Featured Article
This article has been recognized for its exceptional quality and comprehensive coverage.
Overview
White Horn is a boss encountered in the White Mountains of Pywel, the frozen northern region of Pywel. Born from the blizzards that rage through the mountain peaks, White Horn is a massive creature that resembles a cross between a yeti, a monkey, and a giant elk, with sharp fangs and towering antlers. The fight unfolds across three distinct phases set in the eye of a whirling snowstorm, making it one of the most visually dramatic encounters in the game. White Horn was showcased in a 7-minute gameplay video at Gamescom 2024.
Boss Profile
Attribute | Detail |
|---|---|
Boss Name | White Horn |
Type | Mountain Spirit (Beast) |
Location | White Mountains |
Appearance | Yeti/monkey/elk hybrid with sharp fangs and antlers |
Origin | Born from the blizzards of the White Mountains |
Phases | Three |
Arena | Snowstorm arena in the mountain peaks |
Weakness | Fire damage |

Lore
White Horn is a primal spirit of the White Mountains, a manifestation of the harsh winters that have shaped Pailune for centuries. The creature has guarded the mountain peaks since before recorded history, and local communities speak of it with a mixture of reverence and fear. Its existence is tied to the blizzards themselves; the snowstorm that surrounds the arena is not just weather but an extension of White Horn's power.
Arena
The fight takes place in the eye of a massive, whirling snowstorm high in the White Mountains. Visibility is limited by driving snow and wind, and the footing is treacherous on ice-covered rock. The storm intensifies as the fight progresses through its three phases, with blizzard conditions becoming more severe and reducing sight lines further. The arena itself is relatively open, but patches of deep snow and ice formations create natural obstacles.
Three-Phase Fight
Phase 1
White Horn opens the fight with aggressive melee attacks, using its massive ape-like fists to pound the ground and its antlers to charge at the player. Its movements are fast and powerful despite its large size. The snowstorm is present but relatively mild, allowing decent visibility. This phase teaches players the basic rhythm of White Horn's attack patterns: ground pounds create shockwaves that must be jumped or dodged, while antler charges require lateral evasion.
Phase 2
As White Horn's health drops, the snowstorm intensifies and the creature begins incorporating ice-based attacks alongside its physical strikes. Hail attacks rain down on the arena, forcing players to stay mobile. White Horn's ground pounds now create ice eruptions that linger as hazard zones. The creature becomes more aggressive, chaining attacks with shorter recovery windows. Players may need to climb onto White Horn's back during this phase to reach vulnerable points.
Phase 3
In the final phase, the blizzard reaches full intensity. White Horn summons devastating snowstorms and concentrated hail barrages that cover large portions of the arena. Its physical attacks hit harder and come faster. The combination of reduced visibility, environmental hazards, and heightened aggression makes this the most demanding phase. Success requires precise timing on dodges and parries while managing stamina under sustained pressure.
Attack Patterns
Attack | Description |
|---|---|
Ground Pound | Slams both fists into the ground, creating a shockwave. In later phases, this also creates ice eruption hazard zones |
Antler Charge | Lowers its head and charges at the player with its antlers. Covers a long distance quickly and deals heavy damage on contact |
Hail Barrage | Summons hail from the storm that rains down on the arena. Becomes more intense and widespread in later phases |
Snowstorm Summon | Channels the blizzard's power to create localized snowstorms that obscure vision and deal chip damage to players caught inside |
Fist Combo | Rapid sequence of ape-like punches. Fast for a creature of White Horn's size and punishing if the player is caught without stamina for dodging |
Climbing
Like other large creature bosses such as the Queen Stoneback Crab, White Horn features climbing mechanics. Players can scale the creature's body during specific stagger windows to reach weak points on its back and head. The climbing segments require stamina management, as falling from White Horn's body leaves the player vulnerable to follow-up attacks on the ground.
Strategy
Fire damage is effective against White Horn. Use fire-imbued weapons and fire arrows to deal bonus damage throughout all three phases
Stay mobile during hail barrages. Standing still for even a few seconds during Phase 2 and 3 can result in significant accumulated damage from falling ice
Learn the antler charge telegraph. White Horn lowers its head and pauses briefly before charging. Dodge laterally, not backward, as the charge covers long distances
Save stamina for Phase 3. The final phase demands constant dodging and the reduced visibility makes it harder to read attacks. Having stamina reserves for emergency dodges is critical
Use climbing windows to deal burst damage to weak points. These opportunities are limited, so maximize damage during each climb
Ice eruption hazard zones from Phase 2 ground pounds linger on the arena. Track their positions mentally and avoid retreating into them during dodges
Rewards
Defeating White Horn yields exclusive equipment imbued with its mountain spirit abilities. The boss also drops Abyss Fragments, crafting materials for cold-themed equipment upgrades, and a Knowledge System entry documenting the creature's lore and combat data.