Bailite is No. 076 in the Aniimo index, a Rock creature that fights in the Support role. Bailites' anatomy allows independent rotation of their upper and lower bodies. This means they can observe surroundings flexibly, ready to transform into turrets to repel opponents.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Cozite line, which runs to 2 entries in total, with no alternate Form published so far.
Profile
Field | Value |
|---|---|
Index number | No. 076 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 514 |
HP | 90 |
ATK | 116 |
BREAK | 50 |
P.DEF | 100 |
M.DEF | 83 |
REGEN | 75 |
Evolution
Bailite grows out of Cozite. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 075 | Stage 1 | Rock | Support | |
| 076 | Stage 2 | Rock | Support |
Where To Find It
Bailite is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Potent Erosion | When a skill or an Ultimate hits a target, reduces the target’s Earth Resistance by 2% for 20s. Stacks up to 10 times. |
Skills
The table lists available combat moves, including form or capture unlocks, and the separate innate moves. Choose two compatible combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Smoke Screen | Combat | 0 | 10 | Deploys a smokescreen that obscures vision. Targets cannot be aimed at through the smoke. |
Turret Mode | Combat | 35 | 0 | Lowers its chassis and grips the ground. During this state, basic attacks are replaced with cannon fire that consumes EP and deals AoE damage. |
Cozite Nest Sentry | Combat | 10 | 10 | Launch Cozite to hover around you. When the Team uses a Skill, it performs a coordinated ATK. Lasts 15s. |
ATK | Innate | 6 | 0 | Wields the power of earth to attack targets from a distance. |
Annihilation Barrage | Innate | 165 | 0 | Unleashes a devastating strike. Overflowing energy remains in the crater, dealing continuous damage. |
Acquisition and evolution
Search Zephyrus Landbridge, raise Cozite through evolution, or look for a chance encounter during a regional Wild Surge. Use the current Nurture process to trigger the regional encounter activity.
Starting Aniimo | Result | Level | Materials |
|---|---|---|---|
Bailite | 51 | 3 Loam Stones |
Support build example
Two combat skills | Ultimate | Personality | Held item |
|---|---|---|---|
Cozite Nest Sentry; Turret Mode | Annihilation Barrage | ISTJ | Spirited Feather |
REGEN | HP | ATK | BREAK | P.DEF | M.DEF |
|---|---|---|---|---|---|
5 | 5 | 2 | 1 | 1 | 1 |
The priority scale runs from 1 to 5, with 5 highest. REGEN and HP lead this example because Bailite sets up support effects before handing the field to a teammate. Spirited Feather supports EP recovery while Bailite is active. Its Earth Resistance reduction is especially useful when the party deals Earth damage; other teams can still use its coordinated attacks.
Party examples
Damage dealer | Support | Breaker or flexible slot | Recovery |
|---|---|---|---|
Bailite | |||
Prismana Grizbo | Bailite | ||
Highland Scorchhowl | Bailite | Teammate selected for the encounter |
Grizbo teams combine Bailite's resistance reduction and sentry with Shrubclaw's Earth Debuff and BREAK pressure. The Highland Scorchhowl example uses Bailite for additional damage and support; fill the remaining slot for the encounter.
Sentry timing and safe turret placement
Use Annihilation Barrage when available to start damage and leave its damaging crater, then deploy Cozite Nest Sentry.
Switch to the damage dealer and use its skills within the sentry's 15-second duration. The sentry remains active after switching, and Skills or Ultimates trigger coordinated attacks.
Use a recovery or healing teammate when needed before preparing the next damage window.
If Bailite stays on the field in Turret Mode, choose a position away from immediate danger. Its cannon attacks spend EP and it cannot move while rooted; use the skill again to leave the stance and reposition.
The sentry's coordinated hits can maintain Potent Erosion while Bailite is off the field. Its contract adds area damage equal to 10% of the original attack's damage. This is an additional area effect, not a replacement for the sentry's ordinary coordinated attack.
Smoke Screen remains an alternative combat choice when obscuring targeting is useful. It affects visibility and targeting through the cloud; do not rely on it to stop every enemy action.
Available moves and Homeland work
Native combat choices | Separate innate moves | Homeland work |
|---|---|---|
Cozite Nest Sentry; Smoke Screen; Turret Mode | Annihilation Barrage; magical ranged basic attack | Hauling 3; Earth 3 |
Choose two compatible combat skills for the build. When assigned to the Homeland, Bailite can reclaim land, mine resources and haul goods into storage.
Further planning
Grizbo; Shrubclaw; Somniwing; Earth Skills; Core Skill Contracts; Held Items; Homeland Abilities

