Glacy is No. 015 in the Aniimo index, a Water and Ice creature that fights in the Heal role. They are elegant and kind aniimo that always take care of weaker ones, and freeze anyone who crosses them in ice.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Skippy line, which runs to 4 entries in total, and 3 alternate Forms have been published for it.
Profile
Field | Value |
|---|---|
Index number | No. 015 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Gender | Male and Female |
Published forms | 4 (Basic Form, Prismana Form, Sea of Flowers Form, Snowfield Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 535 |
HP | 120 |
ATK | 95 |
BREAK | 50 |
P.DEF | 72 |
M.DEF | 110 |
REGEN | 88 |
Evolution
Glacy grows out of Pranky. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 013 | Stage 1 | Water | Heal | |
| 014 | Stage 2 | Water | Heal | |
| 015 | Stage 3 | Water / Ice | Heal | |
| 016 | Stage 3 | Grass / Water | REGEN |
Forms
Besides its Basic Form, Glacy has 3 published Forms. 1 of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Prismana Form | Holy / Water | |
| Sea of Flowers Form | Water / Ice | |
| Snowfield Form | Water / Ice |
Where To Find It
The creature index leaves Basic Glacy's habitat field blank. It can be obtained through Pranky's evolution, and the encounter routes below provide additional places to search.
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Water Spirit | While in water terrain, reduces the EP cost of all skills by 16%. |
Traversal
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Glacy is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Swim | Level 2 |
Skills
The table lists Glacy's five available combat moves across forms and capture unlocks, plus its innate ultimate and basic attack. Choose two combat skills for the build; Power and Cost retain the listed skill values.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Healing Water | Combat | 0 | 20 | Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s. |
Ice Orb | Combat | 20 | 10 | Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim. |
Glimmer Shot | Combat | 20 | 10 | Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 20s. Press and hold the skill button to aim. |
Bubble Rush | Combat | 32 | 10 | Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit. |
Water Orb | Combat | 30 | 10 | Shoots Water Orbs to attack a target. Press and hold the skill button to aim. |
ATK | Innate | 6 | 0 | Wields the power of water to attack targets from a distance. |
Spring of Life | Innate | 0 | 0 | Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s. |
Glacy form encounter routes
Form | Area or route | Encounter condition |
|---|---|---|
Basic | Water west of the Breezy Plains Branch | Look near the Alpha Geoclaw entrance among Skippy; Nimbus Fields Wild Surges offer another chance. |
Sea of Flowers | Small lake in Sea of Flowers | Catch 15 Sea of Flowers Skippy consecutively before checking the encounter. |
Snowfield | Lake in Driftwise Meadow | An encounter can appear at any time. |
Prismana | Northwest of the frozen Driftwise Meadow lake | Search during a Prismana Flow event. |
Evolution route
From | Evolution | Level | Additional conditions | Materials |
|---|---|---|---|---|
Glacy | 20 | No additional condition listed | 3 × Wave Stone | |
Sea of Flowers Glacy | 20 | Tideblossom Coast | 3 × Wave Stone | |
Snowfield Glacy | 20 | A snowy area | 3 × Wave Stone |
The Pranky profile covers the complete regional line and the separate Leafy branch. Prismana Glacy uses an event encounter rather than the listed Pranky evolution.
Skills by form and capture unlock
Form | Listed combat skills | Learnable additions |
|---|---|---|
Basic / Sea of Flowers | Healing Water; Water Orb; Bubble Rush | Ice Orb; Glimmer Shot |
Snowfield | Healing Water; Ice Orb; Water Orb; Bubble Rush | Glimmer Shot |
Prismana | Healing Water; Glimmer Shot; Water Orb; Bubble Rush | Ice Orb |
Catch Prismana Glacy to unlock Glimmer Shot for the other Glacy forms. Catch a Snowfield member of the Skippy, Pranky or Glacy family for Ice Orb. Glimmer Shot grants the whole team 15% increased damage for 20 seconds on hit, so its value extends beyond a dedicated Water team.
Healing and quick-swap build
Form | Two-skill example | Ultimate | Personality example |
|---|---|---|---|
Basic / Sea of Flowers | Healing Water + Water Orb | Spring of Life | ISTJ for Basic; ISFJ for Sea of Flowers |
Snowfield | Healing Water + Ice Orb | Spring of Life | ISFJ |
Prismana | Glimmer Shot + Healing Water | Spring of Life | ISTJ |
Form | HP | REGEN | Attack | BREAK | P.DEF / M.DEF |
|---|---|---|---|---|---|
Basic | 5 | 3 | 3 | 2 | 2 / 2 |
Sea of Flowers | 5 | 2 | 1 | 2 | 3 / 3 |
Snowfield | 5 | 3 | 1 | 1 | 2 / 2 |
Prismana | 5 | 4 | 1 | 1 | 1 / 1 |
These priorities compare the stats within each example. Miraculous Fleece is a held-item option for healing. Use the current skill menu to compare unlocked Glimmer Shot or Ice Orb with Water Orb before committing to two combat skills.
Glacy form | Party focus | Example members |
|---|---|---|
Basic, Sea of Flowers or Snowfield | Water damage | |
Basic, Sea of Flowers or Snowfield | Holy damage | |
Basic, Sea of Flowers or Snowfield | Helion damage | |
Basic, Sea of Flowers or Snowfield | Ice damage | |
Prismana | Helion damage | |
Prismana | Water damage | |
Prismana | Ice damage | |
Prismana | Prismana Ice damage | Prismana Glynsera; Geoclaw; Prismana Glacy; Somniwing |
Prismana | Prismana Water damage | Prismana Sherro; Panpanta; Prismana Glacy; Erlath |
Prismana | Nighttime Ice damage | Nighttime Glynsera; Geoclaw; Prismana Glacy; Somniwing |
Prismana | Thunderstorm Water damage | Thunderstorm Sherro; Panpanta; Prismana Glacy; Erlath |
Switch to Glacy when healing is needed and account for Healing Water's 20 EP cost. Water terrain activates Water Spirit's 16% skill-cost reduction. Spring of Life is a fixed healing zone, so position the party inside it and compare its ultimate cost with the planned damage window.
With Glimmer Shot equipped, refresh the team damage buff before returning to the attacker. Add healing when required, then use the recovery member to rebuild the resources spent. Ice Orb instead supplies short control for opponents or Pathfinder Challenges.
Glacy Homeland work
Form | Hauling | Water | Additional ability |
|---|---|---|---|
Basic, Sea of Flowers and Snowfield | 3 | 3 | Ice 2 |
Prismana | 4 | 4 | Light 3 |
Compare Held Item Contracts and Core Skill Contracts before choosing contract upgrades.






