Pet System
While inZOI does not yet feature traditional household pets that live with your Zois, the game includes a variety of animal life across its cities and islands. Players can encounter, interact with, and even feed certain animals through the City Editor wildlife system and location-specific encounters. Developer Krafton has confirmed that a full pet system is a high-priority feature planned for future updates, and the existing animal framework suggests the groundwork is already in place.
Current State of Animals
As of early 2026, inZOI features animals primarily through the City Editor's wildlife placement tools. These animals populate public spaces and add atmosphere to the world, but they cannot be adopted, owned, or brought into a Zoi's household. The animal system serves as environmental decoration with limited interactivity, though certain species allow specific interactions under the right conditions.
City Editor Wildlife
The City Editor allows players to place decorative animal species throughout their custom cities. Each city supports up to three different animal types, and players can adjust the density of each species using slider controls. Animals placed this way roam freely through public areas, following preset pathways and behavioral patterns.
Available Species
Eight animal species are available for placement in the City Editor. Each species has unique visual designs and roaming behaviors.
Species | Behavior | Interactable |
|---|---|---|
Cats | Roam streets and public areas; rest on ledges and benches | Yes |
Dogs | Walk along paths and gather near parks | No |
Pandas | Found in natural areas; sit and eat bamboo | Yes (feeding) |
Deer | Graze in parks and green spaces | No |
Raccoons | Appear near trash cans and alleys | No |
Squirrels | Climb trees and forage on the ground | No |
Foxes | Roam through wooded and suburban areas | No |
Crocodiles | Found near water features and rivers | No |
Placement and Density
When editing a city, players open the wildlife settings panel and choose up to three species from the available roster. Each species has a density slider ranging from low to high, which controls how many individual animals of that type appear across the city. Higher density means more frequent encounters with that species in public spaces. The three-species limit encourages players to create cities with distinct animal populations, making each city feel unique.
Cat Interactions
Cats are the most interactive animal species in the current build. Unlike other animals that simply populate the environment, cats support a dedicated interaction system tied to the Coexistence stat. Building a relationship with cats requires repeated positive interactions over time.
Available Cat Interactions
Interaction | Coexistence Required | Description |
|---|---|---|
Give Snack | 0 (default) | Offer a snack to a stray cat. Available immediately upon encountering any cat. |
Greet with Treat | 60+ | A friendlier greeting with food. Unlocks after reaching 60 Coexistence with that specific cat. |
Receive Comfort | High (passive) | When a Zoi is sad or stressed, cats with high Coexistence may approach and comfort them automatically. |
Each individual cat tracks its own Coexistence level with your Zoi. Repeated snack-giving gradually increases the bond, eventually unlocking the Greet with Treat interaction. The Receive Comfort interaction is passive and triggers automatically when both conditions are met: the Zoi is experiencing negative emotions and the cat's Coexistence level is sufficiently high.
"Wants to Bond With Animals" Urge
Zois with the Animals Preference may develop the "Wants to Bond With Animals" urge. When this urge appears, the Zoi actively seeks out nearby animals to interact with. Successfully fulfilling this urge rewards the Zoi with 5 Meow Coins and a mood boost. The urge can be satisfied by interacting with any species, though cats offer the most interaction options.
Panda Feeding
Pandas are the second interactable species, though their interaction is more limited than cats. When a Zoi approaches a panda in a city that has pandas placed via the City Editor, they can offer bamboo. The panda will accept the food and eat it with a unique animation. Unlike cats, pandas do not have a Coexistence tracking system or unlockable interactions. The bamboo feeding is a simple, repeatable action that provides a small happiness boost to the Zoi.
Miatara Temple Guardian Cats
The Miatara Temple on Cahaya island features a special population of guardian cats that are distinct from the regular city wildlife system. These temple cats are permanent residents of the temple grounds and cannot be removed or placed elsewhere. They are tied to the temple's spiritual theme and offer unique interactions not found with regular stray cats.
Temple Cat Features
Offerings: Zois can leave offerings at the temple shrine. Guardian cats gather around the shrine during offering rituals, and their presence is part of the ceremonial animation.
Karma Rewards: Interacting with the temple's guardian cats and participating in shrine rituals provides Karma rewards. These rewards are small but repeatable.
Fortune Sticks: The temple features fortune stick draws that involve the guardian cats. Drawing a fortune stick at the temple provides a randomized fortune message, and the cats react to the result with unique animations.
Pet-Related Build Mode Items
The Build Mode catalog includes several pet-themed furniture items. As of early 2026, these items are decorative and do not have functional interactions with animals. They cannot attract stray cats into a Zoi's home or serve as feeding stations.
Item | Category | Notes |
|---|---|---|
Food Bowl | Pet Furniture | Decorative; does not attract or feed animals |
Water Bowl | Pet Furniture | Decorative; no functional use |
Scratching Post | Pet Furniture | Decorative; cats do not interact with it |
Cat Tree | Pet Furniture | Decorative; serves as standard furniture for room design |
Pet Bed | Pet Furniture | Decorative; animals cannot sleep in it |
The presence of these items in Build Mode strongly suggests that Krafton has been building toward a full pet system. Once household pets are implemented, these items will likely gain functional uses such as feeding, play, and rest interactions.
Fishing and Aquariums
The closest thing to a "pet" that Zois can currently own is fish. The Fishing system allows Zois to catch various fish species at designated fishing spots across all three cities and Cahaya island. Caught fish can be placed in aquarium furniture items in Build Mode, where they swim and provide ambient decoration in the Zoi's home. While fish cannot be interacted with after placement, they represent the only animal type that a Zoi can "keep" in their living space.
Developer Statements on Future Pets
Krafton has made several public statements indicating that a household pet system is planned for inZOI. These statements provide insight into the studio's priorities and timeline.
February 2025 AMA: During a community Q&A session, the development team described pets as a "high priority" feature. They acknowledged the significant community demand for adoptable cats and dogs and stated that the feature was actively being discussed internally.
April 2025 Teaser: The official inZOI social media accounts posted a teaser image featuring a cat sitting on a Zoi's lap inside a home, with the caption hinting that cats were "coming soon." The image showed UI elements not present in the current build, suggesting an in-development pet interaction menu.
2026 Roadmap: Despite the earlier teases, the official 2026 development roadmap does not explicitly list "pets" as a named feature. However, several roadmap entries reference "life simulation expansion" and "new household interactions" that could encompass the pet system.
Community Mods
The inZOI modding community has created unofficial pet mods that attempt to bring household animals into the game. The most notable is the "Cats and Dogs as Pets" mod available on Nexus Mods, which repurposes the City Editor wildlife system to allow cats and dogs to spawn inside Zoi homes. These mods are unofficial and may break with game updates, but they demonstrate the strong community appetite for the feature.
Community Wishlist
Community discussions across Reddit, Discord, and the official forums consistently rank pets among the most requested features. Common requests include:
Adoptable cats and dogs that live in the Zoi's household
Pet care mechanics including feeding, grooming, and veterinary visits
Pet personality traits and emotional bonding with Zois
Exotic pets such as birds, hamsters, and rabbits
Pet breeding and genetics similar to the real-world pet ownership experience
Service and therapy animals that assist Zois with specific needs
Pet accessories and clothing from the in-game shops
Given the existing animal framework, the pet furniture already in Build Mode, and Krafton's public statements, the addition of a full pet system appears to be a matter of when rather than if. The infrastructure for animal interactions, Coexistence tracking, and furniture integration already exists, providing a strong foundation for the feature.