Geoclaw is No. 026 in the Aniimo index, a Ice creature that fights in the Break role. They live in caves, feed on minerals, and use their beautifully crystallized shells to lure prey.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Budclaw line, which runs to 3 entries in total, with no alternate Form published so far.
Profile
Field | Value |
|---|---|
Index number | No. 026 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 550 |
HP | 93 |
ATK | 80 |
BREAK | 103 |
P.DEF | 113 |
M.DEF | 79 |
REGEN | 82 |
Evolution
Geoclaw grows out of Budclaw. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 024 | Stage 1 | Rock / Grass | Break | |
| 026 | Stage 3 | Ice | Break | |
| 025 | Stage 3 | Rock / Grass | Break |
Where To Find It
No spawn location is published for Geoclaw in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Frostbite Sunder | Basic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff]. |
Mobility
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Tunnel | Tunnels underground to become immune to all ranged attacks by continuously consuming stamina. Pound skills can launch the Aniimo into the air. |
Skills
Geoclaw brings 3 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Ice Spikes | Combat | 60 | 20 | Creates an ice spike ahead, attacking and freezing the target for1s. Can be used during tunneling. Afterward, dashes forward and emerges from underground. |
Icy Gravel Dance | Combat | 67 | 20 | Summons an Ice Storm that continuously builds up [Ice Debuff] on targets. The Ice Storm keeps moving forward until it hits a wall or a target. |
Frost Slam | Combat | 40 | 15 | Gathers icy vapor in both pincers, then slams them down to deal AoE damage in front and create an ice wall for 5s. |
Freezing Claws | Innate | 173 | 0 | Deals damage over a large area. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of ice to attack targets at close range. |


