Overview
Delesyia is the fourth major region of the continent of Pywel in Crimson Desert, and it stands apart from every other territory on the continent. Where Hernand relies on medieval castles and Demeniss on military tradition, Delesyia has pushed into industrial-age innovation. Factories, workshops, and mechanical infrastructure define the skyline. Robots work the crop fields, drones fly overhead, and a steam train passes through the outskirts of its settlements. Pearl Abyss's Director of Marketing and PR, Will Powers, described the region: "They've really adopted technology. So they have mechs, they have flying robots. This is not your typical fantasy. This is almost leaning a little bit more towards steampunk when you're in this region."
Delesyia occupies the southeastern portion of Pywel's world map. The region is the wealthiest territory on the continent, owing to its position as a major trade crossroads where merchants and travelers from across the world converge. Its markets stock exotic merchandise not found elsewhere in Pywel, and its tailors and equipment vendors carry inventory lines unavailable in other regions.
Players typically reach Delesyia during Chapter 10: Counterattack and Chapter 11: Truth and Reality of the main story, though the region is accessible from the start of the game for exploration. Arriving in Delesyia for the first time is a significant tonal shift, as the steampunk architecture and mechanized enemies are a stark contrast to the sword-and-shield conflicts of earlier regions.
The other four regions are Hernand (the starting area), Pailune (the frozen north), Demeniss (political and military center), and The Crimson Desert (lawless red sands). See Regions of Pywel for the full continent overview.
Geography and Climate
Delesyia's terrain is a mix of mountainous highlands, industrial lowlands, and forested valleys. The region sits in the southeastern part of Pywel, bordered by Demeniss to the northwest. Mount Benus is the most prominent geographic feature in the southern part of the region, serving as a natural landmark visible from much of the surrounding territory.
Unlike the temperate meadows of Hernand or the frozen tundra of Pailune, Delesyia's landscape is heavily shaped by its inhabitants. Industrial infrastructure, railroad tracks, and mechanical structures are woven into the natural terrain. Factories and workshops dot the countryside alongside traditional buildings, creating a visual blend of nature and engineering that defines the region's identity.
The architecture is distinctly steampunk. Brass piping, gear-driven mechanisms, and electrical wiring are visible on buildings throughout the region. Streetlights powered by electricity illuminate the towns at night, a convenience found nowhere else on the continent. The contrast with the medieval stone architecture of Hernand and the military fortifications of Demeniss is immediate and striking.
Map Discovery
Delesyia's map is initially covered by fog of war, just like every other region. The fastest way to reveal the entire territory is to ring the Toll of Delesyia as part of the Toll of Pywel quest. The bell is located in a clocktower in the northwestern part of the capital city. Ringing it clears the fog across a large area and summons a Shai Resident NPC who reveals surrounding roads, settlements, and points of interest. See Bell Locations for the full list of bells across Pywel.
Players can also fill in the map gradually through natural exploration. Discovered locations, roads, and points of interest appear as Kliff travels through them. However, the bell is by far the fastest method and is worth seeking out early when entering the region for the first time.
Fast Travel Points
Delesyia contains six Abyss Nexus fast travel points distributed across the region. Players activate these by standing on the round floor plates found in designated search areas. Once activated, these points allow instant travel between any discovered Abyss Nexus locations across all of Pywel. See Fast Travel for the full fast travel system guide.
Abyss Nexus | Sub-Region | Notes |
|---|---|---|
Delesyia North | Northern Delesyia | Near the northern border of the region |
Delesyia North (Island) | Northern Delesyia | Located on an island off the northern coast |
Delesyia Central (Gorthak) | Central Delesyia | Near the Gorthak Ironworks research institute |
Delesyia Town | Central Delesyia | Inside or near the main settlement area |
Delesyia South (Mount Benus) | Southern Delesyia | Near the prominent Mount Benus landmark |
Delesyia South (Dewhaven) | Southwestern Delesyia | Near Dewhaven Keep and its research institute |
Key Locations
Delesyia is organized around its industrial centers, each contributing to the region's technological output. The following table lists the most significant points of interest across the territory.
Cities, Towns, and Settlements
Location | Type | Description |
|---|---|---|
Delesyia Capital (Delesyia Town) | Capital City | The main urban hub of Delesyia, featuring the region's markets, vendors, contribution shop, and primary services. This is where players first experience the steampunk architecture and bustling trade that defines the region. The clocktower with the Toll of Delesyia bell is in the northwestern part of town. |
Delesyia Castle | Castle / Research Institute | A fortified complex near the entrance gate of the capital. Houses one of the region's three research institutes inside a building near the main hall. Access to certain areas requires wearing a Visione. |
Tinkerton | Town | An anomalous town that showcases Delesyia's technological advancement. Streetlights are powered by electricity, robots work the crop fields, drones fly overhead, and a steam train passes by its outskirts. Residents sell wares, drink at the tavern, and compete in various tournaments. |
Timberton | Settlement | A settlement associated with Marni's Tinkertons faction. Connected to Tinkerton as part of the broader community of Marni's followers. |
Military and Industrial Sites
Location | Type | Description |
|---|---|---|
Research Institute / Fortress | Located in northwestern Delesyia near the Demeniss border, Gorthak is the bastion of the Ironflame Orcs. It houses one of the three research institutes specializing in heavy military technology and ATAG mech upgrades. Three Abyss Nexus fast travel points are accessible in the area. | |
Dewhaven Keep | Research Institute / Fortress | Situated in southwestern Delesyia. Contains a research institute with its own research tree focused on power systems, including ATAG limb upgrades and crafting recipes. An Abyss Nexus fast travel point sits just outside the keep. |
Windridge Fortress | Hostile Fortress | A military installation controlled by the Wyvernflames, a hostile faction operating in Delesyia. Players should approach with caution, as the garrison will attack on sight. |
Landmarks and Points of Interest
Location | Type | Description |
|---|---|---|
Mount Benus | Mountain / Landmark | The most prominent geographic feature in southern Delesyia. Home to the Gate to Advancement, a tower showcasing Marni's mastery of Skills. An Abyss Nexus fast travel point is located nearby. |
Gate to Advancement | Spire / Tower | A tower atop Mount Benus built to showcase its creator's confidence and distinctive personality. Reflects Marni's mastery of Skills and serves as one of the region's spire landmarks. |
Sanctums
Delesyia contains four Sanctum locations, spiritual sites revered by the Antumbra Order. Restoring these sanctums is part of the Sanctum Challenge system.
Sanctum | Notes |
|---|---|
Sanctum of Devotion | One of four Antumbra sanctums in the Delesyia region |
Sanctum of Veneration | One of four Antumbra sanctums in the Delesyia region |
Sanctum of Faith | One of four Antumbra sanctums in the Delesyia region |
Sanctum of Oblation | One of four Antumbra sanctums in the Delesyia region |
Factions
Delesyia hosts a dense network of factions, ranging from research-focused organizations to military deployments and merchant guilds. Crimson Desert features 110 distinct factions across all of Pywel, and Delesyia accounts for a significant share. Faction reputation affects vendor access, quest availability, and whether guards and machines attack on sight. See Faction Reputation for details on the reputation system.
Faction | Type | Description |
|---|---|---|
Marni's Tinkertons | Civilian / Engineering | Residents of Tinkerton and Timberton who follow Marni, the genius engineer. Marni creates convenience-focused machines and seeks to build "a paradise through technology." |
Society of Progress | Academic / Research | An academy dedicated to mechanization research that other regions rejected. Focuses on developing machines to replace manual labor across Delesyia. |
Ironflame Orcs | Military / Engineering | Leaders in mechanical engineering and weapon development, centered on advanced steel production at Gorthak Ironworks. Their bastion at Gorthak is a key location during the Chapter 10 main story. |
Cogknights | Military | A military deployment operating in Delesyia. Details on their operations and quests become available as players progress through the region. |
Delesyia National Institute | Academic | An institution focused on academic mechanical studies. Contributes to the region's broader research and development ecosystem. |
Delesyian Aerial Force | Military / Aviation | A force specializing in airship development and aerial operations. Represents one of Delesyia's most ambitious technological programs. |
Ironwheel of Dewhaven | Research / Civilian | Based in Dewhaven, this faction conducts research into everyday machines designed to improve daily life for Delesyia's citizens. |
Redfox Merchants | Commerce | A trade operation active in Delesyia's markets. Handles commerce and trade routes that fuel the region's economy. |
Gearmelt Confectionery | Commerce / Artisan | A chocolate production operation in Delesyia. One of the more unusual factions, reflecting the region's economic diversity. |
The Wyvernflames | Hostile | A hostile faction based at Windridge Fortress. Guards will attack on sight, and engaging with this faction requires combat readiness. |
Quests
Delesyia features both main story quests and faction-based side quests. The main story brings Kliff to the region during Chapters 10 and 11, while faction quests and commissions become available as players explore and build reputation with local organizations.
Main Story Quests
The main story enters Delesyia during Chapter 10: Counterattack, which focuses on the defense of Gorthak and the introduction of the ATAG mech. Chapter 11: Truth and Reality continues in the region with the Brave New World and Foreboding Shadow quest arcs.
Chapter | Quest Arc | Key Quests |
|---|---|---|
Chapter 10 | Secret Weapon | Untouchable, The Gate of War, Master of the Ironworks, Hidden Ace, Clockwork Insect Clash |
Chapter 10 | Greater Firepower | Beating Heart, Invaders from the East, Frozen Hearted Predator, Lingering Shadow |
Chapter 11 | Brave New World | The City of Steel, Crossroads, Strange Manor, Fortress Keys, Truth and Lies |
Chapter 11 | Foreboding Shadow | Master of a Forgotten Land, Whispers in the Wind, Cloud Castle Orbian |
Faction Quests and Commissions
Like other regions, Delesyia has its own set of faction quests tied to the local organizations. Players earn Contribution Points by completing faction quests and turning in bounties. These points can be spent at the Delesyia Contribution Shop inside Delesyia Castle. The shop sells region-exclusive equipment including the Delesyian Barding, Mortain Chainmail, Helm of Loyal Friendship, Armor of Loyal Friendship, Cloak of Loyal Friendship, Delesyian Signet, Delesyian Crown, Delesyian Noble's Cloak, and a Delesyian Contribution Banner.
To access the Contribution Shop inside Delesyia Castle, players need to wear a Visione. This is a notable access requirement compared to the contribution shops in other regions.
Bosses and Enemies
Delesyia's enemies are thematically distinct from those in other regions. Instead of bandits, wolves, and knights, players face mechanized creatures, automated defenses, and technologically enhanced opponents. The region also features several major boss battles tied to the main story.
Boss | Type | Context |
|---|---|---|
Mechanical Boss | A quarrying machine created by Marni, the genius inventor of Delesyia. Encountered at Karin Quarry during the House Roberts faction quest "Estate in Dismay" (available from Chapter 2). Vulnerable to Force Palm stagger attacks. | |
Clockwork Insects | Mechanical Enemies | Mechanized insect-like creatures encountered during the Chapter 10 quest "Clockwork Insect Clash" at Gorthak. |
Golden Star | Mecha Dragon | A mechanized dragon boss encountered during the Chapter 11 Foreboding Shadow quest arc. Features devastating attacks including a flame tornado and bombard barrage. Players can deal significant damage by throwing spears when it is immobile. |
Standard enemies in Delesyia include mechanical drones, automated patrol units, and hostile faction soldiers (particularly the Wyvernflames at Windridge Fortress). Mechanized enemies often drop mechanical components, which have increased drop rates when the corresponding research project at Delesyia Castle is completed.
Technology
Delesyia's defining characteristic is its technological advancement. The region has pushed well beyond what the rest of Pywel has managed, producing combat mechs, flying robots, trains, and industrial infrastructure that would be impossible in other regions. This section covers the key technological systems players encounter in Delesyia.
ATAG Mech
The All-Terrain Armored Gear (ATAG) is a mechanized combat vehicle that transforms Kliff into a walking tank. It is first introduced during the Chapter 10 main quest "Hidden Ace," where players must defend Gorthak Ironworks from waves of mechanized creatures. The base ATAG comes equipped with a rapid-fire machine gun, a wide-area blast cannon, an EMP discharge, a defense array, and a ramming maneuver.
The ATAG exists in multiple configurations with different loadouts. Variants include rocket fists, missile launchers, flamethrowers, and jetpacks. Each variant is marked with an Mk designation visible before entering the mech. Players can approach any available ATAG and interact with it to climb aboard.
Upgrades for the ATAG are unlocked through research projects at the three institutes in Delesyia. Gorthak Ironworks unlocks the ATAG Cannon, Laser, and Pincers. Delesyia Castle unlocks ATAG Boots Mk. II and III crafting. Dewhaven Keep unlocks the ATAG Fist, Machine Gun, Flamespitter, and Welder. See the Research Institutes section below for full project details.
Delesyia Train
The Delesyia Train is a rideable vehicle that runs along active railroad tracks in the region. Unlike most mounts in the game, the train is not tamed or crafted. It is a pre-existing railroad vehicle that players can grapple onto while it is in motion, climb aboard, and ride across the countryside. The train provides a unique traversal option through Delesyia's territory, covering large distances without requiring a personal mount.
Railroad tracks are visible throughout the region, particularly in the southeastern areas and around Tinkerton. Following the tracks will eventually lead players to the train. The train passes through the outskirts of settlements, so keeping an eye on the landscape near towns is a reliable way to find it.
Flying Robots and Drones
Delesyia's skies are populated by flying battle robots and patrol drones built by the region's engineers. These autonomous machines are visible flying overhead in settlements and patrolling the countryside. In combat encounters, flying mechanical enemies present a different challenge than the ground-based opponents found in other regions, often requiring ranged attacks or specific skills to engage effectively.
Research Institutes
Delesyia houses three research institutes, making it the most research-dense region in the game. Each institute has its own research tree that players can progress through by investing Silver and time. Research projects unlock new crafting recipes, equipment upgrades, ATAG mech components, and passive bonuses. See Research System for a general overview of how research works.
Gorthak Ironworks
Located in northwestern Delesyia near the Demeniss border. Unlocked by delivering 5x Gunpowder to the lead researcher.
Research Project | Cost | Duration | Unlocks |
|---|---|---|---|
Weapon Heat-Treatment Research | 12x Silver | 7 hours | Flame Spear and Electromagnetic Flame Spitter crafting recipes |
Machine Parts Research | 130x Silver | 23 hours | ATAG Cannon, Laser, and Pincers; upgrades Oongka's Rocket Pack |
Delesyia Castle
Located in the regional capital, inside a building near the entrance gate. Unlocked by delivering 3x Copper to the lead researcher.
Research Project | Cost | Duration | Unlocks |
|---|---|---|---|
Mechanical Anatomy Research | 10x Silver | 8 hours | Increased component drops from mechanical enemies |
High-Mobility Power Device Research | 120x Silver | 21 hours | ATAG Boots Mk. II and III crafting recipes |
Dewhaven Keep
Located in southwestern Delesyia. Unlocked by delivering 1x Diamond to the lead researcher.
Research Project | Cost | Duration | Unlocks |
|---|---|---|---|
Electricity-Movement Conversion Research | 9x Silver | 6 hours | Lightning Saw crafting; increased timber gathering speed |
Power Joints System Research | 130x Silver | 20 hours | ATAG Fist, Machine Gun, Flamespitter, and Welder crafting |
Resources
Delesyia offers a mix of standard crafting materials and region-specific resources. The industrial nature of the region means mechanical components are a common drop from enemies, particularly after completing the Mechanical Anatomy Research project at Delesyia Castle. Standard gathering resources like Iron Ore, Copper, and timber are available at nodes throughout the region.
Key resource considerations for Delesyia include the research institute unlock requirements: 5x Gunpowder for Gorthak Ironworks, 3x Copper for Delesyia Castle, and 1x Diamond for Dewhaven Keep. Players should stock up on these materials before entering the region or plan gathering trips to source them. The Lightning Saw research project at Dewhaven Keep also increases timber gathering speed, making it a worthwhile early investment for players who gather wood frequently.
Contribution Shop
The Delesyia Contribution Shop is located inside Delesyia Castle, near the main hall. Unlike contribution shops in other regions, entering the castle grounds requires wearing a Visione. The shop accepts Contribution Points earned from completing faction quests and bounties in the region.
Item | Cost (Contribution Points) |
|---|---|
Delesyian Barding | 23 |
Mortain Chainmail | 23 |
Helm of Loyal Friendship | 17 |
Armor of Loyal Friendship | 23 |
Cloak of Loyal Friendship | 19 |
65 | |
Delesyian Crown | 70 |
Delesyian Noble's Cloak | 19 |
Delesyian Contribution Banner | 30 |
Notable NPCs
Delesyia's population reflects the region's technological focus. Key NPCs include faction leaders, research institute directors, and merchants who offer region-exclusive services and quests.
NPC | Role | Notes |
|---|---|---|
Marni | Genius Engineer / Faction Leader | The brilliant inventor behind much of Delesyia's technology. Created the Excavatron mining machine and leads the Tinkertons faction. Seeks to build "a paradise through technology." |
Gorthak Ironworks Lead Researcher | Research Director | Heads the research institute at Gorthak. Requires 5x Gunpowder to unlock the institute's project list. |
Delesyia Castle Lead Researcher | Research Director | Heads the research institute inside Delesyia Castle. Requires 3x Copper to begin research. |
Dewhaven Keep Lead Researcher | Research Director | Heads the research institute at Dewhaven Keep. Requires 1x Diamond to unlock the project list. |
Tips
Ring the bell first. The Toll of Delesyia in the capital's clocktower clears the entire region's fog of war. Seek it out immediately when you arrive to reveal all roads, settlements, and points of interest on the map.
Bring Gunpowder, Copper, and a Diamond. Each of the three research institutes requires a specific material to unlock. Having 5x Gunpowder, 3x Copper, and 1x Diamond ready before entering Delesyia lets you start all three research trees immediately.
Invest in Mechanical Anatomy Research early. The 10 Silver, 8-hour project at Delesyia Castle increases component drops from mechanical enemies. Since Delesyia is full of mechanical opponents, this passive bonus pays for itself quickly.
Follow the railroad tracks. The Delesyia Train runs along active tracks throughout the region. Following the tracks from any point will eventually lead to the train, which provides free long-distance traversal without needing a mount.
Watch your faction reputation. If your reputation with local factions is hostile, guards and machines will attack on sight. Building positive relationships through faction quests opens up vendors, quests, and safe passage through settlements.
Prepare for the ATAG. The mech becomes available during Chapter 10's "Hidden Ace" quest. Familiarize yourself with its controls and weapon systems early, as you will need it for the defense of Gorthak against waves of mechanized enemies.
Use ranged attacks against flying enemies. Delesyia's skies are patrolled by drones and flying robots. Bows and guns are more effective than melee weapons against airborne targets. Stock up on ammunition before venturing into drone-heavy areas.
Check the Contribution Shop requirements. Accessing the Delesyia Contribution Shop inside the castle requires wearing a Visione. Make sure you have one equipped before attempting to enter the castle grounds.
Explore the Sanctums. Delesyia has four Sanctum locations (Devotion, Veneration, Faith, and Oblation) tied to the Antumbra Order. Restoring these sanctums is part of the Sanctum Challenge system and yields valuable rewards.
Delesyia's vendors stock unique gear. The region's tailors and equipment vendors carry inventory lines unavailable in Hernand or Demeniss. Visit the markets in the capital to browse exclusive equipment and crafting materials.