Loading...
Walkthrough
March 20, 2026 at 10:16 PM
Add wikilinks to table cells (6 new links)
This walkthrough covers the full main story of Crimson Desert, guiding you through every chapter from the opening ambush to the final confrontation. The campaign follows Kliff and the Greymane mercenaries across the continent of Pywel as they rebuild their faction after a devastating betrayal.
The main story is divided into a Prologue and eight numbered chapters. Each chapter contains multiple story arcs, and each arc groups several individual quests together. Completing the main story takes roughly 40 to 60 hours depending on playstyle. Players who also tackle faction quests, challenges, and exploration content can expect well over 100 hours of total playtime.
The table below lists every chapter, its story arcs, the number of quests, and the key locations you visit during that chapter.
Chapter | Title | Quest Arcs | Quest Count | |
|---|---|---|---|---|
Prologue | 4 | |||
Chapter 1 | Trials of Kindness, Trace | 9 | ||
Chapter 2 | Unexpected Gift, Hernand in Chaos, The End of Greed | 16 | ||
Chapter 3 | Homestead, The Face Behind the Mask, Pioneering | 17 | ||
Chapter 4 | Mysterious Iron Pot, Daily Life, Forbidden Knowledge | 13 | ||
Chapter 5 | Uninvited Guest, Black and White | 10 | Demeniss, Spire of Soaring | |
Chapter 6 | Blazing Beacon, Under the Banner Pike Again, Turning Tides, The Undying Shields | 15 | Frontlines, Battlefield Encampments | |
Chapter 7 | Dawn Mist, Dawnrise, Decisive Battle, Twisted Fate | 19 | Pailune, Silverwolf Mountain | |
Chapter 8 | Ashen Steps, To Demeniss, Traitor | 15 |
The Prologue opens with Kliff discovering his fallen comrades after an ambush and ends with his arrival at the City of Hernand. It introduces core mechanics including combat, movement, and the first boss fight against Myurdin. The Prologue contains two quest arcs and four quests total.
Quest | Summary |
|---|---|
Kliff awakens at the Hill of No Return and finds his surviving Greymane comrades after the ambush. | |
The Black Bears launch a direct attack. Fight alongside Oongka, Naira, and Yann to repel the attackers, then face Myurdin in the game's first boss encounter. |
Quest | Summary |
|---|---|
Kliff awakens in a mysterious dimension called the Corridor of the Void. Serves as the movement tutorial for jumping, vaulting, and wall climbing. | |
Learn the Blinding Flash skill, navigate dark areas with your lantern, and exit the Abyss. Meet Sebastian at Three Saints' Falls and ride toward Hernand. |
In Chapter 1, Kliff arrives at the City of Hernand and works to build trust with the locals while learning core game systems. The chapter contains two quest arcs and nine quests. It concludes with Kliff gaining the Flight ability and returning to Hernand.
Quest | Summary |
|---|---|
Head to the notice board by Bluemont Manor to learn about the city and its people. | |
Encounter a strange figure in Hernand who sets events in motion. | |
Give a copper coin to a beggar near the sewers to receive a Shabby Wooden Key. Descend into the Hernand Sewers and find a bound noblewoman to receive a Sealed Letter. | |
Visit Muckroot Ranch and help the couple Arlan and Lauren. Clean their chimney for the Hernandian Attire reward. | |
Rescue a cat from a rooftop for Rulupee. One of several optional objectives in the city. |
Quest | Summary |
|---|---|
Use the Engraved Key on the Alchemist's Chamber inside Hernand Castle. Open the shining chest for a Faded Abyss Artifact and enter the Abyss Gate. | |
The White Crow grants you the Axiom Force. Rotate two discs until blue light reaches the building to complete the circuit. | |
Travel to the Skybridge Gate and manipulate an alignment device using the Axiom Force. Navigate floating islands in the Ethereal Pathway and learn the Force Palm skill. | |
The White Crow grants the Flight ability, allowing you to return to the City of Hernand and conclude Chapter 1. |
In Chapter 2, the focus shifts to the corruption within Hernand. Kliff uncovers a conspiracy connecting bandits to the Goldleaf Merchant Guild. This chapter has three quest arcs and 16 quests, with two major boss fights against Matthias and Kailok the Hornsplitter.
Quest | Summary |
|---|---|
Follow Shai's Pendant light to Lioncrest Watchtower. Clear bandit forces and use flaming arrows to burn foliage blocking the door. | |
Climb the watchtower and find the Visione helm, which lets you read Memory Fragments showing recorded visions. | |
Meet Rulupee and learn about her friend Bilwise. Follow the cat Jiji to an Abyss Cresset and learn the Focus skill. |
Quest | Summary |
|---|---|
Duel Matthias from the Order of Light in Hernand Square. Observe his attacks to learn the Pump Kick skill. | |
Meet Barden Middler (the Hernand Marshal), who presents Marquis Serkis' request regarding brigands. | |
Liberate Springtide Mill by defeating enough enemies to clear the hostile control bar. | |
The mill's notice board unlocks four connected investigation quests. | |
Investigate stolen cattle at the Hernand Farmhouse and discover merchant collusion with bandits. | |
Speak with Ibano at Capra Pasture about stolen goat horns and defeat bandits at a river camp. | |
Help a child named Willian find his lost sheep Wooly at a bandit camp across the Nas River. | |
Follow a drunk Greymane named Boris to a bandit-occupied cave and discover Kailok's involvement. |
Quest | Summary |
|---|---|
Completing all investigation quests reveals the conspiracy connecting every case to Kailok and the Goldleaf Merchant Guild. | |
The conflict escalates at the Goldleaf Tradepost. Speak with Shakatu and rescue townsfolk from a burning building. | |
Rescue Hubert from a bandit camp southwest of Unicorn Cliff. | |
Travel to the Goldleaf Guildhouse at Unicorn Cliff and defeat Kailok the Hornsplitter. Shakatu assumes control of the guild. | |
Celebrate the victory and conclude Chapter 2. |
In Chapter 3, the focus shifts to rebuilding. Kliff establishes a new home base at the Greymane Camp, investigates a sinister presence near the settlement, and recruits surviving Greymane members. This chapter has three quest arcs and 17 quests.
Quest | Summary |
|---|---|
Reunite with an old ally who helps establish the initial camp. | |
Begin constructing the basic facilities needed for the Greymane settlement. | |
Gather resources and materials to build up the camp's infrastructure. | |
Complete building tasks and receive rewards for the camp's progress. | |
More Greymane allies arrive at the camp, expanding the faction's numbers. | |
Dark omens hint at threats beyond ordinary bandits lurking near the settlement. |
Quest | Summary |
|---|---|
Begin investigating a suspicious estate near the Greymane settlement. | |
Explore the estate and uncover evidence of unnatural activity. | |
Discover that something inhuman threatens the region around the camp. | |
The threat becomes more concrete as unsettling events escalate. | |
Confront the source of the supernatural threat in a tense encounter that forces the Greymanes to face dangers beyond bandits. |
Quest | Summary |
|---|---|
Head out across the region to find surviving Greymane members scattered after the betrayal. | |
Locate and recruit additional survivors to strengthen the faction. | |
Investigate reports of trouble at a nearby sawmill. | |
Help the community around Howling Hill with local challenges. | |
The settlement begins to thrive as new facilities and residents arrive. | |
The faction's initial rebuilding phase is complete. Unlocks new camp facilities and dispatch missions. |
In Chapter 4, Kliff pursues forbidden secrets tied to the Abyss. The chapter begins at the Kilnden Workshop with a mysterious artifact and leads through Scholastone and ancient ruins. It contains three quest arcs: Mysterious Iron Pot (4 quests), Daily Life (2 quests), and Forbidden Knowledge (7 quests) for a total of 13 quests. Key encounters include challenging platforming at the Spire of the Stars and revelations about the consequences of meddling with Abyss knowledge.
See the full Chapter 4 walkthrough for detailed quest-by-quest guidance.
In Chapter 5, political tensions rise as representatives from Demeniss arrive with unclear motives. The chapter has two quest arcs: Uninvited Guest (4 quests) and Black and White (6 quests). The arc culminates in a boss fight against the Crowcaller, an enemy cloaked in darkness who dissolves into black particles to close distance. The chapter ends with the path opening toward the Spire of Soaring.
See the full Chapter 5 walkthrough for detailed quest-by-quest guidance.
In Chapter 6, war erupts and the Greymanes are thrust into large-scale combat for the first time. The chapter has four quest arcs: Blazing Beacon (3 quests), Under the Banner Pike Again (3 quests), Turning Tides (4 quests), and The Undying Shields (5 quests). Key moments include siege defense sequences where you hold the line against waves of enemies, and a betrayal that strikes at the worst possible moment.
See the full Chapter 6 walkthrough for detailed quest-by-quest guidance.
In Chapter 7, Kliff returns to Pailune and leads the Greymanes in liberating the region from enemy forces. The chapter has four quest arcs: Dawn Mist (5 quests), Dawnrise (6 quests), Decisive Battle (6 quests), and Twisted Fate (2 quests). The Battle at Silverwolf Mountain is a landmark fight, and the chapter sets up the final escalation heading into Chapter 8.
See the full Chapter 7 walkthrough for detailed quest-by-quest guidance.
In Chapter 8, the story reaches its climax. Kliff travels to Demeniss for a decisive campaign. The chapter has three quest arcs: Ashen Steps (4 quests), To Demeniss (9 quests), and Traitor (2 quests). Major encounters include a boss battle against Fortain, the Cursed Knight and the dramatic Blood Coronation sequence. The Traitor arc delivers a story revelation that sets up the endgame.
See the full Chapter 8 walkthrough for detailed quest-by-quest guidance.
Explore thoroughly: Sealed Abyss Artifacts and hidden chests are scattered across every region. Many trigger challenge quests with useful rewards.
Use Watch and Learn: Observe enemy attacks during boss fights to learn new skills. Some skills can only be obtained this way.
Keep your inventory stocked: Inventory starts at 20 slots. Standard Inventory Expansion Tools add 3 slots each. Collect them from quest rewards and exploration.
Cook before boss fights: Meals from cooking provide valuable stat buffs. Grilled Meat is easy to farm from hunting grounds.
Activate Abyss Nexus points: These serve as fast travel locations. Activate every one you find to save travel time.
Check notice boards: Liberated locations like Springtide Mill have notice boards that unlock faction quests with additional rewards and story context.
Upgrade equipment regularly: Visit blacksmiths to refine weapons and armor. The Grindstone in Hernand Castle resharpens blades for free.
Use Memory Fragments: The Visione helm reveals hidden Memory Fragments that provide lore and sometimes unlock secret paths or items.