Combat Improvements
Default stance and animations for Unarmed Combat have been polished so transitions between idle, walk, and attack states read more smoothly. Roundhouse Kick chain attacks coming out of an unarmed combo also follow through more cleanly, which makes the new Oongka Fists kit feel more responsive against grouped enemies.
Items and Vendors

Sigil of Valor
The new Sigil of Valor is a pet accessory sold by Lacey in Pororin Village for 8 Silver Coins. When equipped on a pet dog, the dog attacks enemies during combat and cannot die from those attacks while the sigil is equipped. Tested compatible dog breeds at launch include Jindo and Husky. Lacey roams between the Florindale and Petalton Workshop areas of Pororin and also sells Sigil of Bonding at the same price. Reaching Lacey requires completing The Unreachable Village faction quest.
Claw Machine
A claw machine mini-game opens at the Laughing Marionette circus west of Demeniss city. Each attempt costs silver and lasts about thirty seconds. The reward pool includes twelve lighting decorations, one chair, one unique headgear named Marni's Machina Knight, Abyss Gears, and Abyss Artifacts.
Cross-Character Outfits
Kliff can now equip some of Oongka's outfits, which lets players with a tattoo-focused Kliff build show off skin coverage that the default Kliff wardrobe could not previously support. Oongka in turn can now equip the Greyman cloth cloak, opening up the Greyman Camp silhouette for the bulkier character. An exact compatibility list is still being finalized, but the fashion split between the two characters is no longer one-way.
Visual and Display

Night Tone Mode
A new Night Tone Mode toggle in display settings softens overall color tone and brightens darker shaded areas. The option targets players who prefer a less saturated night palette.
Display Sheath
A Display Sheath slider in Settings under Gameplay lets the player choose whether the sword sheath is shown on the back. The setting sits between the existing Display Weapons toggles and applies regardless of which character is active.
HDR and Direct-to-Play
HDR quality has been improved, and turning HDR on no longer disables the direct-to-play option. Players who run the game with HDR enabled can now keep their fast-launch path without flipping the option off first. Mac builds also gain per-display HDR detection so external monitors are correctly identified.
Waterfalls
Waterfalls now render more naturally at long viewing distances. The previous build sometimes produced an unnatural, sheet-like waterfall silhouette when the camera was far from the source; the patch tunes those distance-based effects so the water reads correctly across the full draw range.
Cloak Elemental Resistance Adjustment
Certain cloaks have had their elemental resistance values adjusted so the resistance type now matches the visual identity of the cloak. The change is primarily cosmetic alignment, but it makes elemental loadout choices more intuitive when picking a cloak to match a fire, frost, lightning, or poison build.
User Interface
Patch 1.06.00 adds a search bar to the skill menu so the player can type a skill name instead of scrolling through every category. The current silver and gold balance is now shown in the corner of the screen whenever the player opens the character customization view or the dye and outfit equip screen, removing the trip back to the inventory just to check what is affordable. The Research Institute UI has been reorganized for clearer navigation between research lines and unlock requirements.
Strongholds and Dispatch
Stronghold dispatch missions, exploration missions, and excavation missions are now repeatable rather than one-time. Selected strongholds also have increased odds of Abyss Gear Blueprint drops, encouraging post-launch farm loops at fortified positions. Comrade missions now auto-restart after completion.
Quality of Life
Pet summoning is permitted in additional restricted areas where it was previously blocked.
Inventory batch options Clean All, Butcher All, and Obtain All Seeds are added.
Display fix for 5120x2160 resolution.
Mac builds gain per-display HDR detection.
Mac GPU crash fix on the May 10 build, addressed in the May 11 revision.
Mount feeding is now available while the player is mounted, removing the dismount step required to top up trust or healing on the go.
Stackable furniture and ornaments are enabled in housing mode, so duplicate decorations no longer consume separate inventory slots once placed.
Saddles can be unequipped from special mounts for a bareback look, separate from the dedicated saddle slot purchases.
New knowledge entries can now be obtained for select factions that were previously locked off, expanding the journal coverage available without restarting an existing playthrough.
Special Mounts Tab and Quickslot
The new Special Mounts inventory tab holds up to thirty registered mounts side by side with the existing horse stable. Each registered mount can be renamed from the tab, and the mount quickslot was rebalanced so that exactly one horse and one special mount may be assigned to the wheel at the same time. Saddles no longer count toward the default appearance: they are now equipped as separate gear that can be unequipped for a bareback look. Mount equipment slots accept the saddleries listed under the species sections above.
Feeding from inventory is also now available while riding, so trust top-ups and healing snacks no longer require dismounting. Open the inventory while mounted, select a compatible food, and pick Feed; the mount eats without breaking your travel line.
Tameable Species Roster
Eleven species can be registered through the Special Mounts system in 1.06.00. The roster below mirrors the patch notes order and points to the dedicated mount pages where they exist.
Species | Wild Variants | Article |
|---|---|---|
Brown, Clawed, Legendary White | ||
Rock Tusk Warthog | ||
Wolf | Wild packs across Wayward Woods and Howlsands | |
Snowwhite Deer | ||
Mountain Goat | Icicle Edge Alpine Ibex | |
Leaping Kuku Bird | ||
Iguana | Giant Iguana, vegetable diet only | |
Raptor | Red-Feathered Raptor | |
Sandwalk Camel | ||
Lion | Standard prides near the white lion spawn | |
Tiger | Standard tigers near the white tiger spawn |
Ferocious species require subdual before they will accept food. Striking with light unarmed attacks or Force Palm is the recommended way to drop their head without overcommitting damage. Feeding a species an item it will not accept does not affect trust, so the no-bird-meat rule on bears and the vegetables-only rule on iguanas waste no time other than the failed feed animation.
Extraction Worked Example
The new Extraction feature rolls back a refinement without destroying the equipment. The base refinement level is the level the item carried when first acquired, not necessarily level 1. A piece picked up at base 4 cannot be extracted below 4 even when fully refined to 10.
Walk through a worked example. Take a refinement 10 piece that was acquired at base 4 and run extraction back to base 4. The smithy menu shows a slider from level 5 through level 10; dragging the slider to level 4 (the floor) previews every material returned along the way on the right-hand panel.
Material | Refund Rate | Notes |
|---|---|---|
100 percent | Returned in full for every level rolled back. | |
Aesirion's Scales | 100 percent | Returned in full. Same flat refund as artifacts. |
Approximately 70 percent | Common refinement material. Rounded down per level. | |
Approximately 70 percent | Common refinement material. | |
Approximately 70 percent | Common refinement material. |
The item is not destroyed, only its refinement level is rolled back. Equipped items must be unequipped before extraction will run. Any smithy can run the flow, including the grey-coat smith at the main camp; there is no requirement to travel to a specific city to recover artifact-tier materials.
Sword Sieves and Display Section
Patch 1.06.00 adds sword sieves as a new gear slot and pairs them with a Display section toggle in the gameplay menu. The Display section lets the player choose whether the character's equipped sword sieve is shown on the silhouette, which sits alongside the new Display Sheath slider for the back-mounted scabbard.
Sigil of Valor From the Pin Secret Shop
The Sigil of Valor is the new pet equipment introduced in 1.06.00. When equipped on a pet dog, the dog actively engages enemies during combat. The sigil is purchased from the secret shop in Pin, which is the standard route alongside the related Sigil of Bonding sold by the same vendor. Compatibility at launch covers the catalog's stock dog breeds, with the floppy-eared bulldog handled in the follow-up Patch 1.07.00.
Claw Machine Reward Pool
The Claw Machine sits at the Laughing Marionette circus and accepts silver per pull. Each pull draws from a fixed reward pool listed below. Obtainable items include twelve lighting fixtures, one chair, one special headgear, plus a chance at Abyss Gear and Abyss Artifacts.
Reward Type | Count or Chance |
|---|---|
Lighting Decorations | 12 distinct items in the rotation |
Furniture | 1 unique chair model |
1 unique special head | |
Small per-pull chance | |
Small per-pull chance |
Sockets on Abyss Gear and Select Equipment
Sockets are now supported on Abyss Gear and on a curated list of equipment that previously did not slot anything. The socket count matches the default for the equipment type, except for certain Cliff pieces that intentionally carry fewer sockets than the type baseline. Confirmed additions and the existing list of weapons that picked up new sockets include the following.
Vision (enhancement path now available, with socket support stacking on top of the new enhancement)
All Abyss Gear pieces (default socket count per type, with exceptions noted above)
Identical-equipment refinement, the path that uses a duplicate of the same item as a fodder ingredient, now caps at the level immediately before an Abyss Artifact is required. The change means duplicates cannot bypass the artifact gate; players still need artifacts to push past the soft cap, but the early refinement levels remain cheap enough to skip the smithy queue when stacking identical drops.
Cloak Elemental Resistance Rebalance
Several cloaks had their elemental resistance values rebalanced so the resistance type now lines up with the cloak's visual identity. A frost-themed cloak now resists frost more reliably than fire, and a flame-themed cloak resists fire. The rebalance is mostly a cosmetic alignment between the model and its stat sheet, but it makes elemental loadouts easier to read at a glance when sorting cloaks in the inventory.
Stackable Furniture and Ornaments
Furniture and ornaments can now stack in inventory. Previously, every duplicate decoration consumed a separate slot, which made hoarding identical chairs and lanterns expensive on bag space. With 1.06.00, duplicates collapse into a single stack with the same per-item cap that other consumables use, freeing slots for housing decorators who buy in bulk.
Targeted Bug Fixes in 1.06.00
Patch 1.06.00 fixes a number of long-standing bugs that the previous patch line had not been able to address. The list below highlights the entries most discussed by the community.
Issue | Fix in 1.06.00 |
|---|---|
Iron Eagle failed to tame after the first attempt | Now tameable on subsequent attempts even when the first attempt failed. |
The item is now correctly listed under recoverable items, and a fresh copy has been reissued to affected accounts. | |
Fishing shop bought items from the player at inflated prices | The buy-back exploit at fishing vendors is closed. Crude bars and similar staples can no longer be flipped at the fishing shop for profit. |
Kuku Gardening Pack could not be used in certain situations | Now usable as intended; plants stop spawning endlessly when the pack is in active rotation. |
Sweet Taste of Bounties could not finish when steps were taken out of order | The quest now accepts completion regardless of the order in which the steps were progressed. |
Pets could not be summoned in certain restricted zones | Restricted pet zones were trimmed, and the pet summon now succeeds in many previously locked-out areas. |
NPCs at the post now load with their intended idle animations regardless of the player's approach angle. | |
Sanctums could be cleansed without using a fusion reactor core | The cleanse interaction now correctly consumes a core, removing the bypass. |
Cross-character tack slot leak is closed. | |
Damiane could not equip a scythe | Scythe slot accepts Damiane as intended. |
Fish would not bite when hooks were cast in certain spots | Fish bite events fire normally across the affected fishing holes. |
Counter input is recognized when the greatsword is the active weapon on Damiane. | |
Oongka's Explosive Leap cancelled before landing | Leap commits to its full animation arc. |
Elemental Meteor Kick failed to execute | Move now fires reliably from a clean input. |
Black Star Breath caused frame drops on certain hardware | Effect costs are tuned to remove the frame-drop spike. |
Iron Crawler passengers sat in unnatural poses | Passenger placement is corrected; the wagon driver and passengers now seat as intended. |
The full patch log includes many more localization, UI, and rendering fixes; the entries above are the ones with the largest functional impact on day-to-day play.
Fishing Economy Adjustments
Selling prices on fish have been raised across the board, which gives the Fishing loop a friendlier silver-per-cast curve. The increase partially offsets the closure of the fishing-shop buy-back exploit by lifting the legitimate sell price on caught fish stocks, not just the rare entries.
Stronghold Dispatch and Blueprint Drops
Beyond making Dispatch Missions repeatable, 1.06.00 boosts the chance of Abyss Gear Blueprint drops at certain strongholds. Combined with the dispatch loop now being repeatable, this turns fortified positions into a steady end-game farm rather than a one-time clear. The patch also restores any contribution points that had been spent on missions which auto-cancelled after a save and reload at a stronghold.
Unarmed Skills: Damiane Deferred
The new unarmed combat skills under the Fists menu in 1.06.00 only populate for Oongka at this patch level. Damiane's unarmed kit is explicitly deferred to the next patch; selecting Fists for Damiane shows the menu but the kit will only populate when the follow-up update ships. The Damiane Fists category did arrive with Patch 1.07.00; see the linked patch page for the move list.
New Faction Knowledge Entries
Several faction knowledge entries that were previously unobtainable on certain story branches now have new in-game routes for collection. The change adds journal coverage without requiring a fresh playthrough, so completionists tracking the Memory Fragments tree under the Knowledge menu can pick up the missing faction lines mid-run.
Related
Patch 1.05.01: preceding hotfix.
Patch 1.06.01: May 12, 2026 hotfix that follows.
Patch 1.07.00: May 15, 2026 follow-up patch.
Special Mounts: full system page for the eleven-species framework.
Extraction: smithy material refund flow.
Oongka Fists: Oongka unarmed skill category.
Sigil of Valor: pet dog combat item.