Fenmane is No. 061 in the Aniimo index, a Electric creature that fights in the DPS role. Using the excellent conductivity of their fur, they condense the power of lightning to extend their wings, dashing to dispel the haze and brighten their mood.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Fentuft line, which runs to 2 entries in total, and one alternate Form has been published for it.
Profile
Field | Value |
|---|---|
Index number | No. 061 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 2 (Basic Form, Prismana Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 505 |
HP | 100 |
ATK | 125 |
BREAK | 50 |
P.DEF | 70 |
M.DEF | 70 |
REGEN | 90 |
Evolution
Fenmane grows out of Fentuft. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 060 | Stage 1 | Electric | DPS | |
| 061 | Stage 3 | Electric | DPS |
Forms
Besides its Basic Form, Fenmane has 1 published Form. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Prismana Form | Holy / Electric | Not listed |
Where To Find It
Fenmane is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Thunderbond | When this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s. |
Traversal
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Fenmane is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 3 |
Mobility
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Scurry | Rushes forward a short distance. |
Skills
Fenmane brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Thunder Field | Combat | 1 | 20 | Generates a thunder field that keeps following the target. Targets within the thunder field that receive a Lightning attack will be hit by an additional Lightning attack and be inflicted with a Lightning Debuff. The thunder field lasts for 8s. |
Lightning Dart | Combat | 50 | 20 | Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer. |
Thunder Imprint | Combat | 1 | 30 | Gains [Thunder Imprint]. While active, each hit against an enemy stores damage on the target, then deals all stored damage when the effect ends. Lasts 8s. If the target has 10 stacks of Lightning Debuff, consumes them to deal 100% extra damage. |
Radiant Dart | Combat | 50 | 20 | Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer. |
ATK | Innate | 6 | 0 | Wields the power of lightning to attack targets from a distance. |
Thunderfeather Volley | Innate | 100 | 0 | Transforms the lightning wrapped around both wings into 5 arrows and fires them at the target. If in Thunder Wing Stance, fires an additional 5 arrows, and at the end, deals additional explosion damage with 20 Might. |

