Fragrancier is No. 039 in the Aniimo index, a Dark creature that fights in the Support role. They're picky about odors, so they harvest and store various nectar within them to craft unique perfume ingredients.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Dewy line, which runs to 2 entries in total, with no alternate Form published so far.
Profile
Field | Value |
|---|---|
Index number | No. 039 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 519 |
HP | 84 |
ATK | 111 |
BREAK | 81 |
P.DEF | 68 |
M.DEF | 65 |
REGEN | 110 |
Evolution
Fragrancier grows out of Dewy. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 038 | Stage 1 | Dark | Support | |
| 039 | Stage 2 | Dark | Support |
Where To Find It
Fragrancier is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Dangerous Fragrance | When a skill deals damage to a target, reduces the target's Dark Resistance by 12% for 20s. |
Traversal
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Fragrancier is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 2 |
Mobility
Mobility actions are available while Twined. Take Off changes the airborne state; the Fly grade separately describes traversal capability.
Ability | Effect |
|---|---|
Take Off | Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne. |
Skills
The table below lists Fragrancier's available combat and innate skills. Choose two combat skills for the build; innate actions are listed separately. Power and Cost retain the published values for this creature.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Withering Bloom | Combat | 22 | 20 | Releases a fragrance, dealing damage to targets in range and restoring HP to all team members equal to 4% of its own max HP. If there is only one target in range, the healing amount is doubled. |
Blossoming Moment | Combat | 38 | 10 | Jumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage. A successful dodge will generate a shield equal to 10% of max HP for 20s. |
Fragrance Marking | Combat | 30 | 0 | Deals damage to the targets in front while marking them with Secret Fragrance for 15s. While the marks are active, Dark-type basic attacks deal 25% extra damage to the targets. |
Fragrance Bomb | Innate | 0 | 0 | Flaps its wings to release a fragrance, increasing Dark damage for all team members by 10% for 30s. Also charms targets within range, leaving them dizzy for a short duration. |
ATK | Innate | 6 | 0 | Wields dark power to attack targets at close range. |
Evolution requirements
Evolution | Requirements | Material cost |
|---|---|---|
Dewy to Fragrancier | Level 27 Dewy | 3 Night Stones |
Wild encounter routes
In the Sea of Flowers, visit the small island north of Alpha Irisal. Look above the shack in the island center: Fragrancier flies around tree height. A suitable Wild Surge in this region is another chance to encounter it; check the current Nurture preview before spending an offering.
Dark support build
Build choice | Recommendation |
|---|---|
Combat pair | Fragrance Marking and Withering Bloom |
Ultimate | Fragrance Bomb |
Stat order | Attack first, then HP and REGEN. HP supports its healing; REGEN helps maintain the rotation. |
Personality | I and J are options for a recovery-and-HP support build. |
Held item | Miraculous Fleece is a healing-oriented option. Prioritize the main damage dealer before investing in this support contract. |
Fragrance Marking rewards Dark basic attacks, while Fragrance Bomb supplies the party Dark buff and a charm against susceptible targets. A party using another damage type will not get the same value from those offensive support actions.
Damage dealer example | BREAK slot | Mark and healing support | Other support slot |
|---|---|---|---|
Fragrancier | EP-recovery or control support | ||
Fragrancier | EP-recovery or control support | ||
Fragrancier | EP-recovery or control support | ||
Prismana Stellarys | Fragrancier | EP-recovery or control support | |
Prismana Pawney | Fragrancier | EP-recovery or control support | |
Prismana Ignitis | Fragrancier | EP-recovery or control support | |
Highland Ignitis | Fragrancier | EP-recovery or control support | |
Snowfield Pawney | Fragrancier | EP-recovery or control support | |
Forest Ignitis | Fragrancier | EP-recovery or control support | |
Rainstorm Stellarys | Fragrancier |
The first nine rows leave the final support choice open; select a verified companion for the EP and control tools your party needs. These are example combinations rather than a tier list or a reason to substitute a similarly named species.
Support sequence
Apply Fragrance Marking, then use the other support slot if EP recovery or control is needed.
Bring in the BREAK specialist or damage dealer. Return to Fragrancier for Withering Bloom when the party needs healing.
Refresh the mark and use Fragrance Bomb for the prepared damage window, then return to the Dark damage dealer.
After the opening ends, rebuild EP and repeat rather than remaining on Fragrancier for ordinary damage.
Take Off avoids some ground attacks by making Fragrancier airborne, but the airborne state also increases damage taken. Use it in response to the enemy action; it is not unconditional protection. The separate Fly grade describes traversal capability.
Homeland work
Form | Available work levels |
|---|---|
Basic | Leisure 3; Perfumery 3; Dark 3 |
Further planning
Aniimo Builds and Team Compositions; Held Items; Core Skill Contracts

