Overview
Imbue Elements is a combat skill in Crimson Desert, available to Kliff, Damiane, and Oongka. It belongs to the Health (Red) branch of the skill tree.
Skill Details
Detail | Info |
|---|---|
Character | |
Skill Tree | Health (Red) |
Category | Elemental |
Cost | N/A |
Varies by character and element | |
Prerequisite | Any elemental skill at Lv 1 + 1 Abyss Artifact |
Effect
Wield the elements and apply them to your skills. Imbue Elements is a parent skill that unlocks the ability to infuse melee and ranged attacks with elemental power. Each character has access to four elemental sub-skills through this ability. Kliff can unlock Elemental Force Palm, Elemental Charged Shot, Elemental Turning Slash, and Elemental Meteor Kick. Damiane can unlock Elemental Charged Shot, Elemental Smiting Strike, Elemental Shield Toss, and Elemental Meteor Kick. Oongka can unlock Elemental Charged Shot, Elemental Quaking Fury, Elemental Scatter Shot, and Elemental Meteor Kick.
How to Acquire
Imbue Elements requires unlocking at least one elemental skill first. Kliff needs Flame Strike, Frost Mantle, Lightning Surge, or Storm Veil at Level 1. Damiane needs Flame Rush, Frost Mantle, Lightning Strike, or Storm Pillar at Level 1. Oongka needs Flame Quake, Frost Mantle, Lightning Pulse, or Storm Howl at Level 1. In addition to the elemental prerequisite, 1 Abyss Artifact must be spent to activate Imbue Elements. Elemental skills are unlocked by completing Spires throughout Pywel.
Tips
Prioritize unlocking Frost Mantle first, as it is available to all three characters and provides a defensive elemental option.
Each character's elemental sub-skills apply different effects (burn, freeze, shock, wind), so experiment with all four elements to find synergies with your playstyle.
Imbue Elements sits in the Health (Red) skill tree, so plan your Abyss Artifact distribution between Stamina, Spirit, and Health branches accordingly.