Shields are one of the most important pieces of defensive equipment in Crimson Desert. They serve a dual purpose: absorbing incoming damage when blocking and delivering powerful strikes through the Shield Bash ability. Unlike many action RPGs where shields are passive stat sticks, shields in Crimson Desert are active tools that demand proper timing and stamina management to use effectively. The Sword and Shield combination is the default loadout for Kliff, the game's protagonist, and it remains viable throughout the entire campaign thanks to its balance of offense and defense.
This guide covers everything you need to know about shield combat, from core defensive mechanics and stamina economy to the full list of shields available across the continent of Pywel, recommended weapon pairings, the Shield Mastery Challenge system, and advanced tips for surviving the toughest encounters in the game.
How Shields Work
Shields are classified as one-handed equipment and occupy the off-hand slot. Because they require one hand, shields can only be paired with other one-handed weapons such as swords, axes, maces, hammers, rapiers, and daggers. Two-handed weapons like greatswords, spears, and greataxes cannot be used alongside a shield.
When you press and hold the Guard button (Ctrl on PC, L1 on PlayStation, LB on Xbox), your character raises the shield and locks onto the nearest enemy. While the guard is held, you can still move, though your movement speed is reduced and your stamina regeneration slows significantly. The guard stance remains active for as long as you hold the button, providing a passive damage reduction on any incoming attacks that connect while the shield is raised.
Every shield has a Defense stat that determines how much damage reduction it provides. Higher Defense values mean less chip damage bleeds through when you block without a perfect parry. Shields can also roll secondary stats like Attack Speed, Movement Speed, and Critical Rate, and many unique shields come with pre-socketed Abyss Gear that further enhances their effectiveness.
Blocking Mechanics
Blocking is the simplest defensive action in combat. Hold the Guard button to raise your shield and absorb incoming attacks. Standard blocks reduce damage but do not eliminate it entirely. A portion of the attack's damage still bleeds through as chip damage, and each blocked hit drains a significant amount of stamina.
Shields offer the lowest stamina cost for blocking compared to any other weapon type. Blocking with a greatsword or spear consumes noticeably more stamina per hit, making shields the best option for players who rely on holding guard rather than timing perfect parries. This lower stamina cost gives shield users a larger margin of error during prolonged exchanges with aggressive enemies and bosses.
While your guard is raised, stamina regeneration drops to a fraction of its normal rate. This means you cannot simply hold block indefinitely. If your stamina depletes entirely while guarding, you suffer a guard break, which leaves your character in a staggered recovery state. During this window you cannot sprint, dodge, or guard, and boss AI is specifically programmed to exploit this vulnerable state by unleashing devastating multi-hit combos.
Blocking Controls
Platform | Guard (Block) | Shield Bash | Shield Charge |
|---|---|---|---|
PC | Hold Ctrl | Hold Ctrl + Hold Right Click | Sprint + Hold Ctrl |
PlayStation 5 | Hold L1 | Hold L1 + Hold R2 | Sprint + Hold L1 |
Xbox | Hold LB | Hold LB + Hold RT | Sprint + Hold LB |
Parrying with a Shield
Parrying is the more rewarding but riskier alternative to standard blocking. To parry, press the Guard button right before an enemy attack connects. The timing window is roughly 0.3 seconds before impact. A successful parry, sometimes called a perfect parry, negates 100% of the incoming damage (including all chip damage), costs zero stamina, and actually accelerates your stamina regeneration for a brief period afterward. On top of that, the enemy staggers, giving you a clean opening for a counterattack.
The Keen Senses skill in the Spirit tree is the foundation of the parry system. Keen Senses is unlocked by default for Kliff and provides the ability to parry melee attacks. Raising Keen Senses to Level 3 also unlocks the Dodge and Counter abilities. The Counter skill, in particular, takes parrying a step further: instead of just blocking the incoming hit, you attack at the exact moment the enemy strikes, simultaneously neutralizing the attack and dealing damage to the attacker.
While a shield is not strictly required for parrying (you can parry with any equipped weapon, including dual-wielded weapons or even bare fists), shields are by far the most forgiving option. If your parry timing is slightly off when using a shield, you still get a standard block that absorbs most of the damage. With a greatsword or other two-handed weapon, a mistimed parry attempt may leave you eating the full hit.
Parry vs. Block Comparison
Mechanic | Stamina Cost | Damage Taken | Stamina Regen | Enemy Stagger |
|---|---|---|---|---|
Perfect Parry | None (0) | None (100% negated) | Boosted briefly | Yes |
Standard Block (Shield) | Moderate | Chip damage bleeds through | Reduced while guard is held | No |
Block (Two-Handed Weapon) | High | Higher chip damage | Reduced while guard is held | No |
Failed Parry (Shield) | Moderate (falls back to block) | Chip damage bleeds through | Reduced while guard is held | No |
Failed Parry (No Shield) | High | Full or near-full damage | Normal | No |
Unblockable Attacks
Not every attack in the game can be blocked or parried. Attacks that glow red are unblockable and will hit you regardless of whether your guard is up. Attempting to parry a red-glowing attack can result in an instant knockdown. When you see the red indicator, the correct response is to dodge away or create distance. Grab attacks also cannot be parried and must be dodged. Most grabs display a red glint before they connect, but not all red-glowing attacks are grabs.
Stamina Management in Shield Combat
Stamina is the single most important resource for shield users. It fuels every offensive and defensive action: swinging your weapon, blocking, dodging, sprinting, and grappling. When your stamina hits zero, you enter a staggered recovery state where you lose access to all defensive options. Boss encounters are where stamina management matters most, because bosses will chain heavy attacks specifically designed to drain your guard.
Heavy attacks and overhead boss slams can consume up to 40% of your stamina bar per blocked hit. If you are passively holding block against a boss combo, you can go from full stamina to guard break in just two or three hits. This is why learning to parry is so critical for shield users. A perfect parry costs zero stamina and even gives some back, while a standard block rapidly eats into your reserves.
A practical rule of thumb is to treat 15% stamina as your absolute floor. Once you drop to that threshold, immediately lower your guard, disengage from melee range, and wait for your stamina bar to refill before re-engaging. Stamina regenerates at its fastest rate when your guard is lowered and you are not performing any actions. You can also boost your maximum stamina pool through Abyss Artifacts and by investing stat points into the Stamina attribute.
Shield Bash
Shield Bash is an offensive ability in Kliff's Stamina skill tree that is unlocked by default from the moment you gain control of the character. The official skill description reads: "Strike the enemy with your shield and block incoming attacks." To perform a Shield Bash, hold the Guard button first to raise your shield and lock onto a target, then hold the Heavy Attack button while Guard is still held. Both buttons must remain held until the strike connects. Releasing the Guard button before the attack lands cancels the entire move.
Shield Bash delivers a wide, powerful swing that can knock enemies down and deal solid impact damage. The key advantage of Shield Bash over regular weapon attacks is its ability to break enemy guards. Enemies that are holding their own shields or blocking your sword strikes will have their guard broken by Shield Bash, leaving them open to follow-up attacks.
The technique requires deliberate input sequencing. Hold Guard first and wait for the lock-on indicator to confirm before pressing Heavy Attack. Rushing the Heavy Attack input before the lock-on is confirmed will cause the attack to whiff or cancel. Practice the timing on weaker enemies before relying on it against tougher opponents.
Shield Charge
Shield Charge is a running variant of the shield attack. Sprint toward a group of enemies while holding the Guard button, and your character will perform a charging shield strike that sends multiple enemies flying on impact. Shield Charge is excellent for creating space against mobs, breaking up clusters of enemies, and initiating fights from a distance. However, it is less precise than Shield Bash for targeting individual enemies, making it unreliable for specific challenge requirements that demand kills with a shield.
Guard Break
Guard break occurs when your stamina bar fully depletes while you are blocking. The moment your stamina hits zero, your character enters a staggered recovery animation where they stumble and drop their guard. During this window, which lasts roughly one to two seconds, you cannot sprint, dodge, block, or perform any defensive action. You are completely exposed.
Boss AI in Crimson Desert is specifically designed to capitalize on guard break. Many bosses will immediately follow up with their most devastating combo or grab attack the instant they detect your guard has broken. This makes guard break one of the most dangerous states in the game, often more punishing than simply taking an unblocked hit.
To avoid guard break, monitor your stamina bar closely during combat. Do not hold block against extended combo strings from bosses. Instead, parry the first hit to recoup stamina, dodge the follow-ups, and only re-engage your block when you have a comfortable stamina reserve. If you see your stamina dropping below the 15% threshold, drop your guard and back away immediately rather than risking the stagger.
Shield Types and Categories
Shields in Crimson Desert fall into two broad categories based on their stat distribution: standard shields and large shields. Standard shields (identified by names like Kite Shield, Round Shield, and regular Shield) tend to have moderate Defense values alongside secondary stats such as Attack Speed and Movement Speed. Large shields (identified by "Large Shield" in their name) have higher Defense but typically offer no secondary stats like Attack Speed or Movement Speed, making them slower and less mobile.
The choice between a standard shield and a large shield comes down to your playstyle. If you prefer an aggressive approach where you parry, counterattack, and maintain mobility, a standard shield with Attack Speed or Movement Speed bonuses will serve you better. If you prefer a tankier style where you block frequently and rely on raw damage reduction, a large shield with higher Defense is the safer option.
Shield Stats Explained
Stat | Effect |
|---|---|
Defense | Reduces incoming damage when blocking. Higher values mean less chip damage on standard blocks. |
Attack Speed | Increases the speed of your paired weapon's attack animations. Shields with this stat benefit aggressive playstyles. |
Movement Speed | Increases character movement speed. Useful for repositioning and kiting during combat. |
Critical Rate | Increases the chance of landing critical hits with your paired weapon. |
Refinement | Base upgrade level of the shield. Higher refinement means the shield can reach higher stat caps when upgraded at a blacksmith. |
Abyss Gear Slots | Number of sockets available for embedding Abyss Gear effects like Aegis, Fortitude, and Fortification. |
All Shields
The following table lists all known shields in Crimson Desert along with their base stats. Unique shields obtained from quests, boss rewards, and treasure chests are marked with their rarity.
Shield | Defense | Attack Speed | Move Speed | Crit Rate | Notes |
|---|---|---|---|---|---|
Shield of Conviction | 8 | 0 | 0 | 0 | Unique. Treasure chest in the bell tower of the Church of Calphade, Hernand. Aegis I + Fortitude I. |
Gilliam Large Shield | 8 | 0 | 0 | 0 | Large shield. Highest Defense alongside Shield of Conviction. |
Staglord's Shield | 6 | Lv. 2 | 0 | 0 | Unique. Defeat Saigord the Staglord in Lord Amidst the Ruins quest. Fortification I + Aegis I. |
Shield of Betrayal | 6 | 0 | 0 | 0 | Unique. Defeat Cassius Morten in The Unyielding Shields (Chapter 6). Aegis I + Fortitude I. |
Balton Large Shield | 6 | 0 | 0 | 0 | Large shield. No secondary stat bonuses. |
Rhonid Large Shield | 6 | 0 | 0 | 0 | Large shield. No secondary stat bonuses. |
Balgran Shield | 5 | Lv. 1 | Lv. 1 | 0 | Balanced stats with both Attack Speed and Move Speed. |
Khaled Shield | 5 | Lv. 1 | Lv. 1 | 0 | Balanced stats with both Attack Speed and Move Speed. |
Sydmon Round Shield | 5 | 0 | Lv. 2 | 0 | High Move Speed bonus for a mid-tier shield. |
Bekker Large Shield | 4 | 0 | 0 | 0 | Large shield. No secondary stat bonuses. |
Large Gilded Shield | 4 | 0 | 0 | 0 | Large shield. No secondary stat bonuses. |
Thalwynd Large Shield | 4 | 0 | 0 | 0 | Large shield. No secondary stat bonuses. |
Mirror of Night | 4 | 0 | Lv. 2 | 0 | Good Move Speed bonus with decent Defense. |
Royal Guard Shield | 4 | 0 | Lv. 2 | 0 | Move Speed focused with moderate Defense. |
Sydmon Kite Shield | 4 | 0 | Lv. 2 | 0 | Kite shield with Move Speed bonus. |
Balton Shield | 3 | 0 | Lv. 2 | 0 | Move Speed focused. |
Dekarr Shield | 3 | Lv. 1 | 0 | 0 | Attack Speed bonus. |
Eastern Wanderer's Shield | 3 | 0 | Lv. 2 | 0 | Move Speed focused. |
Grey Wolf Wooden Shield | 3 | 0 | Lv. 2 | 0 | Move Speed focused. |
Odeck Hardwood Shield | 3 | Lv. 1 | Lv. 1 | 0 | Balanced secondary stats. |
Bekker Shield | 2 | Lv. 1 | Lv. 1 | 0 | Starter-tier shield with balanced secondaries. |
City Guard's Shield | 2 | Lv. 1 | Lv. 1 | 0 | Starter-tier shield with balanced secondaries. |
Flame Knight's Shield | 2 | Lv. 1 | Lv. 1 | 0 | Starter-tier shield with balanced secondaries. |
Best Shields
The Shield of Conviction is widely considered the best shield in the game thanks to its 8 Defense and two pre-socketed Abyss Gears: Aegis I (Damage Reduction 1.0) and Fortitude I (Guard Stamina Cost -3.0%). It can be obtained relatively early by climbing the bell tower of the Church of Calphade in Hernand and opening the treasure chest inside. Despite its high Defense stat, the shield's real strength lies in its upgrade flexibility and the Fortitude I gear, which directly reduces stamina drain when blocking.
The Staglord's Shield is the best choice for aggressive players. At 6 Defense it is not quite as tanky as the Shield of Conviction, but its Lv. 2 Attack Speed bonus means your paired weapon swings noticeably faster. It comes with Fortification I and Aegis I, and is obtained by defeating Saigord the Staglord during the Lord Amidst the Ruins faction quest at Icemoore Castle Ruins.
The Shield of Betrayal is a solid mid-game option with 6 Defense and Aegis I plus Fortitude I pre-socketed. You receive it as a reward for defeating Cassius Morten during The Unyielding Shields main quest in Chapter 6. It functions similarly to the Shield of Conviction but with lower base Defense.
For early-game players who have not yet reached these unique shields, the Balgran Shield (5 Defense, Lv. 1 Attack Speed, Lv. 1 Move Speed) and Sydmon Round Shield (5 Defense, Lv. 2 Move Speed) are strong choices that balance defense with mobility.
Abyss Gear for Shields
Abyss Gears are modular enhancements that can be socketed into equipment through a Witch vendor, who becomes available after Chapter 3. Witches can create sockets on shields, embed Abyss Gear into those sockets, remove existing gears, and sell crafting recipes. The following Abyss Gears are the most relevant for shield users.
Abyss Gear | Effect | Notes |
|---|---|---|
Aegis I | Damage Reduction 1.0 | Flat damage reduction on all incoming attacks. Found pre-socketed on Shield of Conviction, Shield of Betrayal, and Staglord's Shield. |
Fortitude I | Guard Stamina Cost -3.0% | Reduces stamina consumed when blocking. Extremely valuable for players who block frequently. |
Fortification I | Defense Level +1 | Directly increases Defense stat. Stackable across equipment pieces. Obtained from Lyselia, the Witch of Humility. |
Fortification Abyss Gears can stack across all equipment pieces, meaning you can push your total Defense to very high levels by embedding Fortification in your shield, armor, helm, gloves, and boots. This is the core of dedicated tank builds that prioritize raw damage absorption over mobility or offensive stats.
Weapon Pairings with Shields
Since shields occupy the off-hand slot, they can only be paired with one-handed weapons. The game offers several one-handed weapon categories, and each creates a distinct playstyle when combined with a shield.
Weapon Type | Playstyle | Shield Synergy | Top Picks |
|---|---|---|---|
Sword | Balanced offense and defense. Fast combos with moderate damage. | Excellent. The default pairing for Kliff. Lowest mechanical barrier. Great for learning parry timing. | Sword of the Lord (ATK 13, Spd Lv. 2), Tauria Curved Sword (ATK 15), The Grove's Thorn (ATK 17) |
Mace / Hammer | Slow but powerful. Specializes in stunning enemies and breaking guards. | Strong for defensive play. Shield compensates for the mace's slow swing speed by providing a safe fallback. | Acorn Mace (ATK 15), Bonepit Mace (ATK 13, Spd Lv. 1) |
Axe | Medium speed with high crit potential. Hook attacks pull enemies in. | Good. The shield covers the axe's limited defensive reach, and axe crits pair well with aggressive parry-counter playstyles. | Silverwolf Axe (ATK 18, Spd Lv. 1, Crit Lv. 1), Lambert Axe (ATK 14, Crit Lv. 2) |
Rapier | Very fast attack speed with lower per-hit damage. Agile and precise. | Decent. Rapier speed lets you squeeze in quick hits between parries, but rapier users often prefer dual-wielding over shielding. | Fallen Kingdom's Rapier (ATK 17, Spd Lv. 2), Grace Rapier (ATK 11) |
Dagger / Fist Weapon | Very fast. High crit builds. Some have unique Abyss Gear synergies. | Niche. Daggers and fist weapons are typically used for dual-wield or unarmed builds rather than shield pairings. | Delesyian Dagger (ATK 12, Crit Lv. 5), Hollow Visage (ATK 17, Spd Lv. 2) |
The Sword and Shield combination is the most versatile and widely recommended loadout. It works for both offensive and defensive playstyles, handles single targets and mobs competently, and has the lowest skill floor of any weapon setup. Players who want more damage can swap to a greatsword or spear as their secondary weapon slot using the Quick Swap system while keeping Sword and Shield as their primary defensive loadout.
Kliff's Shield-Related Skills
Kliff's skill tree is divided into three branches: Stamina (blue), Health (red), and Spirit (green). Shield combat draws from abilities across all three branches, though the Stamina and Spirit trees are the most directly relevant.
Stamina Tree (Shield and Weapon Skills)
Skill | Effect | Relevance to Shield Combat |
|---|---|---|
Shield Bash | Strike enemies with your shield while blocking incoming attacks. | Core shield offensive ability. Unlocked by default. Breaks enemy guards. |
Armed Combat | Enables weapon combo chains. | Foundation for all weapon attacks paired with shield use. |
Forward Slash | Quick forward thrust with one-handed weapon. | Fast attack to weave between blocks. Benefits from Attack Speed shields. |
Turning Slash | Wide sweeping attack with damage proficiency upgrades. | Strong follow-up after a successful parry or Shield Bash stagger. |
Quick Swap | Instantly switch weapons mid-combo. | Lets you swap from shield to a two-handed weapon for burst damage after creating an opening. |
Charge | Charging forward attack. | Pairs with Shield Charge for aggressive gap-closing. |
Spirit Tree (Defensive Skills)
Skill | Effect | Relevance to Shield Combat |
|---|---|---|
Keen Senses | Enables parrying. Foundation of all defensive play. | Essential. Unlocked by default. Raise to Level 3 for Dodge and Counter. |
Evasive Roll | Quick evasive roll with invincibility frames. | Backup escape when blocking is not an option, especially against red-glowing attacks. |
Force Palm | Supernatural push attack that creates space. | Creates openings when you need to reset after sustained blocking. |
Shield Mastery Challenges
Shield Mastery Challenges are a set of six combat trials found across the game world, each tied to a Sealed Abyss Artifact that you must interact with to begin the challenge. Completing these challenges rewards Abyss Artifacts that can be used to unlock or enhance skills, and some also grant Faded Abyss Artifacts that allow you to reset skill tree investments. Each challenge is named "Shield of Unchanging Will" followed by a Roman numeral.
Challenge | Location | Objective | Reward |
|---|---|---|---|
Shield of Unchanging Will I | Hernand, second intersection north of Hernand Royal Trading Post | Defeat 3 enemies with a shield | 1x Abyss Artifact |
Shield of Unchanging Will II | Hernand, road directly north of Kharonso | Block 10 arrows with a shield | 1x Abyss Artifact, 1x Faded Abyss Artifact |
Shield of Unchanging Will III | Hernand, southeast of Sanctum of Benediction | Hit 3 enemies at once with a shield | 1x Abyss Artifact |
Shield of Unchanging Will IV | Hernand, intersection east of Embernest Beacon | Defeat 5 enemies with a shield without taking damage | 1x Abyss Artifact |
Shield of Unchanging Will V | Demeniss region | Flip 5 enemies with a shield (Damiane only) | 1x Abyss Artifact, Fortitude I |
Shield of Unchanging Will VI | Hernand, west of Calphade South Gate | Land 10 hits on enemies within 1 minute with Shield Charge | 1x Abyss Artifact |
Tips for Shield Mastery Challenges
Challenge I: Target weak enemies that die in two to three Shield Bash hits. Soften them up with sword swings first, then finish them with Shield Bash. The killing blow must come from the shield.
Challenge II: Simply hold Guard facing archers and let them shoot at you. Stand still and let the arrows hit your shield. No parry timing is needed.
Challenge III: Lure multiple enemies into a tight group, then use Shield Charge or a wide Shield Bash swing to hit all three at once. Flat terrain helps prevent enemies from scattering.
Challenge IV: This is the hardest shield challenge. Isolate enemies one at a time and defeat each with Shield Bash without taking any damage. There is no time limit, so take it slow and be patient.
Challenge V: This challenge requires playing as Damiane, who can press R3 to throw her shield at enemies and flip them. This is not available to Kliff.
Challenge VI: Use charged shield attacks continuously within the one-minute time limit. Sprint toward groups to land multiple hits per charge.
Damiane's Shield Abilities
While Kliff uses shields in a traditional sword-and-board fashion, Damiane has a unique relationship with shields that sets her apart from the other playable characters. Damiane can equip a buckler for quick stabs and light parries, and she possesses two signature shield abilities that no other character can access.
Shield Toss allows Damiane to throw her shield like a projectile, hitting distant enemies and flipping them on impact. This ability is central to the Shield of Unchanging Will V Mastery Challenge, which specifically requires Damiane's shield throw.
Sentinel lets Damiane deploy a Shield Sentinel: a hovering shield construct that fights alongside her by firing beams of light at nearby enemies. This functions as both an offensive tool and a distraction that pulls aggro away from Damiane during difficult encounters.
Recommended Sword and Shield Build
The following build is a strong starting point for players who want to focus on shield combat throughout the campaign. It prioritizes survivability and counterattack potential while still dealing respectable damage.
Equipment
Weapon: Sword of the Lord (ATK 13, ATK Spd Lv. 2) or Tauria Curved Sword (ATK 15) for the Crow's Pursuit Abyss Gear
Shield: Shield of Conviction (DEF 8, Aegis I, Fortitude I) or Staglord's Shield (DEF 6, ATK Spd Lv. 2)
Secondary Weapon: A spear or greatsword in the second equipment slot for Quick Swap burst damage after parry staggers
Skill Priority
Keen Senses to Level 3 (unlocks Dodge, Parry, Counter)
Armed Combat and Forward Slash (core weapon combo foundation)
Turning Slash with proficiency upgrades (strong parry follow-up)
Quick Swap (enables weapon switching mid-combo for burst damage)
Force Palm (creates spacing and additional openings)
Evasive Roll (backup escape for unblockable attacks)
Grappling skills (Back Hang, Lariat, Throw for additional crowd control)
Stat Distribution
Invest at least 5 points into Stamina for efficient combo execution and more blocking capacity
Put at least 4 points into Health for reliable survivability against hard-hitting bosses
Remaining points can go into Spirit for Force Palm and other utility abilities
Tips and Strategies
Parry first, block second. Parrying is always superior to blocking. It costs no stamina, negates all damage, and creates counterattack windows. Use blocking as a safety net when you are unsure of the timing, not as your primary defense.
Watch the weapon hand, not the body. When timing parries and dodges, focus on the enemy's weapon hand rather than their torso or legs. The weapon hand tells you exactly when the attack will land.
Treat 15% stamina as zero. Once your stamina drops below 15%, disengage immediately. The risk of guard break is not worth one more blocked hit.
Do not block red-glowing attacks. These are unblockable. Dodge or create distance instead. Attempting to parry a red attack can result in an instant knockdown.
Use Shield Bash to break enemy guards. When an enemy is blocking your sword attacks, switch to Shield Bash to break their guard and open them up for a full combo.
Shield Charge is for mobs, Shield Bash is for bosses. Shield Charge excels at scattering groups of weak enemies. Shield Bash is more precise and reliable for single-target encounters.
Quick Swap after a parry stagger. When you land a perfect parry and the enemy staggers, use Quick Swap to switch to a greatsword or spear for maximum burst damage before swapping back to your shield.
Invest in Fortitude Abyss Gear. The -3.0% Guard Stamina Cost from Fortitude I adds up, especially when blocking boss combos. Stack Fortification across your armor to push raw Defense even higher.
Complete Shield Mastery Challenges early. The Abyss Artifacts earned from these challenges are used to unlock and enhance skills. Most shield challenges are found in the Hernand region and can be completed as soon as you have access to shield attacks.
Lower your guard between combo strings. Stamina regenerates fastest with your guard down. Between enemy attack strings, drop your block for a moment to let stamina tick up before raising your shield again.
See Also
Combat System - Overview of all offensive and defensive mechanics
Keen Senses - The skill that enables parrying and countering
Weapons - Full list of all weapon types and recommendations
Skills - Complete skill tree guide for all playable characters
Combos - How to chain attacks and use Quick Swap effectively
Stats - Explanation of Health, Stamina, Spirit, and equipment stats
Armor - Defensive equipment including helms, chestpieces, gloves, and boots
Bosses - Boss encounter guides with specific parry timing tips
Abyss Artifacts - How to find, unlock, and use skill-enhancing artifacts