Veilfloat is No. 078 in the Aniimo index, an Electric creature that fights in the Support role. A light-dependent creature that glows when night falls, keeping its light on even while sleeping.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Bulbly line, which runs to 3 entries in total, with no alternate Form published so far.
Profile
Field | Value |
|---|---|
Index number | No. 078 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 473 |
HP | 99 |
ATK | 93 |
BREAK | 45 |
P.DEF | 72 |
M.DEF | 74 |
REGEN | 90 |
Evolution
Veilfloat grows out of Bulbly. It goes on to become Luminelle.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 077 | Stage 1 | Electric | Support | |
| 078 | Stage 2 | Electric | Support | |
| 079 | Stage 3 | Electric | Support |
Where To Find It
Veilfloat is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Arc Surge | Teammates who receive this Aniimo's skill buff also gain 12% Lightning damage for 20s. |
Mobility
Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.
Ability | Effect |
|---|---|
Glow | Emits light from above to illuminate surroundings. |
Skills
The table lists available combat moves and the separate innate moves. Choose two compatible combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Swift Retreat | Combat | 53 | 20 | Moves back rapidly, leaving a clone behind that uses Lightning Discharge to attack targets and slow them by 15% for 10s. |
Lightning Discharge | Combat | 20 | 10 | Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 2% HP every second. |
ATK | Innate | 6 | 0 | Wields the power of lightning to attack targets from a distance. |
Tideblossom Coast routes
Search Tideblossom Coast at night or evolve a level-42 Bulbly. A regional Wild Surge is another encounter route through the current Nurture process. Check the sandbanks and channels through the coast and the southern shoal.
Starting Aniimo | Result | Level | Materials | Unlock |
|---|---|---|---|---|
Veilfloat | 42 | No material listed | Raise Bulbly to the required level. | |
Veilfloat | Basic Luminelle | 52 | 3 Roar Stones | Defeat Alpha Luminelle to unlock the branch. |
For the final Basic branch, defeat Alpha Luminelle first, then prepare a level-52 Veilfloat and three Roar Stones.
Move choices and Homeland work
Native combat choices | Separate innate attack | Homeland work |
|---|---|---|
Swift Retreat; Lightning Discharge | Magical, ranged Lightning attack | Artisanship 2; Lightning 2 |
Swift Retreat provides a backward reposition and an attacking clone; Lightning Discharge supplies a held beam and its listed in-range healing. At the Homeland, Veilfloat supports electrical work and crafting. Glow remains its separate named Twining action.


