Witchin is No. 021 in the Aniimo index, a Dark and Grass creature that fights in the REGEN role. They make bizarre noises to drive intruders to madness, lower their defenses and even cause them to pass out.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Hummin line, which runs to 3 entries in total, and 2 alternate Forms have been published for it.
Profile
Field | Value |
|---|---|
Index number | No. 021 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 3 (Basic Form, Mountain Form, Prismana Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 542 |
HP | 115 |
ATK | 88 |
BREAK | 50 |
P.DEF | 84 |
M.DEF | 90 |
REGEN | 115 |
Evolution
Witchin grows out of Hummin. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 020 | Stage 1 | Grass | BREAK | |
| 021 | Stage 2 | Dark / Grass | REGEN | |
| 022 | Stage 2 | Grass | BREAK |
Forms
Besides its Basic Form, Witchin has 2 published Forms. None of them changes the elemental pairing of the Basic Form.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Mountain Form | Dark / Grass | Sea of Flowers, Berylline Causeway |
| Prismana Form | Dark / Grass | The Mistwoods |
Where To Find It
Witchin is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Prank | Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse]. |
Mobility
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Luminous Seed | Throws luminous seeds that light up the surrounding area when they land. |
Skills
Witchin brings 5 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Malice Burst | Combat | 68 | 20 | Releases a wide-area energy burst around the target, dealing damage to targets hit and reducing subsequent shield values gained by 44% for 20s. |
Euphoric Sonic Blast | Combat | 30 | 0 | Lets out a special scream, piercing all enemies ahead and restoring 10 Energy. |
Shard Impact | Combat | 54 | 20 | Quickly steps back and leaves an Earth-element magic circle at the target’s feet. Rocks continuously fly out of the circle to attack and [Stun] the target for 2s. |
Black Hole Domain | Combat | 54 | 20 | Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage. |
Oozing Malice | Combat | 68 | 20 | Releases an energy burst around the target, dealing damage to targets hit and reducing healing received by 44% for 20s. |
ATK | Innate | 6 | 0 | Wields dark power to attack targets from a distance. |
Annihilation Bomb | Innate | 164 | 0 | Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage. |




