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Overview
Cloister of Enlightenment is the second quest in Chapter 9: The Sage of the Desert in Crimson Desert. Kliff follows the mysterious voice deeper into the Serpent Marsh, eventually discovering an ancient monastery hidden among the towering rock formations and dense vegetation. The monks living here practice a unique martial discipline that combines physical combat with spiritual energy.
The Cloister of Enlightenment is the opening quest of the Enlightenment sub-chapter in Chapter 9: The Sage of the Desert. Kliff returns to the Cloister of Enlightenment for a final audience with the monks. The atmosphere has changed completely; where the monastery once felt tense and guarded, it now radiates calm. The monks line the path and bow as Kliff passes, acknowledging his achievements in restoring the pensive statues and defeating the Black Witch.
Quest Details
Detail | Information |
|---|---|
Chapter | |
Sub-Chapter | |
Region | |
Quest Type | |
Previous Quest | |
Chapter | |
Sub-Chapter | Enlightenment |
Quest Type | Cutscene / Story |
Prerequisite | |
Rewards | Story progression, access to the Sage |
Objectives
Navigate through the Serpent Marsh using your grappling hook and Axiom Force
Locate the monastery entrance at the base of a massive cliff face
Speak with the monks at the entrance
Follow the Chief Monk inside the Cloister
Return to the Cloister of Enlightenment
Walk the ceremonial path through the assembled monks
Speak with the Chief Monk in the main hall
Receive the Sage's invitation
Walkthrough
The path through the Serpent Marsh is winding and filled with elevated terrain. Use your grappling hook and Axiom Force to cross gaps and reach higher ledges. Watch for environmental hazards, including poisonous swamp gas that deals damage over time if you stand in it too long.
The monastery is carved into the rock itself, with stone steps leading up to an ornate gateway guarded by two monks. They are initially suspicious of an outsider, but recognize something within Kliff and allow him to enter.
A cutscene introduces the Chief Monk, who explains that the Cloister of Enlightenment is a place where warriors come to confront their inner darkness and emerge stronger. He leads Kliff through the monastery's interior. This shows the training grounds, meditation halls, and the Path of Enlightenment. He warns that many who attempt the trials within never return.
This is a purely narrative quest with no combat. Fast travel to the Cloister if you have the waypoint unlocked. Walk the main path where monks bow on either side. In the main hall, the Chief Monk delivers a speech acknowledging Kliff's accomplishments and presents an invitation to meet the Sage of the Desert, a legendary figure who dwells deeper in the Serpent Marsh.
A cutscene plays showing the Cloister in its restored state. After the dialogue, the next quest begins automatically.
Tips
There is an Abyss Nexus fast travel point near the monastery entrance. Make sure to activate it.
Speak with individual monks to learn more about the history of the monastery and the trials that await.
The swamp gas hazards can be avoided by staying on the elevated rock paths.
Tips and Strategies
Save your progress before starting this quest, especially if you are playing on a higher difficulty setting.
Endgame quests feature some of the toughest enemies in the game. Consider revisiting earlier areas to complete any missed side content that awards powerful gear or skill upgrades.
Related Quests
"Cloister of Enlightenment" is part of the The Calling quest arc within IX. The Sage of the Desert. The full sequence of quests in this arc is:
Cloister of Enlightenment (current quest)