Chirpi is No. 007 in the Aniimo index, a Wind creature that fights in the Support role. They often hover at low altitudes, paying attention to every movement on the beach so they won't miss any opportunity.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Chirpi line, which runs to 4 entries in total, and 2 alternate Forms have been published for it.
Profile
Field | Value |
|---|---|
Index number | No. 007 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | Male and Female |
Published forms | 3 (Basic Form, Beach Form, Highland Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 452 |
HP | 97 |
ATK | 83 |
BREAK | 43 |
P.DEF | 67 |
M.DEF | 69 |
REGEN | 93 |
Evolution
Chirpi is the base form of its line. The line splits here into 3 outcomes: Tromber, Cornet and Tubster.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 007 | Stage 1 | Wind | Support | |
| 008 | Stage 3 | Wind | Support | |
| 009 | Stage 3 | Wind | DPS | |
| 010 | Stage 3 | Wind | BREAK |
Forms
Besides its Basic Form, Chirpi has 2 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Beach Form | Wind / Water | |
| Highland Form | Wind / Grass |
Where To Find It
Chirpi is listed in 4 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Band Member | When switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most. |
Traversal
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Chirpi is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 2 |
Skills
The table includes five combat moves across forms and capture unlocks, plus the innate basic attack. The Basic form lists three combat skills; the tornado unlocks add more options. Power gives the damage value and Cost gives the resource requirement.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Leaf Tornado | Combat | 45 | 20 | Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption. |
Tornado Wind Orb | Combat | 67 | 20 | Launches a tornado wind orb that explodes on impact and generates a forward-propelling tornado. |
March | Combat | 0 | 20 | Plays music and gains the movement-series buff: [March], restoring 0.8% max HP every second for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%. |
Water Tornado | Combat | 45 | 20 | Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target. |
Tornado | Combat | 59 | 20 | Releases an air vortex at the target location, dealing damage and pulling enemies toward the center. |
ATK | Innate | 6 | 0 | Wields the power of wind to attack targets from a distance. |
Choosing a level 18 evolution
All three Basic branches require level 18 and three Gust Stones. Check the potential field rather than the published base stat: Tromber requires HP Potential of at least 6 and Magical Horn, while Tubster requires BREAK Potential of at least 6 and the Alpha Tubster unlock.
From | Evolution | Level | Additional conditions | Materials |
|---|---|---|---|---|
18 | HP Potential at least 6; learn Magical Horn | 3 × Gust Stone | ||
18 | No additional condition listed | 3 × Gust Stone | ||
18 | Defeat Alpha Tubster; BREAK Potential at least 6 | 3 × Gust Stone | ||
18 | Learn Magical Horn; confirm the required Potential in the Evolution menu | 3 × Gust Stone | ||
18 | No additional condition listed | 3 × Gust Stone | ||
18 | Defeat Alpha Tubster; BREAK Potential at least 6 | 3 × Gust Stone | ||
18 | HP Potential at least 6; Magical Horn; evolve in Russet Highlands | 3 × Gust Stone | ||
18 | Evolve in Russet Highlands | 3 × Gust Stone | ||
18 | BREAK Potential at least 6; evolve in Russet Highlands | 3 × Gust Stone |
Reach Student III and check the Talents menu for Magical Horn. Report a catch at the Outpost to reveal its stats, then inspect the potential value in Aniimo Management. Confirm the required Potential in the Evolution menu before choosing Beach Tromber.
Listed moves and learnable tornadoes
Form | Listed combat skills | Learnable addition |
|---|---|---|
Basic | Tornado Wind Orb; March; Tornado | Water Tornado and Leaf Tornado after their capture unlocks |
Beach | Water Tornado; Tornado Wind Orb; March; Tornado | Leaf Tornado after its capture unlock |
Highland | Leaf Tornado; Tornado Wind Orb; March; Tornado | Water Tornado after its capture unlock |
Catch a Beach form of Chirpi, Tromber, Cornet or Tubster to unlock Water Tornado. Catch any Highland form from the same four-member family to unlock Leaf Tornado. These are additional options beyond the Basic form's three listed combat moves.
March restores 0.8% maximum HP per second for 20 seconds. With three movement-series buffs active, their effects improve by 30%. Band Member can restore 20 EP to the next Chirpi-family member entering battle, with a 20-second minimum interval.
Finding Basic and Beach Chirpi
Form | Where to search | Useful landmark |
|---|---|---|
Basic | Nimbus Fields; The Argent Strait; Beast Fang Ridge; Blitzwood | The beaches around Alpha Tubster's arena in The Argent Strait have a useful concentration. |
Beach | Coast connecting Forest of Falling Stars and Echoback Landing | Check west of Frigid Waters Sanctum. |
Basic Chirpi search landmarks
Area | Search landmarks |
|---|---|
Nimbus Fields | Check the ridges behind the Branch, including the stone perch and broken pillar. A Chirpi sleeps on the pillar. |
Nimbus Fields | Search the surrounding fields for additional Chirpi. |
Beast Fang Ridge | Explore the cliffs east of Alpha Scorchhowl and the ledges above the underground tunnel entrance to its north. |
Beast Fang Ridge | Look by the small tomb with a breakable wall east of Beast Fang Ridge Bloom. |
Beast Fang Ridge | Check the cliff edges northwest of Beast Fang Ridge Bloom, including the Azure Grass. Some Chirpi can fall from these ledges. |
Beast Fang Ridge | Search the cliff bases west of Alpha Scorchhowl and the shade beneath their small trees. |
The Argent Strait | Search the beaches and nearby trees; check the chest surrounded by Chirpi. |
The Argent Strait | Look at the tree south of Brightbough Plateau Bloom above the hidden-area fissure, then check the cliff-edge field beside the Morphling Memory. |
The Argent Strait | Search the cliff-edge fields near and south of Nimbus Fields Bloom. An Aniipod marks one of the sightings. |
The Argent Strait | West of Argent Strait Bloom, check the upper cliff edge, the lower ledge and the water below. Another Chirpi is across from the Pathfinder Challenge on an elevated edge. |
The Argent Strait | Search both sides of the Nurture Bloom shore. Bay Budclaws accompany Chirpi on its western side. |
The Argent Strait | Work around the shore, fields and cliff edges southwest, west and northwest of Alpha Tubster. |
The Argent Strait | Check Argent Strait Bloom and the nearby Pathfinder Challenger. |
The Argent Strait | North of Alpha Tubster, inspect the leaning arch and the cliff beside the alternate Crystal Cave entrance. |
The Argent Strait | South and southeast of Alpha Tubster, check the cliffs, the Lumen Amber guarded by Chirpi and the field where one pauses to eat Sunny Daisy. |
The Argent Strait | Search the shore east of Alpha Tubster for a Cornet group guarding Lumen Amber, then inspect the islet to the southeast. |
The Argent Strait | Northwest of Rising Wind Sanctum, look atop the rock above the Bay Budclaws guarding Lumen Amber. |
Blitzwood | Look on top of the ruins for Chirpi. |
Blitzwood | Search for a Chirpi guarding an egg. |
Blitzwood | Search the surrounding area for lone Chirpi and pairs. |
Beach Chirpi search landmarks
Area | Search landmarks |
|---|---|
Echoback Landing | Follow the coast into Echoback Landing and search for individuals and small flocks. |
Forest of Falling Stars | Follow the shoreline for Beach Chirpi. |
Forest of Falling Stars | Search the surrounding forest area as well. |
Forest of Falling Stars | Check the cliffs on the north and south sides of the ruins. |
Forest of Falling Stars | Search beside the rocky ground and the Forest Iris copse. |
Forest of Falling Stars | Check the raised ground and rock formation beside the main road. |
Forest of Falling Stars | Break the cracked wall to uncover a flock, a chest and a cave entrance. |
Forest of Falling Stars | Look for a shoreline flock accompanied by Beach Cornet. |
Forest of Falling Stars | Inspect the chest atop the rock formation for another flock. |
Homeland work
Form | Wind | Water |
|---|---|---|
Basic | 1 | None listed |
Beach | 1 | 1 |
Highland Chirpi search landmarks
Area | Search landmarks |
|---|---|
Russet Highlands | Look for a resting pair on the rocky outcrop. |
Russet Highlands | Check around and atop the stone pillars for resting and flying pairs or flocks. |
Russet Highlands | Search the trail for a resting flock. |
Russet Highlands | Look for Highland Iris in the grassy field; Highland Chirpi gather there as well. |
Russet Highlands | Watch for a lone Chirpi flying back and forth through the area. |
Zephyrus Landbridge | Search throughout Zephyrus Landbridge for lone Highland Chirpi, pairs and small flocks. |
Highland Chirpi has Wind level 1 and Grass level 1 for Homeland work.





