Overview
Charged Shot is a Stamina Skill Tree ability available to Kliff, Damiane, and Oongka. While aiming, the character gathers the power of the wind to charge their shot and increase its power before releasing it. Each character fires a different projectile type: Kliff shoots an empowered arrow, Damiane fires a concentrated bullet, and Oongka launches a powerful shell.
Charged Shot is a core ranged ability that sits under the Marksmanship parent skill. It transforms basic ranged attacks into high-damage strikes by holding the aim button to build up energy before releasing. The longer you hold, the more damage the shot deals on impact.
Skill Details
Property | Detail |
|---|---|
Skill Tree | Stamina (Marksmanship branch) |
Spirit Cost | 10 Spirit per shot |
Characters | |
Parent Skill | |
Cost Type | No Abyss Artifact cost for Damiane and Oongka (unlocked by default) |
How to Unlock
Kliff
Kliff can unlock Charged Shot in two ways. The first option is to spend 1 Abyss Artifact to unlock it directly from the Stamina Skill Tree. The second option is to observe the skill in action during gameplay, which teaches it for free. When learning through observation, the screen darkens and a "Learning in Progress..." notification appears in the upper left corner.
Damiane and Oongka
Both Damiane and Oongka have Charged Shot unlocked by default as part of their starting Marksmanship toolkit. No Abyss Artifacts or observation is required.
Character Variations
Kliff: Charges and releases a powerful arrow. Works with Kliff's bow-based ranged loadout and benefits from arrow type selection. Pairs naturally with the Focused Charged Shot upgrade for even higher burst damage.
Damiane: Fires a concentrated bullet from her firearm. Damiane's ranged playstyle revolves around precision shooting, and Charged Shot gives her a single devastating round to complement her rapid-fire Focused Shot ability.
Oongka: Launches a powerful shell using his heavy ranged weapon. Oongka's version has more weight behind it, fitting his brute-force combat philosophy.
Related Skills
Charged Shot connects to several related abilities in the skill tree:
Focused Charged Shot: Combines Focus mode with Charged Shot for an even more powerful aimed strike.
Elemental Charged Shot: Imbues the Charged Shot with an element (Flame, Frost, Lightning, or Wind) for bonus elemental damage and status effects. Costs 30 Spirit.
Multishot: Fires multiple arrows or projectiles in quick succession rather than one charged round.
Evasive Shot: Dodge backward while firing a quick shot, useful for maintaining distance while dealing damage.
Combat Tips
Hold the aim button to build up charge before releasing for significantly more damage than a standard shot. The charge time is short enough to fit between enemy attack windows, making it practical during boss fights where melee openings are limited.
Charged Shot pairs well with Focused Charged Shot for devastating ranged burst combos. Enter Focus mode first to slow down time, then charge and release for a shot that hits considerably harder than either ability alone.
Use terrain and distance to safely charge your shot before engaging tougher enemies. Elevated positions give you extra time to charge since most ground-based enemies need to close the gap first.
At 10 Spirit per shot, the cost is very manageable. You can regenerate Spirit by holding Focus (L3+R3 on controller, X on keyboard), so alternate between Focus recovery and Charged Shots to maintain pressure without running dry.