Fenmane is No. 060 in the Aniimo index, an Electric creature that fights in the DPS role. Using the excellent conductivity of their fur, they condense the power of lightning to extend their wings, dashing to dispel the haze and brighten their mood.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Fentuft line, which runs to 2 entries in total, and one alternate Form has been published for it.
Profile
Field | Value |
|---|---|
Index number | No. 060 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 2 (Basic Form, Prismana Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 505 |
HP | 100 |
ATK | 125 |
BREAK | 50 |
P.DEF | 70 |
M.DEF | 70 |
REGEN | 90 |
Evolution
Fenmane grows out of Fentuft. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 059 | Stage 1 | Electric | DPS | |
| 060 | Stage 2 | Electric | DPS |
Forms
Besides its Basic Form, Fenmane has 1 published Form. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Prismana Form | Holy / Electric | Hatch the Prismana Fenmane Egg awarded at RV level 10 |
Where To Find It
Fenmane is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Thunderbond | When this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s. |
Traversal
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Fenmane is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 3 |
Mobility
Scurry is a named Mobility action used while Twined. It provides a short forward dash and is separate from the combat-skill loadout and graded traversal capabilities.
Ability | Effect |
|---|---|
Scurry | Rushes forward a short distance. |
Skills
The table lists Fenmane's available combat moves across forms and capture unlocks, plus its ultimate and ranged basic attack. Choose two combat skills for an individual build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Thunder Field | Combat | 1 | 20 | Generates a thunder field that keeps following the target. Targets within the thunder field that receive a Lightning attack will be hit by an additional Lightning attack and be inflicted with a Lightning Debuff. The thunder field lasts for 8s. |
Lightning Dart | Combat | 50 | 20 | Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer. |
Thunder Imprint | Combat | 1 | 30 | Gains [Thunder Imprint]. While active, each hit against a target stores damage on the target, then deals all stored damage when the effect ends. Lasts 8s. If the target has 10 stacks of Lightning Debuff, consumes them to deal 100% extra damage. |
Radiant Dart | Combat | 35 | 20 | Fires a Radiant Dart at the target, dealing damage to targets along its path. Each hit adds 1 stack of [Weak], up to 16 stacks. Each stack reduces healing received by the target by 5% for 20s. |
ATK | Innate | 6 | 0 | Wields the power of lightning to attack targets from a distance. |
Thunderfeather Volley | Innate | 100 | 0 | Transforms the lightning wrapped around both wings into 5 arrows and fires them at the target. If in Thunder Wing Stance, fires an additional 5 arrows, and at the end, deals additional explosion damage with 20 Might. |
Acquisition and evolution routes
Form | Route | Requirements |
|---|---|---|
Basic | Driftwise Meadow encounter or Wild Surge | Look with the Fentuft group on the cliff east of Driftwise Meadow Bloom, or try a regional Wild Surge using the current Nurture process. |
Basic | Fentuft evolution | Level 42 Fentuft, 3 Roar Stones and the one-swap unlock. |
Prismana | Prismana Fenmane Egg | Reach RV level 10, claim its egg and hatch it. |
Starting Aniimo | Result | Level | Materials | Unlock |
|---|---|---|---|---|
Fenmane | 42 | 3 Roar Stones | Swap an Aniimo with a friend once to unlock the branch. |
Damage build examples
Form | Two combat skills | Ultimate | Personality | Held item |
|---|---|---|---|---|
Basic | Thunder Field; Thunder Imprint | Thunderfeather Volley | ENFJ | Heartseeker Pendant |
Prismana | Thunder Field; Thunder Imprint | Thunderfeather Volley | ENFJ | Heartseeker Pendant |
ATK | BREAK | REGEN | HP | P.DEF | M.DEF |
|---|---|---|---|---|---|
5 | 4 | 3 | 2 | 1 | 1 |
The priority scale runs from 1 to 5, with 5 highest. This example favors damage and BREAK contribution while retaining recovery for the field and Imprint window.
Damage dealer | Support 1 | Support 2 | Recovery |
|---|---|---|---|
Basic Fenmane | |||
Prismana Fenmane |
Somniwing is a recovery alternative to Besauce. Blazen can replace a support or recovery slot when the party needs a dedicated Breaker. Turbo is another support option; account for the recovery lost if it replaces Besauce.
Thunderbond and Imprint sequence
Prepare Luminelle and Dazmand support effects, then switch to Fenmane and place Thunder Field. Build Thunderbond with hits; at 30 stacks, the next skill or ultimate enters the ten-second Thunderwing Stance.
When the stance and attack window are ready, use Thunder Imprint and refresh the field, then use Thunderfeather Volley during the stance for its additional arrows. Continue attacking while managing EP. Return to recovery support when the next sequence would exhaust the available EP.
Thunder Imprint stores damage during its eight-second window. Recast it to release the stored damage early when the useful attack window is about to close. Its listed ten-Lightning-Debuff condition remains separate from Thunderbond.
Thunder Field can support Lightning hits while Fenmane is off field. The ordinary field trigger is limited to once every 0.2 seconds. Its held-item contract grants two Thunderbond stacks per triggered attack.
Form moves and Homeland work
Form | Listed native combat moves | Capture unlock | Homeland work |
|---|---|---|---|
Basic | Thunder Field; Lightning Dart; Thunder Imprint | Capture Prismana Fenmane to unlock Radiant Dart. | Hauling 3; Lightning 3 |
Prismana | Thunder Field; Radiant Dart; Lightning Dart; Thunder Imprint | Radiant Dart is already native. | Hauling 3; Artisanship 4; Lightning 4; Light 3 |
Radiant Dart adds the healing-reduction stacks listed in the skill table, making it an alternative when enemy healing matters. Choose two combat skills for the individual build. Thunderfeather Volley and the ranged basic attack remain separate innate moves; Scurry is a named Mobility action.
Further planning
Evolution Lines; Lightning Skills; Light Skills; Core Skill Contracts; Hatching Eggs; Held Items
Hatching the Prismana egg
After claiming the Prismana Fenmane Egg at RV level 10, hatch it at an Outpost Hatchinator or Home Hatchinator. Select a Sparkling Cube when hatching to guarantee Perfect Potential and the Sparkling mutation.


