Irisal is No. 012 in the Aniimo index, a Grass creature that fights in the DPS role. Devoted to the art of dance, they constantly hone their craft, hoping to share the pure joy and energy of movement.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Iris line, which runs to 2 entries in total, and 6 alternate Forms have been published for it.
Irisal should not be confused with Irisalis, which is a different creature. Irisalis has its own index entry under a special number, published only as a Prismana Form, with its own stats, Trait and skills. The two are both Grass and the names are close, but the index publishes no evolution line or Form relationship between them as of September 17, 2026.
Profile
Field | Value |
|---|---|
Index number | No. 012 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 7 (Basic Form, Forest Form, Grassland Form, Highland Form, Mountain Woods Form, Plateau Form, Prismana Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 504 |
HP | 100 |
ATK | 118 |
BREAK | 52 |
P.DEF | 70 |
M.DEF | 70 |
REGEN | 94 |
Evolution
Irisal grows out of Iris. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 011 | Stage 1 | Grass | DPS | |
| 012 | Stage 2 | Grass | DPS |
Forms
Besides its Basic Form, Irisal has 6 published Forms. They share the Basic Form elemental pairing.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Forest Form | Grass | |
| Grassland Form | Grass | |
| Highland Form | Grass | |
| Mountain Woods Form | Grass | |
| Plateau Form | Grass | |
| Prismana Form | Grass | Not listed |
Where To Find It
Irisal is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Disco Aniimo | While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP. |
Mobility
Mobility abilities are named actions used while Twined. They are separate from combat skills and graded traversal capabilities.
Ability | Effect |
|---|---|
Blooming | Flowers bloom wherever it dances. |
Skills
Irisal brings 3 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Focused Beam | Combat | 120 | 50 | Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range. |
Floral Storm | Combat | 30 | 13 | Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting. |
Vortex of Petals | Combat | 60 | 20 | Generates a large vortex of petals at the feet of the target to attack it. |
Dancing Petals | Innate | 187 | 0 | Spins and releases a storm of petals to attack a target. |
ATK | Innate | 6 | 0 | Wields the power of grass to attack targets from a distance. |
Evolution requirements by form
From | Evolution | Level | Unlock | Where and when | Materials |
|---|---|---|---|---|---|
Irisal | 18 | Defeat Alpha Irisal | Check the Evolution menu for any place or time requirement | 3 × Sprout Stone | |
Highland Irisal | 18 | Defeat Alpha Irisal | Russet Highlands | 3 × Sprout Stone | |
Forest Irisal | 18 | Defeat Alpha Irisal | Forest of Falling Stars at night | 3 × Sprout Stone | |
Grassland Irisal | 18 | Defeat Alpha Irisal | Nimbus Fields during daytime | 3 × Sprout Stone | |
Prismana Irisal | 18 | Defeat Alpha Irisal | Check the Evolution menu for any place or time requirement | 3 × Sprout Stone | |
Plateau Irisal | 18 | Defeat Alpha Irisal | Driftwise Meadow | 3 × Sprout Stone | |
Mountain Woods Irisal | 18 | Defeat Alpha Irisal | Beast Fang Ridge | 3 × Sprout Stone |
Finding Irisal forms
Form | Area | Encounter cue |
|---|---|---|
Basic | Sea of Flowers; Forest of Falling Stars | The Basic habitat is Sea of Flowers; Forest of Falling Stars Wild Surges provide another encounter chance. |
Highland | Russet Highlands | Search the northern area at any time. |
Forest | Forest of Falling Stars | A northern-area encounter can appear at any time; the evolution requires nighttime. |
Grassland | Blitzwood | Search the northern area at any time. |
Plateau | Driftwise Meadow | Search the blue plateau at any time. |
Prismana | Evolution route | Raise Prismana Iris to level 18, defeat Alpha Irisal and use three Sprout Stones. |
Dance Power damage build
Pair Floral Storm with Focused Beam and use Dancing Petals as the ultimate. Prioritize Attack and REGEN, then BREAK and HP, with the two defenses after those. ESTJ is one personality example. Ferocious Fang is an item option for this ranged setup.
Build | Attack | REGEN | BREAK | HP | P.DEF / M.DEF |
|---|---|---|---|---|---|
Petal damage | 5 | 5 | 2 | 2 | 1 / 1 |
Party focus | Example members |
|---|---|
Healing and protection | |
EP recovery | |
Recovery alternative |
Leafy creates grass under a teammate after that teammate casts three skills while Leafy is off field. This supports Disco Aniimo's grass condition. Turbo supplies damage and BREAK-efficiency support; Gracewing favors healing, while Somniwing or Besauce can favor EP recovery.
Prepare the support and recovery effects before the damage turn. In the EP-focused example, build Turbo's passive before its burst, follow with recovery, and use Leafy's recovery or Grass support when needed. Switch to Irisal for Floral Storm while moving at range.
At 24 Dance Power, use Focused Beam for the free cast and its increased range. Add Dancing Petals when its charge and the target's position permit. The contracted Focused Beam grants five additional Dance Power immediately after casting, reducing the work needed to build the next cycle.
Keep distance during the mobile petal channel. Use the beam and ultimate when the target permits a stable ranged burst, then return to recovery or protection before restarting the cycle.
Irisal Homeland work
Forms | Leisure | Grass |
|---|---|---|
Basic, Highland, Forest, Grassland, Plateau and Mountain Woods | 3 | 3 |
Prismana | 4 | 4 |
See Held Item Contracts for equipment upgrades and Core Skill Contracts for the core-skill contract effects.







