Delesyia Region Guide
Complete guide to the Delesyia region in Crimson Desert, covering geography, key locations, factions, main story quests, bosses, research institutes, the ATAG mech, resources, the Contribution Shop, and exploration tips for Pywel's most technologically advanced kingdom.
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Overview
Delesyia is one of the five major regions of the continent of Pywel in Crimson Desert. Known as the technological kingdom, Delesyia stands apart from every other territory on the continent. Where Hernand relies on medieval castles and Demeniss on military tradition, Delesyia has pushed into industrial-age innovation. Factories, workshops, and mechanical infrastructure define the skyline. Robots work the crop fields, drones fly overhead, and a steam train passes through the outskirts of its settlements. Pearl Abyss's Director of Marketing and PR, Will Powers, described the region: "They've really adopted technology. So they have mechs, they have flying robots. This is not your typical fantasy. This is almost leaning a little bit more towards steampunk when you're in this region."
Delesyia occupies the southeastern portion of Pywel's world map. The region is the wealthiest territory on the continent, owing to its position as a major trade crossroads where merchants and travelers from across the world converge. Its markets stock exotic merchandise not found elsewhere in Pywel, and its tailors and equipment vendors carry inventory lines unavailable in other regions.
Players typically reach Delesyia during Chapter 10: Counterattack and Chapter 11: Truth and Reality of the main story, though the region is accessible from the start of the game for open-world exploration. Arriving in Delesyia for the first time is a significant tonal shift, as the steampunk architecture and mechanized enemies are a stark contrast to the sword-and-shield conflicts of earlier regions.
The other four regions of Pywel are Hernand (the starting area), Pailune (the frozen north), Demeniss (political and military center), and The Crimson Desert (lawless red sands). See Regions of Pywel for the full continent overview.
Geography and Climate
Delesyia's terrain is a mix of mountainous highlands, industrial lowlands, and forested valleys. The region sits in the southeastern part of Pywel, bordered by Demeniss to the northwest. Mount Benus is the most prominent geographic feature in the southern part of the region, serving as a natural landmark visible from much of the surrounding territory. The Chittering Forest covers a large area in the central-eastern portion, while Hushwind Hills roll through the southwest near Dewhaven.
Unlike the temperate meadows of Hernand or the frozen tundra of Pailune, Delesyia's landscape is heavily shaped by its inhabitants. Industrial infrastructure, railroad tracks, and mechanical structures are woven into the natural terrain. Factories and workshops dot the countryside alongside traditional buildings, creating a visual blend of nature and engineering that defines the region's identity.
The architecture is distinctly steampunk. Brass piping, gear-driven mechanisms, and electrical wiring are visible on buildings throughout the region. Streetlights powered by electricity illuminate the towns at night, a convenience found nowhere else on the continent. The contrast with the medieval stone architecture of Hernand and the military fortifications of Demeniss is immediate and striking.
Story Significance
Delesyia plays a major role in the later chapters of Crimson Desert's main story. The region is the setting for two full chapters of the narrative. Chapter 10: Counterattack takes place in Gorthak, where Kliff Macduff allies with the Ironflame Orcs and their leader Valgash to repel an assault of clockwork insects and activate the A.T.A.G. mech for the first time. Chapter 11: Truth and Reality moves the story to the capital and Delesyia Castle, where Kliff discovers the unsettling truth about the kingdom's society.
The City of Steel quest in Chapter 11 reveals a disturbing scene inside Delesyia Castle. From the escorts to the soldiers, everyone wears Visione helmets and bears the same soulless demeanor. An unidentified entity hovers above the throne while the seated figure remains motionless. Kliff is imprisoned in the castle dungeon after being offered "a moment's rest to think," leading to the Crossroads quest where players must solve a mechanical puzzle involving rotating cog discs to escape the underground area. The Visione helmet, previously used to view Memory Fragments, becomes central to navigating the castle and interacting with its inhabitants.
Map Discovery
Delesyia's map is initially covered by fog of war, just like every other region. The fastest way to reveal the entire territory is to ring the Toll of Delesyia as part of the Toll of Pywel quest. The bell is located in a clocktower just outside the gates to the Castle of Marni in the northwestern part of the capital city. Ringing it clears the fog across the entire region and summons a Shai Resident NPC who reveals surrounding roads, settlements, and points of interest. See Bell Locations for the full list of bells across Pywel.
Players can also fill in the map gradually through natural exploration. Discovered locations, roads, and points of interest appear as Kliff travels through them. However, the bell is by far the fastest method and is worth seeking out early when entering the region for the first time.
Fast Travel Points
Delesyia contains six Abyss Nexus fast travel points distributed across the region. Players activate these by standing on the round floor plates found in designated search areas. Once activated, these points allow instant travel between any discovered Abyss Nexus locations across all of Pywel. See Fast Travel for the full fast travel system guide.
Sub-Region | Notes | |
|---|---|---|
Delesyia North | Northern Delesyia | Near the northern border of the region |
Delesyia North (Island) | Northern Delesyia | Located on an island off the northern coast |
Central Delesyia | Near the Gorthak Ironworks research institute | |
Delesyia Town | Central Delesyia | Inside or near the main settlement area |
Delesyia South (Mount Benus) | Southern Delesyia | Near the prominent Mount Benus landmark |
Delesyia South (Dewhaven) | Southwestern Delesyia | Near Dewhaven Keep and its research institute |
Key Locations
Delesyia is organized around its industrial centers, each adding to the region's technological output. The following sections cover the most significant points of interest across the territory.
Cities, Towns, and Settlements
Location | Type | Description |
|---|---|---|
Delesyia Capital (Delesyia Town) | Capital City | The main urban hub of Delesyia, featuring the region's markets, vendors, Contribution Shop, and primary services. This is where players first experience the steampunk architecture and bustling trade that defines the region. The clocktower with the Toll of Delesyia bell is in the northwestern part of town. |
Delesyia Castle | Castle / Research Institute | A fortified complex near the entrance gate of the capital. Houses one of the region's three research institutes inside a building near the main hall. Access to certain areas requires wearing a Visione. Central location for Chapter 11 main quests. |
Tinkerton | Town | A lively settlement that shows Delesyia's technological advancement at its most everyday level. Streetlights are powered by electricity, robots work the crop fields, drones fly overhead, and a steam train passes by its outskirts. Residents sell wares, drink at the tavern, and compete in various tournaments. A Crafting Manual (Leather Armors of the World Vol. 1) can be found here. |
Timberton | Settlement | A settlement near Sweetbloom Plantation, connected to Tinkerton as part of the broader community of Marni's followers. Located on the west side of a bridge in the central part of the region. |
Dewhaven | Production Center / Settlement | Located in the southern reaches of Delesyia. Home to the Ironwheel of Dewhaven faction, which emphasizes machines that assist humans rather than replace them. The Dewhaven Logging Camp sits nearby. |
Military and Industrial Sites
Location | Type | Description |
|---|---|---|
Research Institute / Fortress | Located in northwestern Delesyia near the Demeniss border, Gorthak is the bastion of the Ironflame Orcs led by Valgash. It houses one of the three research institutes specializing in heavy military technology and ATAG mech upgrades. Central location for Chapter 10 main quests including The Gate of War, Master of the Ironworks, Hidden Ace, and Beating Heart. A Crafting Manual (Plate Armors of the World Vol. 3) can be found here. | |
Dewhaven Keep | Research Institute / Fortress | Situated in southwestern Delesyia. Contains a research institute with its own research tree focused on power systems, including ATAG limb upgrades and crafting recipes. An Abyss Nexus fast travel point sits just outside the keep. |
Windridge Fortress | Hostile Fortress | A military installation seized by the Wyvernflames, a hostile faction of unknown origin that commands wyverns. Players should approach with caution, as the garrison will attack on sight. |
Trade Hub | A commercial outpost operated by the Redfox Merchants. A Sealed Abyss Artifact (Barraging Cannon I) can be found nearby. | |
Chittering Forest Ironcrawler Station | Industrial Outpost | An industrial station in the Chittering Forest area. A Sealed Abyss Artifact (A Voyage Without Wind or Sail) is located on the road north of the station. |
Landmarks and Points of Interest
Location | Type | Description |
|---|---|---|
Mount Benus | Mountain / Landmark | The most prominent geographic feature in southern Delesyia. Home to the Gate to Advancement and Ancient Ruins 31 (Mount Benus Ruins), which has a red light/green light puzzle mechanic. The Sanctum of Veneration is located on the mountain in the Blue Thicket area. An Abyss Nexus fast travel point is located nearby. |
Gate to Advancement | Spire / Tower | A tower atop Mount Benus built by Marni to show his mastery of Skills. Contains a three-layered rotating disc puzzle. Solving it teleports players to the Skypillar Archipelago in the Eternal Corridor of the Abyss, which is accessible only after completing the main questline. |
Sweetbloom Plantation | Farm / Landmark | An agricultural area near Timberton in central Delesyia. Sealed Abyss Artifacts can be found in the surrounding area. |
Timberdale Cliff Ruins | Ancient Ruins | Located southwest of the Dewhaven Logging Camp in the forest. One of the ancient ruins puzzle locations in the region. |
An abandoned fortress built into a clifftop. The arena for the Golden Star boss fight during the Chapter 11 Foreboding Shadow quest arc. |
Sanctums
Delesyia contains four Sanctum locations. These spiritual sites have been overtaken by hostile forces known as the Antumbra. Cleansing them is part of the Sanctum Challenge system and rewards players with valuable items upon completion. All four sanctums in Delesyia are tied to the Witch of Humility questline.
Sanctum | Location | Notes |
|---|---|---|
Hushwind Hills, southwest Delesyia | Located near Dewhaven in the southwestern part of the region | |
Mount Benus, Blue Thicket area | Located on Mount Benus in the southeastern part of the region | |
Grey Forest, southeast Delesyia | Located in the southeast corner of the map | |
Crowtalon Isles, far east | Located on the Crowtalon Isles off the far eastern coast of Delesyia |
Sealed Abyss Artifacts
Several Sealed Abyss Artifacts are scattered across the Delesyia region. These collectibles are hidden in the open world and reward players with powerful equipment or abilities when found.
Location | |
|---|---|
Barraging Cannon I | |
A Voyage Without Wind or Sail | On the road north of Chittering Forest Ironcrawler Station |
Cannon 3 | Intersection southeast of Sweetbloom Plantation |
Factions
Delesyia hosts a dense network of factions, ranging from research-focused organizations to military deployments and merchant guilds. Crimson Desert features 110 distinct factions across all of Pywel, and Delesyia accounts for a significant share. Faction reputation affects vendor access, quest availability, and whether guards and machines attack on sight.
Core Factions
Faction | Type | Leader/Base | Description |
|---|---|---|---|
Civilian / Engineering | Marni; Tinkerton and Timberton | Citizens of Delesyia's technological cities who live under the benefits of Marni's inventions. They call themselves the "Zenith Society" and express deep gratitude toward Marni, who seeks to build "a paradise through technology" with convenience-focused machines. | |
Academic / Research | Unknown; Delesyia Capital | An academy founded by Marni that pursues radical mechanization research. Other regions rejected this line of study, but Delesyia has fully embraced it. The Society drives the kingdom's technological advancement and trains the next generation of engineers. | |
Military / Engineering | Valgash; Gorthak Ironworks | The most powerful force in Gorthak. Led by Valgash, they operate Pywel's finest ironworks and excel in mechanical engineering, weapon development, and advanced steel production. Plays a central role during the Chapter 10 main story. |
Other Factions
Faction | Type | Description |
|---|---|---|
Military | A military deployment that operates Marni's war engines in tactical combat. Represents the destructive power and battlefield utility of Delesyia's mechanical innovations. | |
Academic | An institution studying Marni's mechanical engineering. Progress is slow because Marni's knowledge is so far advanced beyond what the institute's scholars can replicate independently. | |
Military / Aviation | An organization attempting to conquer Delesyia's skies through airship technology. Their research and development program is inspired by natural flight and has produced blimp warships visible throughout the region. | |
Research / Civilian | A major production workshop based in Dewhaven. Emphasizes machines that assist humans rather than replace them, representing a philosophical counterpoint to the Society of Progress's radical mechanization. | |
Commerce | A trade company that brokers resources and manufactured goods throughout Delesyia. Operates the Redfox Merchant Trading Post and connects the region's industrial output to broader continental markets. | |
Commerce / Artisan | A chocolate production and distribution operation that mass-produces confections using Delesyian machines. One of the more unusual factions. This reflects how deeply technology has permeated even everyday industries. | |
Hostile | An unidentified group of lawless outsiders that has seized Windridge Fortress. They command wyverns and threaten the region's stability. Guards will attack on sight, and engaging with this faction requires full combat readiness. |
Quests
Delesyia features both main story quests and faction-based side quests. The main story brings Kliff to the region during Chapters 10 and 11, while faction quests and commissions become available as players explore and build reputation with local organizations.
Main Story Quests
The main story enters Delesyia during Chapter 10: Counterattack, which focuses on the defense of Gorthak and the introduction of the ATAG mech. Chapter 11: Truth and Reality continues in the region with the Brave New World and Foreboding Shadow quest arcs, culminating in the discovery of Delesyia Castle's dark secret and the encounter with the mechanical dragon Golden Star.
Chapter 10: Counterattack
Chapter 10 takes place primarily in and around Gorthak in northwestern Delesyia. Kliff arrives to find the Gate of Peace entrance to Gorthak in chaos following a clockwork insect assault. He must find and ally with Valgash, the Ironflame Orc leader, who holds the key to dealing with the threat.
Quest | Number | Sub-Chapter | Summary |
|---|---|---|---|
138 | Introduction to the Delesyia region and the insect assault on Gorthak | ||
139 | The Gate of Peace entrance to Gorthak is in chaos. Kliff must find Valgash, who holds the key to dealing with the flying fortress. Involves operating a Disruptor device in a stone tower. | ||
140 | Valgash, leader of Gorthak, proposes mutual aid. Follow him through the ironworks as he explains his situation and the capabilities of his workshop. | ||
141 | Valgash reveals his secret weapon: the A.T.A.G., an explosive-laden walking fortress. Players learn to pilot the mech by destroying 15 practice targets. | ||
142 | Deploy the ATAG against waves of clockwork insect enemies attacking Gorthak. | ||
143 | Activate the power plant of Gorthak Ironworks to fuel the region's defenses. | ||
144 | Repel invaders threatening Gorthak from the eastern approach. | ||
145 | Confront a dangerous predator threatening the Gorthak area. | ||
146 | The final quest in the Gorthak arc before the story shifts to the capital. |
Chapter 11: Truth and Reality
Chapter 11 moves the action to the Delesyia capital and castle. Kliff enters the city wearing the Visione helmet, only to discover that every inhabitant appears mind-controlled, wearing Visiones and displaying a soulless demeanor. The chapter explores the dark side of Delesyia's technological utopia.
Quest | Number | Sub-Chapter | Summary |
|---|---|---|---|
147 | Visit Delesyia Castle while wearing the Visione. A bizarre scene unfolds inside: everyone wears Visiones and bears the same soulless demeanor. An entity hovers above the throne. | ||
148 | Escape the underground dungeon beneath Delesyia Castle. Solve a clock hand puzzle using the Visione to open hidden passages. | ||
149 | Investigate a manor connected to the castle's mysteries. | ||
150 | Obtain the keys needed to progress through the castle's locked areas. | ||
151 | Uncover the truth behind Delesyia's society and the Visione control. | ||
152 | Begin the Foreboding Shadow arc involving ancient mechanical secrets. | ||
153 | Follow leads that point toward the region's greatest mechanical creation. | ||
154 | Confront the culmination of the Foreboding Shadow arc. |
Faction Quests and Commissions
Like other regions, Delesyia has its own set of faction quests tied to the local organizations. Players earn Contribution Points by completing faction quests, turning in bounties, and fulfilling commissions. These points can be spent at the Delesyia Contribution Shop inside Delesyia Castle. Building Contribution before the Visione gate opens means the vendor is immediately fully stocked once you qualify for castle access.
Unlocking higher-tier faction quests and associated boss encounters in Delesyia requires progressing through the region's faction questline. Complete a sufficient number of Delesyia faction quests to build reputation and advance faction standing before attempting late-game content.
Bosses and Enemies
Delesyia's enemies are thematically distinct from those in other regions. Instead of bandits, wolves, and knights, players face mechanized creatures, automated defenses, and technologically enhanced opponents. The region features several major boss battles tied to the main story and faction quests.
Type | Location | Context | |
|---|---|---|---|
Mechanical Boss | A massive quarrying machine created by Marni. Encountered during the House Roberts faction quest "Estate in Dismay" (available from Chapter 2 onward). Vulnerable to Force Palm stagger attacks that create damage windows. | ||
Clockwork Insects | Mechanical Swarm | Mechanized insect-like creatures that assault the Gate of Peace entrance to Gorthak during Chapter 10. Fought on foot and later with the ATAG mech. | |
Mechanical Dragon | A colossal steampunk mechanical dragon with golden plating, built by Marni as a weapon housing a critical power core. Encountered during Chapter 11's Foreboding Shadow arc. The fight revolves around Marni Spears placed around the arena; throwing them fills Golden Star's stun meter, causing it to crash and become vulnerable to damage. |
Golden Star Boss Strategy
Golden Star is the signature boss of the Delesyia region and one of the most memorable encounters in the game. The battle takes place at Marni's Masterium, an abandoned fortress built into a clifftop.
The encounter revolves around Marni Spears: glowing blue metallic pillars placed around the outer edges of the arena. Players interact with them to pull out a spear designed to fill Golden Star's stun meter. Once the stun meter is fully charged, Golden Star becomes unstable and crashes into the arena, giving players a window to deal significant damage.
During the fight, Golden Star keeps constant pressure with wide fire breath sweeps, explosive projectiles, and flame tornadoes. The key is to stay mobile, avoid its area attacks, and look for opportunities to interact with the Marni Spears between attack cycles. Golden Star is also vulnerable to electrical and EMP-based attacks during its ground phase, which can stagger it and create additional damage windows.
Standard Enemies
Standard enemies in Delesyia include mechanical drones, automated patrol units, flying battle robots, and hostile faction soldiers (particularly the Wyvernflames at Windridge Fortress). Mechanized enemies often drop mechanical components used in ATAG upgrades and other crafting recipes. Completing the Mechanical Anatomy Research project at Delesyia Castle increases the drop rate of these components.
Technology
Delesyia's defining characteristic is its technological advancement. The region has pushed well beyond what the rest of Pywel has managed, producing combat mechs, flying robots, trains, and industrial infrastructure that would be impossible in other regions. This section covers the key technological systems players encounter in Delesyia.
ATAG Mech
The All-Terrain Armored Gear (ATAG) is a mechanized combat vehicle that transforms Kliff into a walking tank. Valgash, leader of the Ironflame Orcs, developed it as his secret weapon. It is first introduced during the Chapter 10 main quest "Hidden Ace," where players must learn its controls by destroying 15 practice targets before deploying it against waves of clockwork insects in the defense of Gorthak Ironworks.
The base ATAG comes equipped with a rapid-fire machine gun, a wide-area blast cannon, an EMP discharge, a defense array, and a ramming maneuver. The ATAG exists in multiple configurations with different loadouts. Variants include rocket fists, missile launchers, flamethrowers, and jetpacks. Each variant is marked with an Mk designation visible before entering the mech. Players can approach any available ATAG and interact with it to climb aboard from the rear.
Upgrades for the ATAG are unlocked through research projects at the three institutes in Delesyia. Gorthak Ironworks unlocks the ATAG Cannon, Laser, and Pincers. Delesyia Castle unlocks ATAG Boots Mk. II and III crafting. Dewhaven Keep unlocks the ATAG Fist, Machine Gun, Flamespitter, and Welder. See the Research Institutes section below for full project details.
Mechanical Mounts
Delesyia is the primary source of mechanical mounts in Crimson Desert. In addition to the ATAG mech, the region offers several unique mechanical vehicles not available elsewhere on the continent.
Mount | Type | How to Obtain |
|---|---|---|
Golden Star Mech | Mechanical Dragon | Defeat the Golden Star boss. It drops a unique Mount Key that permanently unlocks the Golden Star Mech as a rideable mount. |
Scout Automaton | Utility Vehicle | The preferred vehicle for long-distance mapping and late-game exploration. Sacrifices heavy combat power for utility and speed. |
War Robot Mech | Heavy Combat Mech | The most powerful mount in the game. Equipped with missiles, conventional bullets, and melee arm attacks that combine with the rider's own attacks for overwhelming force. |
Delesyia Train
The Delesyia Train is a rideable vehicle that runs along active railroad tracks in the region. Unlike most mounts in the game, the train is not tamed or crafted. It is a pre-existing railroad vehicle that players can grapple onto while it is in motion, climb aboard, and ride across the countryside. The train provides a unique traversal option through Delesyia's territory, covering large distances without requiring a personal mount.
Railroad tracks are visible throughout the region, particularly in the southeastern areas and around Tinkerton. Following the tracks will eventually lead players to the train. The train passes through the outskirts of settlements, so keeping an eye on the landscape near towns is a reliable way to find it.
Research Institutes
Delesyia houses three research institutes, making it the most research-dense region in the game. Each institute has its own research tree that players can progress through by investing Silver and time. Research projects unlock new crafting recipes, equipment upgrades, ATAG mech components, and passive bonuses. See Research System for a general overview of how research works.
Gorthak Ironworks Institute
Located in northwestern Delesyia near the Demeniss border. Unlocked by delivering 5x Gunpowder to the lead researcher.
Research Project | Cost | Duration | Unlocks |
|---|---|---|---|
12x Silver | 7 hours | Flame Spear and Electromagnetic Flame Spitter crafting recipes | |
Taro Research | 90x Silver | 18 hours | Enables large-scale dispatch missions |
Machine Parts Research | 130x Silver | 23 hours | ATAG Cannon, Laser, and Pincers crafting; upgrades Oongka's Rocket Pack with Vertical Flight ability |
Mineral Excavation Research | 120x Silver | 20 hours | Yields additional mining resources from gathering nodes |
Delesyia Castle Institute
Located in the regional capital, inside a large building near the entrance gate. Unlocked by delivering 3x Copper to the lead researcher.
Research Project | Cost | Duration | Unlocks |
|---|---|---|---|
10x Silver | 8 hours | Increased component drops from mechanical enemies | |
120x Silver | 21 hours | ATAG Boots Mk. II and III crafting recipes | |
Future Protective Material Study | 100x Silver | 18 hours | Awards Plate Armors of the World Vol. IV Blueprint |
Dewhaven Keep Institute
Located in southwestern Delesyia. Unlocked by delivering 1x Diamond to the lead researcher.
Research Project | Cost | Duration | Unlocks |
|---|---|---|---|
Electricity-Movement Conversion Research | 9x Silver | 6 hours | Lightning Saw crafting; increased timber gathering speed |
Power Joints System Research | 130x Silver | 20 hours | ATAG Fist, Machine Gun, Flamespitter, and Welder crafting |
100x Silver | 18 hours | Awards Weapons of the World Vol. IV Blueprint |
Crafting Manuals
Several Crafting Manuals can be found throughout the Delesyia region. These are collectible items that unlock new equipment crafting recipes at any Blacksmith.
Manual | Location | Notes |
|---|---|---|
Leather Armors of the World Vol. 1 | Tinkerton | Found inside the town of Tinkerton |
Plate Armors of the World Vol. 3 | Found on a table near the smelters inside the ironworks | |
Plate Armors of the World Vol. IV | Delesyia Castle Institute | Unlocked via the Future Protective Material Study research project |
Weapons of the World Vol. IV | Dewhaven Keep Institute | Unlocked via the Alloy Weapon Conductivity Study research project |
Resources
Delesyia offers a mix of standard crafting materials and region-specific resources. The industrial nature of the region means mechanical components are a common drop from enemies, particularly after completing the Mechanical Anatomy Research project at Delesyia Castle. Standard gathering resources like Iron Ore, Copper, and timber are available at nodes throughout the region.
Mining deposits, including Iron Ore, Copper Ore, Azurite, Diamond, Garnet, and other mineral veins, respawn after approximately 7 in-game days. Forageable nodes such as herbs, mushrooms, flowers, fruits, vegetables, and insects respawn faster, reappearing after roughly two to three in-game days. This makes herb and mushroom loops a reliable source of income and crafting materials in the region.
Key resource considerations for Delesyia include the research institute unlock requirements: 5x Gunpowder for Gorthak Ironworks, 3x Copper for Delesyia Castle, and 1x Diamond for Dewhaven Keep. Players should stock up on these materials before entering the region or plan gathering trips to source them. The Lightning Saw research project at Dewhaven Keep increases timber gathering speed, making it a worthwhile early investment for players who gather wood frequently.
Contribution Shop
The Delesyia Contribution Shop is located inside Delesyia Castle, near the main hall. Unlike contribution shops in other regions, entering the castle grounds requires wearing a Visione. The shop accepts Contribution Points earned from completing faction quests and bounties in the region.
Item | Cost (Contribution Points) | Type |
|---|---|---|
23 | Horse Armor | |
Mortain Chainmail | 23 | |
17 | Head Armor | |
23 | ||
19 | Cloak | |
65 | Accessory | |
70 | Head Armor | |
19 | Cloak | |
Delesyian Contribution Banner | 30 | Decoration |
Notable NPCs
Delesyia's population reflects the region's technological focus. Key NPCs include faction leaders, research institute directors, and merchants who offer region-exclusive services and quests.
NPC | Role | Location | Notes |
|---|---|---|---|
Genius Engineer / Faction Leader | Delesyia Capital | The brilliant inventor behind Delesyia's technology. Created the Excavatron mining machine and leads the Tinkertons faction. Opened a new era for Delesyia through technological innovation, seeking to build "a paradise through technology." | |
Valgash | Leader of the Ironflame Orcs | The Orc leader who commands Gorthak's ironworks and developed the A.T.A.G. mech as a secret weapon. Central figure in Chapter 10's Counterattack story arc. Proposes a mutual aid alliance with Kliff to deal with the clockwork insect threat. | |
Gorthak Ironworks Lead Researcher | Research Director | Heads the research institute at Gorthak. Requires 5x Gunpowder to unlock the institute's project list. | |
Delesyia Castle Lead Researcher | Research Director | Delesyia Castle | Heads the research institute inside Delesyia Castle. Requires 3x Copper to begin research. |
Dewhaven Keep Lead Researcher | Research Director | Dewhaven Keep | Heads the research institute at Dewhaven Keep. Requires 1x Diamond to unlock the project list. |
Exploration Tips
Ring the bell first. The Toll of Delesyia in the capital's clocktower clears the entire region's fog of war. Seek it out immediately when you arrive to reveal all roads, settlements, and points of interest on the map.
Bring Gunpowder, Copper, and a Diamond. Each of the three research institutes requires a specific material to unlock. Having 5x Gunpowder, 3x Copper, and 1x Diamond ready before entering Delesyia lets you start all three research trees immediately.
Invest in Mechanical Anatomy Research early. The 10 Silver, 8-hour project at Delesyia Castle increases component drops from mechanical enemies. Since Delesyia is full of mechanical opponents, this passive bonus pays for itself quickly.
Keep the Visione equipped in the capital. You can only talk to NPCs in Delesyia town while wearing the Visione helmet. Keep it equipped at all times when visiting the castle and its surrounding area, or you will be turned away at the gates.
Follow the railroad tracks. The Delesyia Train runs along active tracks throughout the region. Following the tracks from any point will eventually lead to the train, which provides free long-distance traversal without needing a mount.
Build faction reputation early. If your reputation with local factions is hostile, guards and machines will attack on sight. Building positive relationships through faction quests opens up vendors, quests, and safe passage through settlements. Build Contribution before the Visione gate opens so the vendor is immediately stocked when you qualify.
Prepare for the ATAG. The mech becomes available during Chapter 10's "Hidden Ace" quest. Familiarize yourself with its controls and weapon systems early, as you will need it for the defense of Gorthak against waves of mechanized enemies.
Use ranged attacks against flying enemies. Delesyia's skies are patrolled by drones and flying robots. Bows and guns are more effective than melee weapons against airborne targets. Stock up on ammunition before venturing into drone-heavy areas.
Explore the Sanctums. Delesyia has four Sanctum locations (Devotion, Veneration, Faith, and Oblation) tied to the Witch of Humility questline. Restoring these sanctums yields valuable rewards.
Visit Delesyia's vendors for unique gear. The region's tailors and equipment vendors carry inventory lines unavailable in Hernand or Demeniss. Visit the markets in the capital to browse exclusive equipment and crafting materials.
Solve the Gate to Advancement puzzle. The three-layered rotating disc puzzle on Mount Benus teleports you to the Skypillar Archipelago in the Abyss, unlocking a permanent fast travel point and access to post-game content. This is only available after completing the main questline.