Patch 1.02.00
Full patch notes for Crimson Desert Version 1.02.00, the second major content update released on April 4, 2026. Includes private storage expansion up to 1,000 slots, headgear visibility toggle, new movement control options, pet armor, fast travel improvements, FSR and PSSR upgrades, and dozens of bug fixes.
Overview
Version 1.02.00 is the second major content update for Crimson Desert, released on April 4, 2026 (revised April 4, 2026, 05:00 UTC). Developed by Pearl Abyss, this patch delivers a broad set of quality-of-life improvements, new content, bug fixes, and platform-specific graphics upgrades. The internal build number is 1.000.186.
Headline features include a private storage capacity expansion (up to 1,000 slots), a headgear visibility toggle with four display options, two new movement control schemes, new pet armor for cats, and improvements to fast travel. On the technical side, the patch upgrades FSR upscaling quality on all platforms, introduces FSR SDK 2.2 with improved frame generation on PC, enhances PSSR on PlayStation 5 Pro, and adds a 4K upscaling option for Performance Mode on Xbox Series X.
This update follows Patch 1.01.03, which was released on March 31, 2026. Patch 1.02.00 represents the largest single update since the Day One patch, touching storage, traversal, combat responsiveness, UI layout, quest progression, and rendering across every supported platform.
Platform Availability
Patch 1.02.00 was distributed to most platforms simultaneously. The Mac App Store version was still in progress at the time of the initial announcement.
Platform | Version | Status |
|---|---|---|
Steam (PC) | 1.02.00 (Build 1.000.186) | Available (April 4, 2026, 01:14 UTC) |
Steam (Mac) | 1.02.00 (Build 1.000.186) | Available |
PlayStation 5 / PS5 Pro | 1.02.00 | Available |
Xbox Series X|S | 1.02.00 | Available |
Epic Games Store | 1.02.00 | Available |
Mac App Store | 1.02.00 | In Progress (at time of announcement) |
Storage Changes
The capacity of Private Storage has been significantly expanded. Previously capped at 240 slots, storage now scales based on the player's Greymane Camp expansion level. Each camp expansion unlocks additional storage slots, up to a maximum of 1,000.
Camp Expansion Level | Slots Added | Total Capacity |
|---|---|---|
Base (no expansion) | 0 | 240 |
Expansion 1 | +100 | 340 |
Expansion 2 | +100 | 440 |
Expansion 3 | +100 | 540 |
Expansion 4 | +100 | 640 |
Expansion 5 (final) | +360 | 1,000 |
The first four expansions each add 100 slots. The fifth and final expansion adds 360 slots, bringing the total to 1,000. Players who have already fully expanded their Greymane Camp will see the increased capacity immediately after installing the patch.
Pet System
New Pet Armor
Two new pet armor items have been added for cats: the Vizionat (helmet) and Vizionet Chief (body armor). Both items are available for purchase from the pet shop vendor in Porterin Village. These are the first dedicated cat armor pieces in the game.
Item | Slot | Availability |
|---|---|---|
Vizionat | Helmet | Pet shop vendor, Porterin Village |
Vizionet Chief | Body Armor | Pet shop vendor, Porterin Village |
Cat Taming
Fat cats can now be tamed at Nas River Village on the western side of the settlement. This adds a new taming location for players looking to acquire cat companions.
Traversal Changes
Fast Travel Improvements
The Abyss Nexus can now be used while the player is moving slightly. Previously, fast travel required the character to be completely stationary. Players can now initiate fast travel while walking or sprinting. Certain situations remain restricted: fast travel cannot be activated while mounted or while using Flight.
Pearl Abyss has announced that fast travel while on mounts is planned for a future update.
New Abyss Nexus
A new Abyss Nexus has been added in Pailune, expanding the fast travel network to this area.
Glide Exploit Fix
The gliding exploit, commonly referred to as the "jet engine" technique by the community, has been patched. Previously, players could enter Focus Mode while gliding and perform a barrel roll to maintain Focus state indefinitely. This allowed sustained flight without consuming stamina, effectively giving players unlimited airtime. With this fix, entering Focus Mode during a glide no longer preserves speed or prevents stamina consumption.
Flight Activation
The Flight skill now activates when holding the jump key while mid-air, making the transition from jumping to flying feel more responsive.
Movement Controls
A new "Movement Controls" setting has been added under Main Menu > Others > Settings > Input > Movement Controls. This option offers two control schemes that change how sprinting works for both character movement and mount control.
Control Scheme | Input Method | Stamina Behavior |
|---|---|---|
Basic (new default) | Hold the sprint key to accelerate | Stamina consumed at intervals while holding the key |
Classic | Repeatedly press the sprint key to accelerate | Stamina consumed per key press |
The Basic scheme is the new default. It replaces the original control method where players needed to repeatedly tap the sprint key. Players who prefer the original behavior can switch to Classic at any time through the settings menu. Both schemes apply to character sprinting on foot and to mount speed control.
An additional fix in this patch addresses an issue where the sprint key was preventing horse speed stats from being properly considered. This ensures that mounts accelerate correctly under both control schemes.
UI Changes
Save and Load Menu
The Save and Load functions are now on separate tabs in the menu. Previously, they shared a single screen. Each save slot now displays a slot number label for easier identification. Pearl Abyss noted that players should exercise caution, as the separated layout makes it easier to accidentally overwrite an existing save.
Headgear Visibility
A new "Headgear Visibility" option has been added under Settings > Language & Gameplay. This controls whether helmets and other headgear are shown or hidden during gameplay and cutscenes.
Setting | Behavior |
|---|---|
Always Show | Headgear is visible at all times, including in cutscenes |
Show in Combat | Headgear appears only during combat encounters |
Hide in Cutscenes | Headgear is visible during gameplay but hidden in cutscenes |
Always Hide | Headgear is never visible |
Other UI Improvements
Item use notifications now select the relevant item directly upon activation
Sellable items are prioritized in shop item displays
Key guide elements have been repositioned for improved visibility
Minimap scale no longer resets when reaching maximum mount speed
Mouse cursor visibility improved in storage menus
Horse inventory item movement now functions correctly
Weapon stow key guide is now displayed while mounted in combat mode
Various menu responsiveness and visual display fixes
Crash prevention in specific UI and menu scenarios
Combat Improvements
Jump Responsiveness
Improved responsiveness when transitioning from attack inputs into jumps. Previously, there was a noticeable delay between the end of an attack animation and the game registering a jump input. This fix tightens the input window, making combat-to-traversal transitions feel smoother.
Parry Fix
Fixed an issue where parry activation was not functioning correctly during Focus with two-handed swords. Players can now reliably trigger parries while in Focus Mode when using a two-handed weapon.
Boss Behavior
Boss teleportation distances have been normalized. Some bosses were teleporting farther than intended during combat, creating frustrating gaps between the player and the target. This adjustment brings teleportation ranges back to their designed values.
Other Combat Fixes
Combat mission comrades now return immediately upon mission completion
Improved visibility of explosive barrels when using the "Light Reflection" skill or a lantern
Double Boost horse ability activation corrected
Camera behavior while aiming tools has been improved
Tool-specific interaction availability restored
Story Bug Fixes
Several quest progression bugs that could block players from completing the main story have been resolved.
Quest | Issue | Fix |
|---|---|---|
Chapter 6 | Quest progression stalled if the player defeated the boss and then saved and reloaded the game | Quest state now persists correctly through save/reload cycles after boss defeat |
Chapter 6 | Quest became unavailable if the player sold a quest-related item beforehand | Quest availability restored regardless of item sale status |
Chapter 11 | The Inserted Key disappeared from the player's inventory, blocking progression | Key item now persists correctly in inventory |
Various | Quest-related NPCs failed to appear in certain areas | NPCs now spawn properly for quest progression |
Abyss Content Fixes
Abyss puzzle states no longer reset when viewing node details in the puzzle interface
Characters no longer become invisible when obtaining Abyss Artifacts before the completion cutscene triggers
Restored Abyss Skybridge Gates can now be teleported to after being repaired
Healing Force Palm and Aerial Force Palm no longer reset when using the skill reset function
Graphics and Performance
Cross-Platform
FSR upscaling quality has been improved across all platforms
Various stability, optimization, and crash fixes on PC, consoles, and Mac
PC
Area | Change |
|---|---|
FSR SDK | Updated to FSR SDK 2.2, improving upscaling fidelity |
Frame Generation | FSR Frame Generation quality enhanced with the new SDK |
DLSS RR | Fixed GPU memory usage issue with the DLSS RR option |
FSR-RR / DLSS-RR | Reduced GPU load and shimmering artifacts |
Ray Tracing | Fixed ray-traced reflection rendering issues with frame generation enabled |
DLAA + HDR | Eliminated screen flickering when DLAA and HDR were both active |
Low Preset | Fixed character face rendering issues indoors on the Low graphics preset |
PlayStation 5
Area | Change |
|---|---|
PSSR Sharpen (PS5 Pro) | Upgraded PSSR Sharpen filter for improved image clarity |
PSSR Native AA (PS5 Pro) | Upgraded PSSR Native Anti-Aliasing to Quality Mode for smoother edges |
Xbox
Area | Change |
|---|---|
V-Sync (Xbox) | Fixed inconsistent V-Sync behavior when pressing the Home button |
4K Upscaling (Series X) | Added 4K upscaling option to Performance Mode on Xbox Series X |
Other Fixes
Fixed missing walls in Corridors of the Void
Sound positioning now synchronizes properly with camera perspective
Fixed weapon visibility issue with the Stab ability when using an unarmed secondary weapon
License information is now viewable in the Credits section
Audio volume is correctly restored in minigames when NPCs win
Eliminated background audio distortion in certain locations
Bank investment refresh timer no longer remains stuck in the "Refreshing" state
Localization
Various localization errors have been corrected and translation quality has been improved across all supported languages.
Announced Upcoming Features
Pearl Abyss announced two features planned for future updates alongside the 1.02.00 patch notes:
Fast travel while mounted: Currently, the Abyss Nexus cannot be used while on a mount. Pearl Abyss confirmed this restriction will be removed in a future update.
Additional quality-of-life improvements: The developer stated that further player feedback is being reviewed and will inform upcoming patches.
Related Articles
Patch Notes (full patch history)
Patch 1.01.03 (previous patch)