Pranky is No. 014 in the Aniimo index, a Water creature that fights in the Heal role. They like to stay cool and moist. That's what the layer of film over their bodies is for.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Skippy line, which runs to 4 entries in total, and 2 alternate Forms have been published for it.
Profile
Field | Value |
|---|---|
Index number | No. 014 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 3 (Basic Form, Sea of Flowers Form, Snowfield Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 482 |
HP | 109 |
ATK | 85 |
BREAK | 50 |
P.DEF | 66 |
M.DEF | 98 |
REGEN | 74 |
Evolution
Pranky grows out of Skippy. The line splits here into 2 outcomes: Glacy and Leafy.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 013 | Stage 1 | Water | Heal | |
| 014 | Stage 2 | Water | Heal | |
| 015 | Stage 3 | Water / Ice | Heal | |
| 016 | Stage 3 | Grass / Water | REGEN |
Forms
Besides its Basic Form, Pranky has 2 published Forms. 1 of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Sea of Flowers Form | Water | |
| Snowfield Form | Water / Ice |
Where To Find It
Pranky is listed in 3 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Water Spirit | While in water terrain, reduces the EP cost of all skills by 16%. |
Traversal
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Pranky is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Swim | Level 2 |
Skills
The table includes combat moves across forms and capture unlocks, plus the innate basic attack. Basic and Sea of Flowers forms list Healing Water and Water Orb; the Snowfield form also lists Ice Orb. Power gives the damage value and Cost gives the resource requirement.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Healing Water | Combat | 0 | 20 | Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s. |
Water Orb | Combat | 30 | 10 | Shoots Water Orbs to attack a target. Press and hold the skill button to aim. |
Ice Orb | Combat | 20 | 10 | Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim. |
ATK | Innate | 6 | 0 | Wields the power of water to attack targets from a distance. |
Pranky form encounters
Form | Area | Useful cue |
|---|---|---|
Basic | Nimbus Fields; The Mistwoods; Forest of Falling Stars | Search the listed water habitats. |
Sea of Flowers | Sea of Flowers | Look for the pink regional form. |
Snowfield | Driftwise Meadow | Search the lake with a swimming Aniimo; Skippy and Pranky share the area. |
Nimbus Fields Wild Surges provide another chance to encounter Basic Pranky. Choose the area through the current Nurture flow when planning a surge.
Evolution requirements
From | Evolution | Level | Additional conditions | Materials |
|---|---|---|---|---|
Pranky | 12 | No additional condition listed | No material listed | |
Pranky | 20 | No additional condition listed | 3 × Wave Stone | |
Pranky | 20 | Defeat Alpha Leafy; evolve on its giant lotus leaf | 3 × Sprout Stone | |
Sea of Flowers Pranky | 12 | Tideblossom Coast | No material listed | |
Sea of Flowers Pranky | 20 | Tideblossom Coast | 3 × Wave Stone | |
Snowfield Pranky | 12 | A snowy area | No material listed | |
Snowfield Pranky | 20 | A snowy area | 3 × Wave Stone |
A snowy-area requirement refers to the place where the evolution is performed. The Sea of Flowers line uses Tideblossom Coast for both evolution steps.
Skills by form and capture unlock
Form | Listed combat skills | Learnable addition |
|---|---|---|
Basic | Healing Water; Water Orb | Ice Orb after its capture unlock |
Sea of Flowers | Healing Water; Water Orb | Ice Orb after its capture unlock |
Snowfield | Healing Water; Ice Orb; Water Orb | None listed |
Catch Snowfield Skippy, Snowfield Pranky or Snowfield Glacy to unlock Ice Orb. Its held input aims the shot, and a hit freezes the target for 2.5 seconds. Water Orb also supports held aiming.
Homeland work
Form | Hauling | Water | Ice |
|---|---|---|---|
Basic | 2 | 2 | None listed |
Sea of Flowers | 2 | 2 | None listed |
Snowfield | 2 | 2 | 1 |
Basic Pranky river landmarks
Area | Search landmark |
|---|---|
Nimbus Fields | Search the water along the wall for Pranky and Skippy. |
Nimbus Fields | Check the edge beside the Skippy group and Lumin Amber; one of the Pranky may be asleep. |
Nimbus Fields | Follow the northern river end to the Pranky and Skippy group. |
Forest of Falling Stars | Look for Pranky among the Skippy groups in the river. |
Forest of Falling Stars | Check the Lumin Amber beside the waterfall for a Pranky group. |
Mistwoods | Search throughout Mistwoods for Pranky. |
Mistwoods | Search the river around the grassy and moss-covered rocks. |
Mistwoods | Look for Pranky between two Skippy in the river. |
Mistwoods | Check the river for a Pranky pair. |
Mistwoods | Search between the lotus leaves. |
Mistwoods | Check the riverside for Pranky. |





