Eklue is No. 032 in the Aniimo index, a Wind creature that fights in the Support role. Curious and keen on searching for traces and tracking targets. The ring on their tail amplifies ultrasound, allowing them to easily see through cloaked creatures.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Eko line, which runs to 2 entries in total, with no alternate Form published so far.
Profile
Field | Value |
|---|---|
Index number | No. 032 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 510 |
HP | 100 |
ATK | 120 |
BREAK | 49 |
P.DEF | 83 |
M.DEF | 67 |
REGEN | 91 |
Evolution
Eklue grows out of Eko. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 031 | Stage 1 | Wind | Support | |
| 032 | Stage 2 | Wind | Support |
Where To Find It
Eklue is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Judgment Storm | When a skill applies a debuff to a target, Wind Boost for the whole team increases by 16% for 20s. |
Traversal
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Eklue is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 2 |
Skills
The table below lists Eklue's available combat and innate skills. Choose two combat skills for the build; innate actions are listed separately. Power and Cost retain the published values for this creature.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Ice Arc Strike | Combat | 20 | 10 | Arc-shaped sweeping attack dealing Ice damage. Enemies hit that are in the [Weakness Mark] state are additionally afflicted with [Frozen] for 2.5s. |
Detect Weakness | Combat | 0 | 0 | Continuously emits sonar through its tail amplifier to detect the weak points of targets within range. After keeping a target’s weak point centered in the area for 1s, additionally applies Weakness Mark to it, reducing the target’s Crit Resistance by 12% for 20s. |
Arc Strike | Combat | 20 | 10 | Performs an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also [stunned] for 2.5s. |
Tactical Kick | Combat | 45 | 20 | Quickly charges toward the target, performs a backflip kick to deal damage, then jumps back to the initial position, reducing the Movement Speed of the target hit by 30% for 10s. |
Water Arc Strike | Combat | 20 | 10 | Arc-shaped sweeping attack dealing Water damage. Enemies hit that are in the [Weakness Mark] state have 10 Energy stolen from them. |
ATK | Innate | 6 | 0 | Wields the power of wind to attack targets at close range. |
Target Weakness | Innate | 0 | 0 | Applies Weakness Mark to all targets within view range for 30s. Also reduces targets' Wind Resistance by 20% for 30s. |
Evolution requirements
Evolution | Requirements | Material cost |
|---|---|---|
Eko to Eklue | Level 25 Eko with Attack Potential at least 6 | 3 Gust Stones |
Finding an evolved encounter
Complete Soaring Glide, then search near that Sanctum in the Forest of Falling Stars for Eklue. Raising a suitable Eko provides the separate evolution route above.
Wind support build
Build choice | Recommendation |
|---|---|
Combat pair | Detect Weakness and Arc Strike |
Ultimate | Target Weakness |
Stat order | Attack, then REGEN, then BREAK and HP; defenses are secondary for this support example. |
Personality | Consider E for an offensive support build; the remaining axes are secondary to the party plan. |
Held item | Ferocious Fang is an Attack-oriented option. Compare its actual equipped effects with the rest of the party. |
Example party | Support | Damage dealer | BREAK specialist | Mark support |
|---|---|---|---|---|
Cornet Wind party | Eklue |
This is an example lineup, not an entry requirement or a universal ranking. Eklue combines a marking action, Judgment Storm and a Wind-resistance debuff so the damage dealer can use a prepared opening.
Support sequence
Open with Detect Weakness and keep the intended enemy inside its effective area until the mark is applied.
Use Arc Strike against a marked ordinary enemy if a stun will help, then bring in the BREAK specialist.
If an ultimate charge is available, use Target Weakness before committing the Wind damage dealer. Keep enemies within view during the animation.
Switch to the damage dealer for the BREAK opening, then refresh Detect Weakness before its debuff expires.
Arc Strike does not supply a reliable boss stun. Target Weakness is a debuff ultimate with no damage of its own, so it cannot replace the action needed to force BREAK. Give the main damage dealer priority when choosing which held-item contract to develop first.
Homeland work
Form | Available work levels |
|---|---|
Basic | Artisanship 3; Wind 3 |
Further planning
Aniimo Builds and Team Compositions; Held Items; Core Skill Contracts

