Flutternym is No. 029 in the Aniimo index, a Wind creature that fights in the Heal role. They are timid and hide whenever they sense danger, but the fluorescent scales they shake off always give them away.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Flutternym line, which runs to 2 entries in total, and 3 alternate Forms have been published for it.
Profile
Field | Value |
|---|---|
Index number | No. 029 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 4 (Basic Form, Mountain Woods Form, Nighttime Form, Sea of Flowers Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 437 |
HP | 94 |
ATK | 81 |
BREAK | 41 |
P.DEF | 68 |
M.DEF | 68 |
REGEN | 85 |
Evolution
Flutternym is the base form of its line. It goes on to become Gracewing.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 029 | Stage 1 | Wind | Heal | |
| 030 | Stage 3 | Wind | Heal |
Forms
Besides its Basic Form, Flutternym has 3 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Mountain Woods Form | Wind / Rock | |
Nighttime Form | Dark / Wind | |
Sea of Flowers Form | Wind / Grass |
Where To Find It
Flutternym is listed in 4 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Flutter Heal | When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP. |
Traversal
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Flutternym is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 1 |
Skills
Flutternym brings 5 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Purifying Dance | Combat | 0 | 20 | Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s. |
Healing Dance | Combat | 0 | 20 | Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Grass Aniimo receive an additional 3% healing. |
Phantom Dance | Combat | 0 | 20 | Removes all debuffs for the caster. When not deployed in battle, Gracewing automatically emerges to remove debuffs from active teammates. |
Wind of Rejuvenation | Combat | 0 | 20 | Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing. |
Wind of Regeneration | Combat | 0 | 20 | Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Earth Aniimo receive an additional 3% healing. |
ATK | Innate | 6 | 0 | Wields the power of wind to attack targets from a distance. |

