Helion is No. 99998 in the Aniimo index, a Holy creature that fights in the DPS role. Enthusiastic and confident, they always stand up for their friends at critical moments, displaying amazing power.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It stands on its own in the index, with no alternate Form published so far.
Profile
Field | Value |
|---|---|
Index number | No. 99998 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | No gender recorded |
Published forms | 1 (Basic Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 514 |
HP | 100 |
ATK | 116 |
BREAK | 64 |
P.DEF | 72 |
M.DEF | 72 |
REGEN | 90 |
Evolution
Helion is filed on its own in the index, outside the main dex numbering, and as of September 13, 2026 the index published no evolution line for it and no evolution trigger conditions for any creature.
Where To Find It
The opening story offers Helion as an alternative to Lunara. Choose Helion during that starter selection.
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Solar Grace | When not attacking with an advantageous element, final damage increases by 30%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill. |
Mobility
Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.
Ability | Effect |
|---|---|
Hustle | Enters Hustle state, increasing movement speed by consuming stamina. |
Skills
The table lists available combat moves and the separate innate moves. Choose two compatible combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Light Bombardment | Combat | 62 | 20 | Dives from the air at the target, causing a Holy Light explosion upon landing. If you have Ring of the Golden Sun, this damage is increased by 30%. |
Holy Roar | Combat | 30 | 10 | Unleashes a lion’s roar imbued with holy power to attack targets. On hit, increases the user’s Light damage by 6%, stacking up to 3 times for 20s. [Solar Halo] enhances this skill’s effect, applying 3 stacks each time. |
Sun-Kissed | Combat | 0 | 0 | Bathes in sunlight and restores 20 EP. [Solar Halo] enhances the skill, restoring an extra 5 EP. |
Holy Storm | Combat | 60 | 20 | Spins and leaps into the air, whipping up a storm that pulls targets toward its center while dealing high BREAK damage based on the Aniimo’s level. [Solar Halo] enhances the skill effect, with the final hit dealing an additional 1s stun. |
ATK | Innate | 6 | 0 | Wields the power of light to attack targets at close range. |
Helios' Judgment | Innate | 167 | 0 | Unleashes Helios’ Judgment on nearby targets, dealing massive damage. Evolves into Soleon, increases its own damage by 15% until leaving combat, and gains Ring of the Golden Sun. |
Starter selection and skill unlocks
Choose Helion rather than Lunara during the opening story to obtain it. The starter selection is separate from an open-world capture route.
Combat move | Unlock |
|---|---|
Sun-Kissed | Defeat Wally in Promotion: Dewdrop Crystal's Resonance, the Student II promotion. |
Holy Storm | Defeat Jilly in Promotion: Legacy's Protection, the Student III promotion. |
Solar Halo damage build
Two combat skills | Ultimate | Personality example | Held item |
|---|---|---|---|
Light Bombardment; Holy Roar | Helios' Judgment | ENFP | Ferocious Fang |
ATK | REGEN | BREAK | HP | P.DEF | M.DEF |
|---|---|---|---|---|---|
5 | 4 | 3 | 2 | 1 | 1 |
The priority scale runs from 1 to 5, with 5 highest. ATK and REGEN lead this example, followed by BREAK and HP. Ferocious Fang supports the damage plan. Check the Held Items reference before interpreting its 15-point upgrade condition.
Party example and Halo sequence
Damage dealer | Teammate 1 | Teammate 2 | Recovery |
|---|---|---|---|
Helion | Prismana Glacy |
Turbo supplies Nimbi Burst and shielding, Prismana Glacy supplies Glimmer Shot and healing, and Somniwing supplies EP recovery. Flutternym is a healing and cleansing alternative when those options are unavailable.
Prepare Nimbi Burst and Glimmer Shot before Helion's damage turn.
Land four basic attacks to gain Solar Halo. One approach is two basic attacks, a dodge to reset the string, then two more attacks.
Use Holy Roar with Solar Halo to gain all three Light-damage stacks. Build Solar Halo again before the next enhanced skill.
Use Light Bombardment for the damage opportunity, and Helios' Judgment when its resource and the encounter timing allow.
Refresh Holy Roar and support effects before they expire, then switch to recovery or healing when needed.
Check the status bar for Solar Halo before spending a skill. Holy Roar's three stacks give 18% Light damage for 20 seconds. The Light Bombardment contract can restore 4% HP and has a 75% chance not to consume Solar Halo; preservation is a chance, so check the buff again before the following cast.
Helios' Judgment grants its damage increase until leaving combat and supplies Ring of the Golden Sun. The Soleon transformation belongs to this combat effect; it does not supply a permanent evolution recipe or a separate capture route.
Homeland work
Hauling | Light |
|---|---|
3 | 3 |
Helion can light the Homeland and carry goods into storage. Hustle is the named action while Twined; it spends stamina for faster movement.
Further planning
Lunara; Turbo; Glacy; Somniwing; Light Skills; Core Skill Contracts; Held Items; Homeland Abilities