Jawling is No. 064 in the Aniimo index, a Wind creature that fights in the BREAK role. Loves to bite everything it sees. Its flexible jaw can open extremely wide. It shows affection through gentle nibbles.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It begins the line that grows through Helmwhelp and branches toward Helgon or Infergon, and one alternate Form has been published for it.
Profile
Field | Value |
|---|---|
Index number | No. 064 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | No gender recorded |
Published forms | 2 (Basic Form, Mountain Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 407 |
HP | 78 |
ATK | 65 |
BREAK | 76 |
P.DEF | 74 |
M.DEF | 51 |
REGEN | 63 |
Evolution
Jawling evolves into Helmwhelp at level 38. The Basic line then branches toward Helgon or Infergon at level 48, with different unlock and Potential conditions.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 064 | Stage 1 | Wind | BREAK |
Forms
Besides its Basic Form, Jawling has 1 published Form. They share the Basic Form elemental pairing.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Mountain Form | Wind |
Where To Find It
Jawling is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Counter Strike | After being attacked, increases BREAK efficiency by 25% for 10s. |
Mobility
Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.
Ability | Effect |
|---|---|
Bilateral | Enters Bilateral mode to see a different perspective. |
Skills
The table lists available combat moves and the separate innate moves. Choose two compatible combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Wind Tackle | Combat | 45 | 15 | Tackles and knocks back small-sized targets. Increases own damage reduction by 15% for 10s. |
Overcharged Claw Strike | Combat | 68 | 20 | Claws a target, dealing damage. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of wind to attack targets at close range. |
Russet Highlands encounters
Form | Where to search |
|---|---|
Basic | Russet Highlands. |
Mountain | Look behind the leaves concealing a dungeon-like entrance in Russet Highlands, then pass through the foliage to search inside. Check the northwestern coast and the road west of the Russet Highlands label. |
Raising Jawling into Helmwhelp
Starting Aniimo | Result | Level | Materials |
|---|---|---|---|
Basic Jawling | Basic Helmwhelp | 38 | No material listed |
Mountain Jawling | Mountain Helmwhelp | 38 | No material listed |
After the first evolution, the Basic line can branch into Helgon or Infergon. Helgon needs the cumulative 30-chest unlock; Infergon needs the Omega Infergon unlock and Perfect Potential. A Perfect Jawling keeps its Potential when evolving into Helmwhelp, allowing it to become the starting point for the Infergon branch.
Combat choices and Homeland work
Form | Native combat choices | Separate innate attack | Homeland work |
|---|---|---|---|
Basic | Wind Tackle; Overcharged Claw Strike | Physical, melee Wind attack | Hauling 1; Wind 1 |
Mountain | Wind Tackle; Overcharged Claw Strike | Physical, melee Wind attack | Hauling 1; Wind 1 |
Wind Tackle pushes small targets and grants the damage reduction listed in the skill table. Counter Strike raises BREAK efficiency for ten seconds after Jawling is hit. Bilateral is its named Twining action; it remains separate from combat skills and Homeland work.
Further planning
Helmwhelp; Helgon; Infergon; Evolution Lines; Russet Highlands Exploration; Wind Skills; Homeland Abilities
Basic Form landmarks in Breezy Plains
Search Breezy Plains in Russet Highlands. Use these field landmarks to narrow the search for the Basic Form.
Landmark | What to look for |
|---|---|
Helmut encounters | Look for a trio mingling with Helmuts and another trio crowding a lone Helmut. |
Trees and boulders | A pair interacts beneath a deciduous tree; another pair plays beside a boulder. |
Highland Emberpup company | Watch for a Jawling running along the road with a Highland Emberpup, two playing with one beneath a roadside tree, and another pair beneath the tree by an arch. |
Markings and withered crystal | Two inspect a marked boulder, while others gather beside markings on a stone. Another pair guards a withered crystal. |
Pond roads | Search for a trio around a pond and a pair running along a road near a pond. |
Sapling | A group gathers beside a young tree. |
Rock formations and cliff edges | Check groups roaming around rocks or beside a cliff. A Jawling and a Highland Emberpup also share a cliffside spot. |
Cliffside grass | Look for lone wanderers along the cliffs, including the orange grass near a cliff edge. |
Helmwhelp companions | Search beside a cliffside Helmwhelp, a wandering Jawling and Helmwhelp pair, and Jawlings lined up behind a Helmwhelp. |
Open fields | Pairs play in orange grass or chase one another. Other groups interact in the orange fields or wander through the grass. |
Flying Helgon and rock shelter | Check the field where a Helgon circles overhead and look behind rock formations for a sleeping Jawling. |
Crystals and crates | Look for a lone walker circling a crystal, a group gathered around a crystal, and wanderers near crates. |
Disputes and mixed groups | One crying Jawling watches two Helmwhelps fight. Another argues with a Helmwhelp and a Helmut; a Jawling also joins those two species beneath a deciduous tree. |
Stone platform and roadside slope | Check the talking pair on a stone platform, a Jawling pacing a slope beside the road, and wanderers in the grass. |
Field gatherings | Look for Jawling groups beside a Helmwhelp and other groups out in the fields. A trio also taunts Highland Emberpups. |
Crimson crystals | Search for a sleeper beside crimson crystals, Jawlings inspecting them, and one trying to break a crystal. Also check wanderers around the pond. |
Sanctum surroundings | Check a pair in the grass, a group beside the Sanctum, and lone sleepers beneath deciduous trees, including one across from the Sanctum. |
Road to the prison puzzle | A Jawling overlooks the road to the prison puzzle. Others follow a Helmwhelp along that road. |
Tree shelter | Look beneath the tree for a sleeping Jawling near a Helmwhelp. |
Stairways | Inspect crimson crystals beside the stairs and look for Jawlings walking nearby. Check the roadside sleeper and grassy edges near the stairs too. |
Grass and patrols | Search the field wanderers and the Jawling walking beside a patrolling Helmwhelp. |
Brawls, chest and roadside boulder | Check the brawling group of Aniimo, Jawlings gathered around a chest, and those playing with a boulder beside the road. |

