Stellarys is No. 006 in the Aniimo index, a Dark creature that fights in the DPS role. They prefer solitude and often move through the night. With their starry, cloak-like forms, they resemble mysterious mages and can teleport using psychic energy.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Celestis line, which runs to 2 entries in total, and 2 alternate Forms have been published for it.
In Operation: Egg Heist, a September 30, 2026 update raised Stellarys's Starine drop rate on Chaos difficulty, and a patch the day before fixed a rare fault with the Umbral Stellarys Alpha's immunity to control effects; see Egg Heist and PvP.
Profile
Field | Value |
|---|---|
Index number | No. 006 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 3 (Basic Form, Prismana Form, Rainstorm Form) |
Base Stats
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 505 |
HP | 95 |
ATK | 125 |
BREAK | 54 |
P.DEF | 68 |
M.DEF | 69 |
REGEN | 94 |
Evolution
Stellarys grows out of Celestis. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 005 | Stage 1 | Dark | DPS | |
| 006 | Stage 2 | Dark | DPS |
Forms
Besides its Basic Form, Stellarys has 2 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Prismana Form | Dark / Ice | Forest of Falling Stars |
| Rainstorm Form | Dark / Water | Forest of Falling Stars |
Where To Find It
Stellarys is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Trait
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Grand Sorcerer | For 5s after using a skill, basic attack hits deal additional damage equal to 6 Might. |
Traversal
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Stellarys is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 1 |
Skills
The table includes five combat moves across Stellarys's forms and capture unlocks, together with its innate attack and Comet Aureus. The form table below distinguishes listed moves from learnable ones. Power gives the damage value and Cost gives the resource requirement.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Shadow Magic | Combat | 0 | 20 | Immediately breaks free of control effects and retreats from the target, leaving a clone behind for 20s. The clone cannot be attacked and mimics the user's basic attacks and skills, dealing damage equal to 20% of the user's damage. Use the skill again to swap places with the clone. The clone is destroyed if it moves more than 20m away from the user. |
Chill Glide | Combat | 74 | 20 | Flies while dropping Ice element stars to attack the target for damage. Every 1 hits on a target applies 1 stack of Ice Debuff. After maintaining the skill state for 4s, can attack while moving for 15s. |
Shooting Star Glide | Combat | 74 | 20 | Flies while dropping stars to attack the target for damage. Hitting the same target 3 times increases the Aniimo’s Energy recovery speed by 10% for 10s. After maintaining the skill state for 4s, can attack while moving for 15s. |
Starfall | Combat | 40 | 20 | Fires 3 homing stars. Each time a star damages a target, the user gains a 1% Damage Boost, stacking up to 15 times. |
Aquatic Glide | Combat | 74 | 20 | Flies while dropping Water element stars to attack the target for damage. Each hit reduces the target’s Energy by 3. After maintaining the skill state for 4s, can attack while moving for 15s. |
Comet Aureus | Innate | 166 | 0 | Summons a large number of comets from the sky to attack a target, dealing a huge amount of damage. |
ATK | Innate | 6 | 0 | Wields dark power to attack targets from a distance. |
Evolution and form encounters
From | Evolution | Level | Unlock | Materials |
|---|---|---|---|---|
18 | Defeat Alpha Stellarys | 3 × Night Stone |
Form | Encounter route | Location cues |
|---|---|---|
Basic | Alpha encounter or Wild Surge chance | Forest of Falling Stars |
Rainstorm | Rain or thunderstorm weather | Forest of Falling Stars |
Prismana | Prismana Flow | Under the star tree south of Alpha Stellarys; the spawned encounter is marked on the map |
Rainstorm and Prismana forms use encounter routes rather than the listed Celestis evolution. For Prismana, plan around one encounter during the event rather than expecting an immediate replacement spawn.
Skills by form and capture unlock
Form | Listed combat skills | Learnable additions |
|---|---|---|
Basic | Starfall; Shadow Magic; Shooting Star Glide | Chill Glide after catching Prismana Stellarys; Aquatic Glide after catching Rainstorm Stellarys |
Rainstorm | Starfall; Aquatic Glide; Shadow Magic; Shooting Star Glide | Chill Glide after catching Prismana Stellarys |
Prismana | Starfall; Chill Glide; Shadow Magic; Shooting Star Glide | Aquatic Glide after catching Rainstorm Stellarys |
Ranged star build
Basic and Prismana Stellarys can pair Shadow Magic with Starfall, with Comet Aureus as the ultimate. Prioritize Attack and REGEN, then BREAK and HP. ISTP is an example personality combination, favoring I and S before the defensive T and P choices. Fission Needles is an item option for a loop that frequently uses basic attacks.
Rookey provides a dedicated breaker, Fragrancier supports Dark damage, and an EP-recovery slot keeps the cycle running. Somniwing is one option for that recovery role.
Prepare support effects, open the break window and refresh short buffs before switching to Stellarys. Cast Shadow Magic before Starfall, then alternate attacks and skills. Basic attacks between casts make use of Grand Sorcerer's post-skill effect. Refill EP before repeating.
Shadow Magic breaks control and leaves an untargetable clone for 20 seconds. The clone copies attacks and skills at 20% of the user's damage. Recast to swap places while close enough; the clone disappears beyond 20 meters.
Starfall normally fires three homing stars, granting 1% Damage Boost per hit up to 15 stacks. The held-item contract increases the volley to five stars and the cap to 20 stacks. This upgrade fits a star-focused loop; it is less important when Aquatic Glide is the main attack.
Rainstorm Water-glide build
Pair Shadow Magic with Aquatic Glide and keep Comet Aureus as the ultimate. Erlath can support Water damage and EP recovery, alongside Dark support and a breaker. Replacing the breaker with another recovery member favors EP supply over dedicated breaking.
Apply the relevant support effects, use the breaker when present, then cast Shadow Magic before Aquatic Glide. Each Water-glide hit removes 3 EP from the target. After maintaining the skill for 4 seconds, it permits attacking while moving for 15 seconds. Mix in basic attacks and restore EP as needed.
Homeland work by form
Form | Leisure | Dark | Additional ability |
|---|---|---|---|
Basic | 3 | 3 | None listed |
Rainstorm | 3 | 3 | Water 2 |
Prismana | 4 | 4 | Ice 3 |



