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Evolution Lines
October 24, 2026 at 12:55 PM
Link the training and evolution material catalogue.
Evolution is how most Aniimo grow. A creature moves up through as many as three published growth stages, changing appearance and gaining stats as it goes, and in a good number of cases the line splits so that one starting creature can end up as two or three completely different things.
The index sorts its 86 entries into 32 evolution lines plus two entries that stand alone. 16 of those lines branch, and three of the 32 are single-node lines with nothing to evolve into. That is a much larger share than the handful of branching lines that early coverage suggested, and it matters for planning: a branch point is a decision, and the creature you do not pick has to be caught and raised separately.
The official creature index was rebuilt for launch. As of September 27, 2026 it publishes 86 Basic Form entries numbered 001 to 082 plus 122 Form variants, 208 payloads in total, and most dex numbers moved by one or two places in the process. The individual line tables below use the rebuilt index's dex numbers, checked on September 27, 2026; the lines for a group of creatures documented during the 2026 closed beta period no longer exist in the index. Each creature’s own page carries its current number.
The launch index checked on September 17, 2026 left its evolution condition fields empty. Detailed family guidance below adds level, unlock and material requirements where those details are available.
Stage | Official Name | What It Means |
|---|---|---|
Stage 1 | Lumin Stage | The base creature. Almost every line starts here, and these are the entries most likely to carry a published habitat. |
Stage 2 | Gamma Stage | A middle form, and the most common stage in the rebuilt index. |
Stage 3 | Nova Stage | The final form. These usually have no habitat listed, which fits creatures that are raised rather than caught in the wild. |
Stage | Basic Form Entries | Average Attributes |
|---|---|---|
Lumin Stage | 31 | 431 |
Gamma Stage | 37 | 511 |
Nova Stage | 18 | 528 |
These lines split at least once. The rebuilt index counts 16 branching lines, two more than before launch. Branch points are marked in the tables below by two or more entries sharing the same stage under the same parent.
4 entries. Flameruff splits 2 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 001 | Stage 1 | Fire | DPS | |
| 002 | Stage 2 | Fire | DPS | |
| 003 | Stage 3 | Fire | DPS | |
| 004 | Stage 3 | Fire / Dark | BREAK |
4 entries. Chirpi splits 3 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 007 | Stage 1 | Wind | Support | |
| 008 | Stage 3 | Wind | Support | |
| 009 | Stage 3 | Wind | DPS | |
| 010 | Stage 3 | Wind | BREAK |
4 entries. Pranky splits 2 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 013 | Stage 1 | Water | Heal | |
| 014 | Stage 2 | Water | Heal | |
| 015 | Stage 3 | Water / Ice | Heal | |
| 016 | Stage 3 | Grass / Water | REGEN |
3 entries. Nimbi splits 2 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 017 | Stage 1 | Wind | Support | |
| 019 | Stage 2 | Dark | Support | |
| 018 | Stage 2 | Wind | Support |
3 entries. Hummin splits 2 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 020 | Stage 1 | Grass | BREAK | |
| 021 | Stage 2 | Dark / Grass | REGEN | |
| 022 | Stage 2 | Grass | BREAK |
3 entries. Budclaw splits 2 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 023 | Stage 1 | Rock / Grass | BREAK | |
| 025 | Stage 2 | Ice | BREAK | |
| 024 | Stage 2 | Rock / Grass | BREAK |
3 entries. Budsquire splits 2 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 033 | Stage 1 | Grass | DPS | |
| 034 | Stage 2 | Grass | DPS | |
| 035 | Stage 2 | Grass | Support |
3 entries. Pomegg splits 2 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 036 | Stage 1 | Grass | BREAK | |
| 10002 | Stage 2 | Electric | Support | |
| 037 | Stage 2 | Grass | BREAK |
3 entries. Wisptis splits 2 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 040 | Stage 1 | Dark | DPS | |
| 10003 | Stage 2 | Electric | DPS | |
| 041 | Stage 2 | Dark | DPS |
4 entries. Popota splits 2 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 049 | Stage 1 | Water | BREAK | |
| 050 | Stage 2 | Water | BREAK | |
| 052 | Stage 3 | Water | BREAK | |
| 051 | Stage 3 | Water | Support |
3 entries. Baleetle splits 2 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 056 | Stage 1 | Rock | DPS | |
| 057 | Stage 2 | Rock | DPS | |
| 058 | Stage 2 | Rock | Support |
3 entries. Helmut splits 2 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 061 | Stage 1 | Dark | BREAK | |
| 062 | Stage 2 | Dark | DPS | |
| 063 | Stage 2 | Dark | BREAK |
3 entries. Helmwhelp splits 2 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 065 | Stage 2 | Wind | BREAK | |
| 066 | Stage 3 | Wind | BREAK | |
| 067 | Stage 3 | Fire | DPS |
5 entries. Pebbling splits 2 ways.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 070 | Stage 1 | Rock | BREAK | |
| 071 | Stage 2 | Fire / Rock | BREAK | |
| 072 | Stage 3 | Fire / Rock | BREAK | |
| 073 | Stage 2 | Rock | BREAK | |
| 074 | Stage 3 | Rock | BREAK |
These lines run in a single chain with no choice to make.
2 entries, running Celestis to Stellarys.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 005 | Stage 1 | Dark | DPS | |
| 006 | Stage 2 | Dark | DPS |
2 entries, running Iris to Irisal.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 011 | Stage 1 | Grass | DPS | |
| 012 | Stage 2 | Grass | DPS |
2 entries, running Sparki to Flamerion.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 026 | Stage 1 | Fire | REGEN | |
| 027 | Stage 2 | Fire | REGEN |
2 entries, running Flutternym to Gracewing.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 028 | Stage 1 | Wind | Heal | |
| 029 | Stage 2 | Wind | Heal |
1 entry, running Somniwing.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 030 | Stage 4 | Wind / Grass | REGEN |
2 entries, running Eko to Eklue.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 031 | Stage 1 | Wind | Support | |
| 032 | Stage 2 | Wind | Support |
2 entries, running Dewy to Fragrancier.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 038 | Stage 1 | Dark | Support | |
| 039 | Stage 2 | Dark | Support |
3 entries, running Bonesky to Fenrier to Glynsera.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 042 | Stage 1 | Ice | DPS | |
| 043 | Stage 2 | Ice | DPS | |
| 044 | Stage 3 | Ice | DPS |
2 entries, running Bolty to Blazen.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 045 | Stage 1 | Electric | BREAK | |
| 046 | Stage 2 | Electric | BREAK |
3 entries, running Shelly to Sheldon to Sherro.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 053 | Stage 1 | Water | DPS | |
| 054 | Stage 2 | Water | DPS | |
| 055 | Stage 3 | Water | DPS |
2 entries, running Fentuft to Fenmane.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 059 | Stage 1 | Electric | DPS | |
| 060 | Stage 2 | Electric | DPS |
1 entry, running Jawling.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 064 | Stage 1 | Wind | BREAK |
2 entries, running Cubbo to Grizbo.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 068 | Stage 1 | Rock | DPS | |
| 069 | Stage 2 | Rock | DPS |
2 entries, running Cozite to Bailite.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 075 | Stage 1 | Rock | Support | |
| 076 | Stage 2 | Rock | Support |
3 entries, running Bulbly to Veilfloat to Luminelle.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 077 | Stage 1 | Electric | Support | |
| 078 | Stage 2 | Electric | Support | |
| 079 | Stage 3 | Electric | Support |
2 entries, running Fahloo to Erlath.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 080 | Stage 1 | Water | REGEN | |
| 081 | Stage 2 | Water | REGEN |
1 entry, running Besauce.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 082 | Stage 3 | Electric | REGEN |
2 entries, running Reefish to Coraliz.
Image | No. | Stage | Element | Role |
|---|
2 entries, running Cheekie to Wavwal.
Image | No. | Stage | Element | Role |
|---|
2 entries, running Bubbeep to Glameep.
Image | No. | Stage | Element | Role |
|---|
2 entries, running Popapus to Gachapus.
Image | No. | Stage | Element | Role |
|---|
2 entries, running Malangel to Malevsera.
Image | No. | Stage | Element | Role |
|---|
2 entries carry no evolution data at all. Both are filed outside the main numbering as specials.
Image | No. | Element | Role | |
|---|---|---|---|---|
| 99998 | Holy | DPS |
The Emberpup family has a level 12 step followed by a choice of two level 20 branches. The named unlocks and materials differ by branch.
From | Evolution | Level | Unlock | Named materials |
|---|---|---|---|---|
12 | Complete Sanctum: First Spark | Not listed | ||
20 | Defeat Alpha Scorchhowl | 1 × Blaze Stone | ||
20 | Complete Journey: Warrior | 1 × Night Stone; 6 × Unbroken Flameruff Spirit |
See Emberpup for its skill unlock and search landmarks, and Flameruff for the branch-point profile.
The Highland and Mountain Woods branches add location requirements to the level 12 and level 20 steps. Their Scorchhowl evolution uses three Blaze Stones, compared with one for the Basic branch. The Mountain Woods branch also requires daytime.
From | Evolution | Level | Where to evolve | Additional requirement |
|---|---|---|---|---|
12 | Russet Highlands | No additional unlock or material listed | ||
20 | Russet Highlands | Defeat Alpha Scorchhowl; 3 × Blaze Stone | ||
12 | Beast Fang Ridge during daytime | No additional unlock or material listed | ||
20 | Beast Fang Ridge during daytime | Defeat Alpha Scorchhowl; 3 × Blaze Stone |
Thunderstorm and Prismana Scorchhowl are documented through weather and event encounters. Their encounter routes are covered on the Scorchhowl profile.
From | Evolution | Level | Unlock | Materials |
|---|---|---|---|---|
18 | Defeat Alpha Stellarys | 3 × Night Stone |
From | Evolution | Level | Additional conditions | Materials |
|---|---|---|---|---|
18 | HP Potential at least 6; learn Magical Horn | 3 × Gust Stone | ||
18 | No additional condition listed | 3 × Gust Stone | ||
18 | Defeat Alpha Tubster; BREAK Potential at least 6 | 3 × Gust Stone | ||
18 | Learn Magical Horn; confirm the required Potential in the Evolution menu | 3 × Gust Stone | ||
18 | No additional condition listed | 3 × Gust Stone | ||
18 | Defeat Alpha Tubster; BREAK Potential at least 6 | 3 × Gust Stone | ||
18 | HP Potential at least 6; Magical Horn; evolve in Russet Highlands | 3 × Gust Stone | ||
18 | Evolve in Russet Highlands | 3 × Gust Stone | ||
18 | BREAK Potential at least 6; evolve in Russet Highlands | 3 × Gust Stone |
The Chirpi thresholds refer to Potential. The Basic Tromber route also needs Magical Horn, available through Student III. Confirm the required Potential in the Evolution menu before choosing Beach Tromber.
For Flameruff's Inferlupa branch, complete Warrior: Beast Fang Ridge. The similarly named Russet Highlands quest is a different story; the Beast Fang Ridge route unlocks the Mighty Flameruff material encounters.
Training and Evolution Materials lists EXP amounts, Awakening and Resonance sources, Capafruit exchanges, elemental stones and special branch materials. Match those materials with the exact level, location and unlock conditions for the chosen evolution.