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Overview
inZOI supports official modding through a dedicated ModKit that launched in June 2025. The ModKit uses Unreal Engine's Blueprint visual scripting system, meaning modders work with nodes rather than raw code for most tasks. KRAFTON partnered with Overwolf to distribute mods through CurseForge. There are no plans for Steam Workshop integration at this time, though the developers have said they may consider it depending on community demand.
The modding system is expanding on a regular schedule. The 2025 rollout covered outfits, furniture, character features, and basic interaction scripting. The 2026 Roadmap extends into vehicle modding, sound editing, and Lua scripting by December 2026.
The ModKit
The ModKit is the primary tool for creating mods. It uses Unreal Engine Blueprints (a node-based visual editor) rather than written code. Representative meshes in FBX format and JSON data files are provided as templates for outfit sets and furniture items. The ModKit handles packaging and exporting completed mods into the Unreal plugin format for upload to CurseForge or local installation.
3D modeling plugins
Maya plugin: For Autodesk Maya users. Import inZOI meshes, rig characters, create outfits, and export to the ModKit.
Blender plugin: Same functionality for the free, open-source tool. More accessible for hobbyist modders without a Maya license.
The workflow is: model in Maya/Blender, import into ModKit, test in-game, export to CurseForge.
CurseForge distribution
CurseForge is the official mod distribution platform. Players can browse and download mods from within the game, browse the CurseForge website outside the game, upload completed mods, and rate/review creators.
This is separate from Canvas, which handles user-generated content created with in-game tools (the 3D Printer, Build Mode presets). CurseForge handles externally created mods built with the ModKit.
Steam Workshop status
KRAFTON has stated there are currently no plans for Steam Workshop integration. The team chose CurseForge as their dedicated platform partner. Community threads on Steam have requested Workshop support, and the developers have acknowledged the feedback without committing to a timeline.
2025 modding timeline
June 2025
Initial ModKit release (delayed from May 2025). Included outfit modding, furniture modding, and Maya/Blender plugins.
September 2025
Character face modding, hair modding, architectural elements (doors, fences, pillars, windows), and interaction-based content (conversations, voice lines, reward triggers, motion sequences).
December 2025
Most outfit types became moddable. Interaction scripts editable. Localization tools added for multi-language support.
v0.6.0 mod improvements (February 2026)
The v0.6.0 mini update brought a unified mod management UI and better content filters in Canvas, making it easier to browse, enable, and disable mods without leaving the game.
2026 modding roadmap
Item | Description |
|---|---|
January 2026 | JSON-based asset handling in the ModKit for simpler data edits. Native in-game mod management interface. |
March 2026 | Expanded CAZ Wizard covering accessories, animations, and facial modifications with MetaHuman guides. Overhauled Sound Wizard. Hot-swapping graphical assets during gameplay. |
June 2026 | Vehicle modding. Migration to Unreal Engine 5.6. Content template modding testing (farming systems). CLO virtual fashion platform integration research. Preparation for PS5 and Mac mod support (availability depends on platform policies). |
October 2026 | Multiplayer-compatible mods pilot testing. AI-powered data modding assistant research. |
December 2026 | Full Lua script modding support for scripted behavior modifications and deeper gameplay mods. Script modding was delayed to December to support the Lua transition and ensure stability. |
Console and Mac preparation
Starting mid-2026, KRAFTON will begin preparing mod support for PS5 and Mac platforms. This does not mean mods will be immediately available on those platforms, but the groundwork for cross-platform compatibility will begin. Actual availability depends on platform policies and partnerships.
Mod categories
As of February 2026, the following mod types are supported or planned:
Available now: Outfits, furniture, character faces, hair, architectural elements, interaction scripts, localization
Coming 2026: Accessories, animations, facial modifications, vehicles, sounds, Lua scripts, content templates