Fahloo is No. 080 in the Aniimo index, a Water creature that fights in the REGEN role. They rub the oil on their bodies to create a thick foam. This foam cleans and protects them, though they sometimes slip on it by accident.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Fahloo line, which runs to 2 entries in total, with no alternate Form published so far.
Profile
Field | Value |
|---|---|
Index number | No. 080 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 459 |
HP | 102 |
ATK | 76 |
BREAK | 44 |
P.DEF | 68 |
M.DEF | 76 |
REGEN | 93 |
Evolution
Fahloo is the base form of its line. It goes on to become Erlath.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 080 | Stage 1 | Water | REGEN | |
| 081 | Stage 2 | Water | REGEN |
Where To Find It
Fahloo is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Bubble | Every 12s, enters Bathing. The next skill cast creates a puddle. |
Traversal
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Fahloo is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 1 |
Swim | Level 1 |
Mobility
Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.
Ability | Effect |
|---|---|
Floaty Bubble | Scrubs itself to create a large bubble around itself. |
Skills
The table lists available combat moves and the separate innate moves. Choose two compatible combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Here Comes the Bubble | Combat | 0 | 20 | Releases a giant bubble, reducing the movement speed of targets within range by 15% and their EP recovery rate by 20%. Also increases the movement speed of allies within range by 15%. Lasts for 15s. |
Bubble Blast | Combat | 30 | 10 | Shoots a bubble in the target direction, pushing targets back and dealing damage. Leaves behind a small bubble that lasts 9s (max 3 bubbles can be stored for consecutive casts). |
ATK | Innate | 6 | 0 | Wields the power of water to attack targets from a distance. |
Tideblossom Coast and evolution
Look for Fahloo in Tideblossom Coast. Raise it to level 49 and prepare three Wave Stones to evolve it into Erlath. Search shallow water for sleeping flocks, the beach for flocks following Erlath or a Fahloo circling a sleeping Erlath, and rocks for a trio gathered around Erlath. Some flocks sleep with Erlath at night; another marked trio plays in the water during the day.
Starting Aniimo | Result | Level | Materials |
|---|---|---|---|
Fahloo | 49 | 3 Wave Stones |
Move choices and Homeland work
Combat choices | Separate innate attack | Homeland work |
|---|---|---|
Here Comes the Bubble; Bubble Blast | Magical, ranged Water attack | Water 1 |
Here Comes the Bubble changes movement within its area, slowing enemies and helping allies move faster. Bubble Blast pushes a target back and leaves a small bubble. Use those effects for positioning while building toward Erlath's wider EP-recovery kit.
Bubble creates a puddle with the next skill after Bathing activates. Keep this passive effect separate from the named Floaty Bubble action and from the Fly and Swim grades in the existing tables. Water work supports fetching water and watering crops at the Homeland.
Further planning
Evolution Lines; Water Skills; Mobility Skills; Homeland Abilities

