Overview
Sebastian is an artisan who works at the Wycliffe Mappery near Three Saints' Falls in the Hernand region. He plays a major role in the opening of the story, as he is the person who discovered Kliff drifting down the Nas River, half-dead and in desperate need of aid. Sebastian took Kliff in, nursed him back to health, and accompanied him to the City of Hernand, leading to everything that follows.
Backstory
After locking eyes with a white bird perched on his windowsill, Sebastian felt an inexplicable urge to go fishing at the Nas River. That very day, he discovered Kliff drifting down the river and nursed him back to health with great care. This seemingly chance encounter, guided by the mysterious white bird, connects to the broader supernatural elements of the story that unfold later.
Sebastian's act of compassion is what anchors Kliff's journey in the Hernand region. Without his intervention, the protagonist's story would never have begun. He represents the kindness of ordinary people in the world of Pywel, a contrast to the violence and political machinations that drive much of the game's narrative.
Location
Sebastian can be found at the Wycliffe Mappery, near Three Saints' Falls where the Nas River flows through the Hernand region. This is the starting area of the New Journey main quest, located near a riverbank where fishermen gather.
Property | Value |
|---|---|
Region | |
Location | Wycliffe Mappery / Three Saints' Falls |
Faction | Duchy of Hernand |
Role | Artisan, quest NPC |
Role in the New Journey Quest
New Journey is the fourth main quest in Crimson Desert and the final quest of the Prologue chapter. Sebastian is central to the entire sequence.
Quest Events
The quest begins at the riverbank near Three Saints' Falls where Sebastian is standing behind the fishermen. Kliff wakes up after being rescued and must follow Sebastian away from the area.
Shortly after, a pair of Bleed Bandits arrive and attack Sebastian, extorting him for money. The player must fight and defeat them. Time your blocks to stagger the bandits, then follow up while they are open.
After defeating the Bleed Bandits, Kliff helps Sebastian up. The fight rewards a Standard Inventory Expansion Tool.
Sebastian then offers Kliff a wild Herspia horse that he recently found but could not tame himself. He says the walk to Hernand would be fine, but riding would be faster. Kliff mounts the horse and the two travel together.
The player follows Sebastian on horseback, crossing the bridge and heading toward Hernand. Along the route, two Sealed Abyss Artifacts and a Bekker Large Shield can be found as collectibles.
Upon arriving at a campsite just outside Hernand Castle, a cutscene plays where Kliff and Sebastian part ways. The Prologue concludes and the player enters the City of Hernand for the first time.
Quest Rewards
Reward | Amount |
|---|---|
10 | |
Blackberries | 5 |
1 | |
1 (from Bleed Bandit fight) |
Story Significance
Sebastian's rescue of Kliff is the inciting event of the entire game. The white bird that compelled Sebastian to fish at the Nas River is connected to the broader lore surrounding the witches of Pywel, though this connection only becomes clear much later in the story. Sebastian himself is an ordinary artisan, but his act of kindness has far-reaching consequences that reshape the political landscape of Hernand.
After the Prologue, Sebastian is not directly involved in the main questline, but his role as Kliff's savior is referenced throughout the story. His parting at the gates of Hernand Castle marks the transition from the game's tutorial sequence into the open world of Hernand.