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Overview
First-Person Camera lets players view the world directly through their Zoi's eyes rather than from the default isometric and shoulder-view perspectives. An experimental first-person view shipped in the v0.9.0 update (June 19, 2026). It is not a standard camera toggle: it is enabled through a cheat and is still labeled experimental, so behavior can be rough and a crash on enabling it was fixed in the same-day v0.9.1 hotfix.
Current Camera Modes
Alongside the experimental first-person view, inZOI offers three other camera options:
Mode | Description |
|---|---|
Default Top-Down | Floating perspective above the city or lot. Used for navigation, scheduling, and most general gameplay. |
Free Camera | Unrestricted free movement, available with the EnableFreeCamera cheat. Used primarily for screenshots and Photo Mode. |
Shoulder View | Over-the-shoulder camera mode, originally part of v0.7.0 then disabled briefly before being restored in v0.7.2 (March 31, 2026). Provides a closer cinematic view. |
Confirmed Behavior
An experimental first-person view is available through the cheat and Tab-key sequence below. Earlier previews described the following camera uses and behaviors; the released patch notes do not document a dedicated first-person field-of-view setting.
Free look around the active Zoi's surroundings using the mouse or right analog stick.
Field-of-view tied to the Zoi's actual perspective, including head turn animations during conversations.
Ability to switch between first-person, shoulder, and default camera modes via a hotkey or radial menu.
Compatible with most active gameplay (walking, eating, talking) but may disable for certain scripted scenes.
Experimental First-Person View (v0.9.0)
v0.9.0 added the experimental first-person camera. To turn it on, enter the cheat FirstPersonMode true, then press [Tab]. Because it ships as an experimental feature rather than a polished default view, it sits behind the cheat system instead of the normal camera controls. The Controls page lists the standard camera shortcuts.
Enabled via the FirstPersonMode true cheat, then [Tab]; not bound to a normal camera key.
Marked experimental, so it may behave inconsistently across situations.
A crash that could occur when enabling the mode was fixed in the v0.9.1 hotfix.
First-Person View While Surfing and Diving (v0.11.0)
The October 15, 2026 update (v0.11.0) extended first-person view to surfing and to swimming underwater.
Timeline
Date | Status |
|---|---|
Week 3 April 2026 | First-person view previewed in the weekly developer update video. Early version shown only. |
April 17, 2026 | Community letter named first-person camera as one of the features prepared but not yet ready to ship. |
April 24, 2026 | Confirmed deferred past May 2026 along with several other in-development systems. |
Current target | Experimental view released June 19, 2026 in v0.9.0. Surfing and underwater first-person view followed in v0.11.0 on October 15, 2026. |
Late May to June 2026 | First-person improvements returned in the June update preview cycle, including a shoulder camera view that renders ceilings when looking up, with further refinements shown in the weekly videos. |
June 19, 2026 | Experimental first-person view shipped in v0.9.0, enabled via the FirstPersonMode cheat; enabling-crash fixed in v0.9.1. |
October 15, 2026 | v0.11.0 made first-person view usable while surfing and while swimming underwater. |
Use Cases
First-person camera is useful for:
Immersive roleplay during life events such as marriages, funerals, and birthday parties.
Cinematic screenshots and Photo Mode composition from the Zoi's eye level.
Storytelling clips for Canvas and other community sharing platforms.
Accessibility for players who prefer character-anchored perspectives over top-down views.
Compatibility with Existing Features
First-person camera is being designed to coexist with existing systems, not replace them. The April 17 letter described it alongside MetaHuman preset import for character creation and Build Mode multi-selection as a quality-of-life expansion rather than a core gameplay overhaul.
Build Mode will retain its existing top-down planning view; first-person will not be the primary mode for placement.
Live Mode will let players toggle between first-person and the default view.
Smart Zoi autonomous behavior will run regardless of which camera mode is active.
See Also
Controls lists the current camera shortcuts. Photography and Photo Mode Guide covers the existing camera tools. Live Mode covers the gameplay layer. April 2026 Update provides the deferral context. 2026 Roadmap tracks delivery status.