Flutternym is No. 028 in the Aniimo index, a Wind creature that fights in the Heal role. They are timid and hide whenever they sense danger, but the fluorescent scales they shake off always give them away.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Flutternym line, which runs to 2 entries in total, and 3 alternate Forms have been published for it.
Profile
Field | Value |
|---|---|
Index number | No. 028 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | Male and Female |
Published forms | 4 (Basic Form, Mountain Woods Form, Nighttime Form, Sea of Flowers Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 437 |
HP | 94 |
ATK | 81 |
BREAK | 41 |
P.DEF | 68 |
M.DEF | 68 |
REGEN | 85 |
Evolution
Flutternym is the base form of its line. It goes on to become Gracewing.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 028 | Stage 1 | Wind | Heal | |
| 029 | Stage 2 | Wind | Heal |
Forms
Besides its Basic Form, Flutternym has 3 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Mountain Woods Form | Wind / Rock | |
| Nighttime Form | Dark / Wind | |
| Sea of Flowers Form | Wind / Grass |
Where To Find It
Flutternym is listed in 4 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Flutter Heal | When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP. |
Mobility
Mobility abilities are named actions used while Twined, separate from combat skills and traversal grades.
Ability | Effect |
|---|---|
Luminous Prowl | Enter a Cloaked state shrouded by pink mist |
Traversal
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Flutternym is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 1 |
Skills
The table lists Flutternym's five available combat moves across its forms and capture unlocks and its innate basic attack. Choose the two combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Purifying Dance | Combat | 0 | 20 | Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s. |
Healing Dance | Combat | 0 | 20 | Creates a warm wind zone underfoot that continuously restores HP to the whole team. Over 8s, the amount restored equals 9% of the caster’s max HP, and allies within the zone gain 40% BREAK Damage Reduction. |
Phantom Dance | Combat | 0 | 20 | Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate. |
Wind of Rejuvenation | Combat | 0 | 20 | Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing. |
Wind of Regeneration | Combat | 0 | 20 | Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s. |
ATK | Innate | 6 | 0 | Wields the power of wind to attack targets from a distance. |
Regional evolution requirements
Raise the matching Flutternym form to level 21, then meet its place or time requirement. Prepare the materials shown in the Evolution menu before committing to the branch.
Starting form | Result | Level | Materials | Additional condition |
|---|---|---|---|---|
Flutternym | 21 | 3 Gust Stones | No additional place or time condition. | |
Sea of Flowers Flutternym | 21 | Check the materials in the Evolution menu. | Sea of Flowers; confirm the location condition in the Evolution menu. | |
Nighttime Flutternym | 21 | 3 Gust Stones | Evolve at night. | |
Mountain Woods Flutternym | 21 | 3 Gust Stones | Evolve in Beast Fang Ridge or Blitzwood. |
Native moves and capture unlocks
The family shares a pool of five combat moves. Capture Sea of Flowers Flutternym or Gracewing to unlock Healing Dance, a Nighttime form to unlock Phantom Dance, and a Mountain Woods form to unlock Wind of Regeneration. The table distinguishes moves listed natively on each form from options unlocked by those captures.
Form | Native combat moves | Capture-unlocked options |
|---|---|---|
Basic | Wind of Rejuvenation; Purifying Dance | Healing Dance; Phantom Dance; Wind of Regeneration |
Sea of Flowers | Wind of Rejuvenation; Healing Dance; Purifying Dance | Phantom Dance; Wind of Regeneration |
Nighttime | Wind of Rejuvenation; Phantom Dance; Purifying Dance | Healing Dance; Wind of Regeneration |
Mountain Woods | Wind of Rejuvenation; Wind of Regeneration; Purifying Dance | Healing Dance; Phantom Dance |
Choose two combat moves for the task. Purifying Dance clears nearby teammates' debuffs and improves EP recovery after the cleanse. Healing Dance adds BREAK damage reduction inside its healing area, while Wind of Regeneration supplies a shield. Phantom Dance provides a cleanse that can also help the active teammate while its user is off-field.
Regional search routes
In The Mistwoods, check the leaf-covered cave with a chest and egg, grassy outcrops and landbridges. Nighttime Flutternym can conceal themselves as small puffs of mist in the Sea of Flowers; include the nearby Sparki group in the search.
Form | Region | Search cue |
|---|---|---|
Basic Flutternym | Nimbus Fields | Search across Nimbus Fields. |
Basic Flutternym | Sea of Flowers | Search across Sea of Flowers. |
Basic Flutternym | Mistwoods | Search across Mistwoods. |
Basic Flutternym | Blitzwood | Search across Blitzwood. |
Basic Flutternym | Mistwoods | Check the cave concealed by foliage; a chest and an egg help identify it. |
Basic Flutternym | Mistwoods | Search the open grass around trees. |
Basic Flutternym | Mistwoods | Look for a three-creature group among the forest trees. |
Basic Flutternym | Mistwoods | Search the grassy field. |
Basic Flutternym | Mistwoods | Check the grassy outcrop. |
Basic Flutternym | Mistwoods | Look for a pair east of Burning Brambles Sanctum. |
Basic Flutternym | Mistwoods | Follow the grass-covered landbridge. |
Basic Flutternym | Mistwoods | Look for a three-creature group on the grassy landbridge. |
Sea of Flowers Flutternym | Sea of Flowers | Search across Sea of Flowers. |
Nighttime Flutternym | Sea of Flowers | Search Sea of Flowers at night. |
Nighttime Flutternym | Sea of Flowers | At night, watch for the small mist puffs concealing this form. |
Nighttime Flutternym | Sea of Flowers | At night, look for concealing mist puffs around the Sparki group. |
Mountain Woods Flutternym | Beast Fang Ridge | Search across Beast Fang Ridge. |
Mountain Woods Flutternym | Blitzwood | Search across Blitzwood. |
Homeland work
Form | Jobs |
|---|---|
Basic | Leisure 1; Wind 1 |
Sea of Flowers | Leisure 1; Grass 1; Wind 1 |
Nighttime | Leisure 1; Dark 1; Wind 1 |
Mountain Woods | Leisure 1; Earth 1; Wind 1 |
These Homeland job grades are separate from Fly and from the named Luminous Prowl action used while Twined. Gracewing covers the evolved healer build, and Training and Evolution Materials covers the materials.




