Extraction is a Crimson Desert smithy system added in Patch 1.06.00 on May 10, 2026. The system rolls back an item's refinement level and returns the materials originally spent. High-value materials such as Abyss Artifacts and Aesirion's Scales are refunded at 100 percent, while common materials such as Iron Ore, Copper Ore, and Bloodstone come back at roughly 70 percent. The source item is not destroyed in the process; only its refinement level changes.
Where to Use Extraction
Extraction is available at any unlocked smithy in the world, including the Blacksmiths in major towns such as Hernand and the smithy at the grey main camp. The flow does not consume silver and does not destroy the source item; the only cost is the 30 percent loss on common materials. Both Weapons and Armor are eligible, but the item must be unequipped before it appears in the extraction list. Locked items are filtered out, and Extraction cannot reduce a piece below its base refinement level, which is the level the Equipment was at when first acquired.
Refund Rates
Material Class | Refund Rate | Examples |
|---|---|---|
High-value | 100 percent | Abyss Artifacts, Aesirion's Scales |
Common | Approximately 70 percent | Iron Ore, Copper Ore, Bloodstone, Hide, Bones |
The 100 percent rate on Abyss Artifacts and Aesirion's Scales is the primary reason to use Extraction. Players who over-enhanced a piece they no longer use, or who want to redirect a high-value artifact stack into a different weapon, lose nothing on those materials. Common materials such as Iron Ore, Copper Ore, and Bloodstone lose 30 percent on each extraction, so repeated full resets on cheap items add up over time.
How to Extract

Travel to any unlocked smithy.
Open the smithy menu and select Extraction.
Choose the item to extract from the inventory. Equipped or locked items are not selectable.
Pick the target refinement level. Select a single level rollback or a full reset to base.
Confirm. The smithy returns the listed materials at the relevant refund rate.
Use Cases

Redirect high-value materials. Pull Abyss Artifacts back from an enhanced item that has been superseded by a higher-tier drop, then reapply them to the new item.
Reverse an over-enhancement. Roll a single refinement level back without losing material progress on Abyss Artifacts.
Free up locked materials. Convert idle enhanced gear back into raw stock for crafting new pieces.
Caveats
Equipped items are not eligible. Unequip before extraction.
Locked items are not eligible.
Items at base refinement level cannot be extracted further.
Common materials lose 30 percent per extraction; chain extractions on the same piece compound the loss.
Worked Example: Darkbringer at Refinement 10
A player picks up the Darkbringer two-handed sword at refinement level 4 and refines it to level 10. When a stronger weapon drops, they want the Aesirion's Scales and Abyss Artifacts back. They unequip the Darkbringer, travel to any smithy, and pick Extraction. The slider at the top of the panel lets them choose any target level between the current refinement and the base. Sliding it down to 4 (the level the Darkbringer was acquired at) shows the full refund preview on the right side of the menu. Confirming returns every Aesirion's Scale and Abyss Artifact spent between levels 4 and 10 at 100 percent and roughly 70 percent of the common materials. The Darkbringer itself stays in the inventory, now sitting at refinement level 4 and ready to be sold, vaulted, or re-enhanced later.
Single-level rollback variant. Stopping the slider at refinement level 9 instead of 4 refunds only the materials spent moving from level 9 to level 10, and the Darkbringer ends up at refinement level 9. This is the right call when the over-enhancement was just one click too many.
Base refinement matters. Extraction floors at the level the equipment was at when first acquired, not at level 1. A Darkbringer acquired at refinement level 4 cannot be extracted below level 4 no matter how many times the smithy is visited. A weapon picked up at refinement level 1 can be extracted all the way to refinement level 1.
Materials Recovered
Material | Tier | Refund Rate | Notes |
|---|---|---|---|
Endgame | 100 percent | Slot-bound artifact rewards from Abyss Gear enhancement. Full refund makes them safe to invest in any piece. | |
Aesirion's Scales | Endgame | 100 percent | Used to push refinement past the standard cap. Full refund means the scales follow the player rather than the weapon. |
Common | Approximately 70 percent | Workhorse refinement material for most weapons. | |
Common | Approximately 70 percent | Used at the earlier refinement steps for many gear types. | |
Common | Approximately 70 percent | Mid-tier refinement input that appears in many recipes. | |
Hide | Common | Approximately 70 percent | Refunded with the same common-material rate when used in armor refinement. |
Common | Approximately 70 percent | Refunded with the same common-material rate when consumed in refinement. |
The right side of the extraction panel shows the exact recovery quantities for the chosen target level before the player confirms. Always glance at it; the preview is the source of truth for the run.
Pairing with the Claw Machine
The Claw Machine minigame at the Laughing Marionette circus shipped in the same patch and folds naturally into the extraction loop. Pulls from the Claw Machine include Abyss Artifacts and Abyss Gear, which fold straight back into refinement. When a piece refined with those artifacts is later replaced, Extraction pulls the artifacts back at full value, ready to redirect into the next piece. Running the Claw Machine on silver-rich days then extracting back the artifacts on update day is a sustainable loop for endgame players.
Tips
Full reset, not chain partials. Chained partial rollbacks compound the 30 percent loss on common bases; a single full reset on the same starting state costs the same percentage of common materials and one menu confirmation.
Audit before committing. The refund preview shows exactly which materials come back at what quantity; confirm the high-value stack matches expectations before pressing through.
Aeserion gear floor. Aeserion gear ships at refinement level 5 and the extract option greys out at that floor; do not plan to refund scales below level 5.
Pair extractions with Abyss farming runs. Players running Abyss Gear loops should keep one extract visit on the calendar so artifacts do not stay locked in second-tier weapons.
Keep base materials on hand. Re-enhancing after an extraction needs base materials; planning ahead avoids a second trip to Refinement and Upgrade Materials vendors.
Where Extraction Fits in the Gear Loop
Extraction sits between the refinement system and the salvage flow, and changes the shape of the endgame gear loop. Before Patch 1.06.00, players who pushed Equipment Refinement to level 10 on a piece they later replaced lost every Aesirion's Scale and Abyss Artifact in that piece. The same was true for the older Weapon Refinement and Gear Refinement flows. Extraction reverses that loss: those high-value materials now come back at 100 percent, while common ores come back at roughly 70 percent. The result is a stronger argument for refining the best-available weapon to level 10 early; the cost of being wrong about which piece is the long-term keeper has dropped from total loss to a 30 percent common-material tax.
Pre-update purges. Before any patch that adds a new weapon or armor tier, run the most-invested pieces through Extraction. The artifacts and scales land back in inventory and are ready to re-invest in the new tier as soon as it drops.
Loadout swaps. Switching from a longsword build to a greatsword build no longer means writing off the longsword's refinement. Extract first, then re-refine the new weapon.
Crafted gear experimentation. Players can refine an experimental piece to level 10 to test it, then extract and try a different one without paying the artifact cost twice.
Patch History
Patch | Change |
|---|---|
Added the Extraction menu to smithies. Equipment can be rolled back to any level down to its base refinement, refunding Aesirion's Scales and Abyss Artifacts at 100 percent and common materials at roughly 70 percent. Item is not destroyed. |
Related
Patch 1.06.00: patch that introduced Extraction.
Abyss Artifacts: 100 percent refund class.
Abyss Gear: gear category that consumes Abyss Artifacts during enhancement.
Equipment Refinement: the refinement system that Extraction reverses.
Blacksmiths: the vendor type that offers the Extraction menu in towns and at the grey main camp.
Darkbringer: the level-4 two-handed sword used in the worked example.
Iron Ore: common material refunded at roughly 70 percent.
Copper Ore: common material refunded at roughly 70 percent.
Bloodstone: common material refunded at roughly 70 percent.