Patch 1.07.00 is a major update for Crimson Desert released on May 15, 2026. The patch adds five new Boss Rematches with land-based venues, opens the Damiane Fists unarmed skill category for Damiane, makes Aerial Stab available across multiple playable characters, adds the Blinding Flash Finisher to Kliff unarmed, expands wolf and bear mount types, and ships an AMD GPU driver crash fix.
This release follows Patch 1.06.01 on May 12, 2026.
Release Information
Field | Value |
|---|---|
Version | 1.07.00 |
Release Date | May 15, 2026 |
Platforms | PC, PlayStation 5, Xbox Series X|S, Mac |
PS5 Binary | 1.000.283 |
Preceded By |
New Boss Rematches
Five additional bosses now appear in the Boss Rematches roster. All five originally fought in the Abyss now rematch at land-based venues, which is the headline design change for this batch.

Boss | Rematch Venue |
|---|---|
Bonepit | |
Fort Musket | |
Church of West Demeniss | |
Gate to Advancement |
Each rematch is browsed from the Memory Fragments page under the Knowledge menu, the same flow used for the 1.05.00 rematch roster.
The 1.07.00 additions bring the total Boss Rematches roster to 74 entries: 69 already supported through the rematch system added in earlier patches, plus the five fights listed above. Every fight that originally took place in the Abyss has been re-staged on land for its rematch venue, which is the main design pivot for this batch and is the reason Goyen, Corrupted Caliburn, and Clockwork White Horn now run as conventional overworld duels rather than Abyss instances.
Combat Additions

Damiane Fists
Patch 1.07.00 opens an unarmed skill category for Damiane through the Fists option in the skill menu. The Damiane Fists kit includes kicks that knock enemies into the air and general movement-animation polish for Damiane unarmed strikes.
Damiane Fists Move List
The Damiane Fists kit is built around quick single-target damage and acrobatic mobility, with several baked-in invulnerability windows that let Damiane trade through boss attacks the unarmed Oongka build cannot. Inputs below follow the default controller layout. The same skills are unlocked through the Fists option in the skill menu after applying the patch.
Move | Input | Notes |
|---|---|---|
Whirl Kick | R1 + R2 | Staple ability. Has an invulnerability window through most of the spin, which lets Damiane keep attacking through a boss charge without being interrupted. The final upgrade also ignores some hyper armor and adds heavy stagger on top of the damage. |
R1 + Triangle | Forward thrust with a long-range, low-recovery follow-through. Damiane closes ground quickly with this even when the target is on the far side of the arena. | |
Spinning Kick | Hold R2 | Held-input combo finisher. Stays put in melee range and lets the player chain stagger if the target stays grounded. |
Jump + Triangle | Air-to-ground finisher, identical input to the existing Kliff aerial stab. Pairs well with Skyroot effects that refund stamina between launches. | |
Fist Upgrade Nodes | R1 + X | The unarmed skill tree adds dedicated upgrade nodes for each combo line, so the player can tune the kit toward stagger, raw damage, or recovery speed. |
Compared with the Oongka Fists kit from Patch 1.06.00, Damiane Fists is much more single-target focused and feels noticeably faster on the same controller. The R1 plus Triangle gap closer lets Damiane skip from target to target during a normal attack chain, which is something the Oongka kit cannot do at the same speed.
Aerial Stab Cross-Character
Aerial Stab was previously a Kliff-only skill. After 1.07.00 it is also available for Damiane and Oongka, letting all three playable characters chain the same air-to-ground finisher into their combos.
The cross-character port reuses the existing Kliff input, so any control scheme already mapped for Kliff aerial stab works for Damiane and Oongka with no rebind. Pairing the move with Skyroot effects that refund or extend stamina lets the player chain repeated aerial launches for exploration, mirroring the way Kliff has been used to scale terrain since launch.
Kliff Blinding Flash Finisher
Kliff gains the option to fire Blinding Flash Finisher while unarmed, mirroring the unarmed unlock that Oongka received in 1.06.00.
Oongka Polish and Dual-Wield
Oongka receives a charge phase for Explosive Strike, and dual-wield chaining is improved across the cast. Unarmed attacks now register hits against grounded enemies.
Explosive Strike Charge Phases
The new charge phase on Explosive Strike runs through three steps after the initial R3 cannon shot. Each held step increases both the damage and the radius of the follow-up explosion, with the final level producing a significantly larger melee blast that consumes a much higher portion of Oongka's spirit pool. The buff makes the move worth carrying on Oongka cannon builds that previously skipped it because the uncharged version did not return enough damage for the resource spend.
Dual-wield Stab chaining is smoother, and most unarmed attacks now register correctly against enemies lying on the ground. Previously, unarmed combos could whiff if the target had been knocked prone earlier in the chain; the patch tunes hit detection so follow-ups connect cleanly during knockdown windows.
Mount Additions
Patch 1.07.00 expands the Special Mount roster with additional wolf and bear types and adds reins as a visible accessory on selected mounts. The Wolf and Bear species pages document the post-1.07 lineup. The tame loop itself is unchanged from the 1.06.00 Special Mount system.

Large Wolf and Large White Wolf
Among the new Special Mounts types, the standalone large wolves are the most visible addition. Three open-world spawn points have been confirmed by community testing so far:
Howling Hill Camp area, west of the camp on the elevated rocks. Fast-travel to Howling Hill Camp, then push west until a wolf pack appears.
Near the Silver Wolf Cave fast-travel point, just south of Pailune in the Wayward Woods. The pack spawns at the foot of the hill below the teleporter.
North of Pailune near Fort Ocelon and the abandoned Silver Wolf mine, immediately below the local fast-travel point.
In all three spots the smaller wolves cannot be tamed; only the noticeably larger alpha-style wolves in the pack are mountable. The recommended approach is to save before engaging, kite the smaller wolves out and kill them off, then use Force Palm on the large wolf until its head drops and the ride prompt appears. After mounting, three pieces of meat reach the 100 trust threshold (40 trust per non-bird meat, 35 per bird meat), at which point the Take In option registers the mount.
A separate Large White Wolf mount spawns in the Hernand highlands near The Sage's Peak. It is distinct from Silverfang (the quest-locked Hadum line wolf), and the white coat makes it easy to single out in the pack. The tame loop is identical to the standard large wolf flow, but bird meat awards 55 trust per feeding here, which can finish the tame in two feedings if the player chooses bird meat throughout.
Wolf saddles are sold at two vendors in Hernand: the saddler above the main town and the saddler at the Gold Leaf Trading Post just outside Hernand to the south. New reins for wolves and bears were also added to selected saddleries to accommodate the expanded mount lineup.
Bug Fixes and Platform
Patch 1.07.00 ships 47 documented changes across new content, main improvements, controls, combat and action, UI, graphics and settings, and others. The combat and content additions above account for the headline entries; the remaining changes are grouped below.
Content and Quest Fixes
Elegant Carmine Leather Armor no longer renders abnormally on Damiane, restoring the silhouette the set had before the earlier temporary fix introduced its own clipping issue.
Bounty Notice faces now progress correctly when the player obtains Uzok's notice before speaking with Yan.
Visual effects on the Champion's Plate gloves have been polished, with adjustments to the active-skill flourish so the gloss reads more clearly during combo finishers.
Eastern Witch's Fan no longer disappears when the player runs it through the new extraction flow at a smithy.
Kuku Bird egg no longer occasionally disappears from its nest after a reload or fast-travel.
NPCs at the Salt Road trading post no longer render with broken poses or missing animations when the player approaches from certain angles.
Honey quality check at the Polandarth Apiary now updates the progress flag on Ugman's request, allowing the quest line to advance.
The Protectors of the Abyss quest no longer drops insertion progress on door tokens when the player walks too far from the door with only some tokens installed.
The Plentiful Greeting quest now correctly recognizes completed objectives and lets the player turn it in.
Floppy-eared bulldogs can now equip the Sigil of Valor, aligning the breed list with the other dog breeds that already accepted the sigil at 1.06.00 launch.
Ibex can now be sold to a fence, closing a stock-sink loophole for hunters who were stockpiling them.
Missions no longer freeze in an unresolvable state when comrades are disbanded after the party has already assembled at the mission location.
Legendary mounts can now be summoned when the active character swaps to Kliff mid-encounter, fixing a soft block where the mount tray refused to open after the swap.
Combat and Action Fixes
Most unarmed attacks and skills now successfully connect against enemies lying on the ground, removing the dead-air whiffs that the new unarmed kits otherwise produced after a knockdown.
ATAG can now be summoned in situations where the call previously failed silently, and the mech now appears reliably in the hangar after the rematch flow.
Awakened Lucian Bastier no longer triggers excessive gliding on certain attack patterns, which had been letting the boss skip large portions of the arena before connecting.
During the Deferred Advance phase of Blackstar, health no longer fails to reset when the player retries or gives up while the ultimate weapon is on the field.
Lions, tigers, and large wolves no longer fall over every time they are struck. The previous behaviour made the new predator mounts unusable as combat partners; the patch tunes their reaction state so they only stumble on heavy hits.
Players no longer glide an excessive distance during the jump-attack chain when equipped with a sword and shield in certain situations.
Other actions can no longer be performed while attacking on horseback, restoring the intended attack lock-out window.
Two-handed cannons no longer flicker visually while the player is sliding.
Equipment slotted on horses no longer disappears after certain reloads or scene transitions.
Controls and UI
The eating animation now correctly cancels when the player triggers other actions while unarmed on Easy or Normal difficulty.
The hand wheel on the coil pillar is interactable from more angles, removing the narrow facing requirement that the previous build enforced.
The Sword of Starlight icon now matches the in-world appearance of the weapon.
On controller, key prompts in the lower-right HUD now show the correct controller icons instead of falling back to keyboard and mouse glyphs.
Graphics, Settings, and Platform
AMD GPU driver 26.5.1 crash that occurred during certain effect-heavy scenes is resolved.
Localization quality has been improved across all supported languages, with adjustments to phrasing and line breaks in the dialogue and tutorial overlays.
Sheath display behaves correctly when the Display Melee Weapons option is set to selection-only, so a two-handed sword sheath no longer appears while a one-handed sword and shield are equipped.
How to Access the New Rematches
The five new rematch entries register the same way as earlier additions. Open the Journal, switch to the Knowledge tab, then drill into Memory Fragments and select the Bosses category. The five new entries sit alongside the 69 rematches already tracked there, with the new land-based venue listed in the entry header. From the rematch entry, choose Challenge to teleport directly to the staged duel.
Each new boss has its own catalog article with full move lists and reward tables. The 1.07.00 rematches preserve the original move set; only the arena geometry and ambient lighting change for the land-based re-staging.
Muskan rematches at the Bonepit Arena, reusing the same lit pit used for the original rematch roster.
Corrupted Caliburn relocates from the abyss to Fort Musket, a fortified open-air arena that gives the player more sprint room than the original cavern.
Goyen reappears on the steps of the Spire of the Sun, with no perimeter walls and full line of sight on the boss across the plateau.
Crowcaller relocates to the Church of West Demeniss courtyard, which keeps the bell tower in view as a reference for the boss's swooping pattern.
Clockwork White Horn relocates to the Gate to Advancement plaza, the same approach used for the Gate to Advancement Puzzle Solution.
Reins on Selected Mounts
Reins now display as a visible accessory on a subset of Special Mounts. The accessory is automatic for the affected species and does not require purchase or equip. Selected Saddleries stock new bear and Wolf saddles to pair with the post-1.07 mount additions. For the full vendor list see All Saddles. The visible reins are cosmetic only and do not alter mount stats or handling.
The 1.07.00 mount-count bump ("Increase number of animals in the world that can be used as mounts" in the source notes) does not, on its own, fix the longstanding Tiger respawn issue: regular tigers at the legendary white tiger site still fail to repopulate after the legendary kill on most saves. The Lion pride at the white-lion site does respawn at night, which is the practical workaround for players who already cleared their legendary list before the special-mount loop existed.
Onca Stab Chaining
Beyond the new Explosive Strike charge phase covered above, Onca dual-wield Stab chains have been tightened so that the second Stab connects sooner after a basic-attack cancel. The change closes the gap that previously let small targets roll out between the first and second Stab, and is most visible on the ibex and the new wolf species during knock-down windows.
Quality-of-Life Animal Loop Fixes
The 1.07.00 changelog tightens the Special Mounts and hunting loop with several small fixes that affect day-to-day play:
Ibex can now be sold to a fence, restoring a stock sink for surplus animals. Hunters who stockpiled ibex pre-patch can offload them at any fence vendor at the standard fence price.
Floppy-eared bulldog breeds now accept the Sigil of Valor, matching the dog breed list that already supported the sigil at 1.06.00 launch.
Sword of Starlight equips with the correct in-world icon and no longer shows a placeholder.
Equipped-on-horse gear no longer disappears after certain scene transitions or reloads.
Knockdown reactions on lions, tigers, and large wolves no longer trigger on every hit, restoring their value as combat-active mounts when ridden into trash mobs.
Blackstar health resets correctly on retry or give-up during the third Advance phase while the ultimate weapon is active.
Elegant Carmine Leather Armor silhouette is restored to its pre-fix appearance on Damiane.
Unarmed Cross-Character Notes
Across the unarmed kits, hit detection now correctly registers against grounded targets, so follow-ups in the Damiane Fists combo, the Aerial Stab cross-character port, and the new Blinding Flash Finisher on Kliff unarmed all connect on a target knocked prone earlier in the chain. This closes the long-standing whiff window that Unarmed Combat players reported throughout the 1.06 cycle.
Related
Patch 1.06.00: Special Mounts and Extraction.
Patch 1.06.01: Vault of Vengeance progression fix.
Boss Rematches: full rematch system.
Damiane Fists: Damiane unarmed kit.
Aerial Stab: cross-character finisher.
Blinding Flash Finisher: unarmed finisher across characters.
Verified Details from Official Patch Notes
Official Pearl Abyss patch notes for version 1.07.00 (May 15, 2026) confirm the following specifics.
Five New Boss Rematches
The 1.07.00 rematch additions extend the system that launched in patch 1.05.00. The five new boss-and-location pairings are:
Boss | Location |
|---|---|
Muskan | Bonepit |
Corrupted Caliburn | Fort Musket |
Goyen | Spire of the Sun |
Draven, the Crowcaller | Church of West Demeniss |
Clockwork White Horn | Gate to Advancement |
Damiane Unarmed Combat ("Fists")
1.07.00 adds an unarmed combat skill set for Damiane accessible via the "Fists" entry in the skill menu. This parallels the Oongka unarmed skills shipped in patch 1.06.00, bringing unarmed-combat parity to Damiane and Oongka.
Aerial Stab and Blinding Flash Finisher
Two new shared skills are added in 1.07.00:
Aerial Stab: available to Damiane and Oongka
Blinding Flash Finisher: added to Kliff's unarmed combat
Oongka Explosive Strike Charge Phase
Oongka's Explosive Strike now includes a charge phase, allowing a higher damage burst when the skill is held before release.
Additional Wolf and Bear Mounts, Reins
Additional wolf and bear mount types are available for registration. Reins are added for certain mount types, and more world animals become usable as mounts. This continues the mount expansion that began in patch 1.06.00 with the Special Mounts category.
Content Fixes Listed in 1.07.00
Specific issues addressed include:
Visual glitches with Elegant Carmine Leather Armor
Quest progression issues for "Faces on the Bounty Notice" and "Plentiful Greeting"
NPC appearance problems
Mount summoning failures
Combat Enhancements
Improved unarmed attack animations and ground-hit capability, and enhanced chaining mechanics that link skills across the new unarmed move set.
Technical and Platform Notes
Fixed GPU crash with AMD driver 26.5.1, and resolved controller input display issues. The 1.07.00 patch shipped on every platform: Steam (PC and Mac), PlayStation, Xbox, Epic Games, and the Mac App Store.